Jedi Survivor is a sequel to the critically acclaimed Jedi: Fallen Order, and it continues the story of Cal Kestis and his companions as they explore the mysteries of the Force and uncover mysteries that laid dormant since the High Republic era. The game is a stunning showcase of graphical fidelity, with detailed environments and realistic animations that immerse you in the Star Wars universe. The gameplay is also improved from the first game, with more customization options, force powers, and combat stances that let you tailor your play style.
One of the things I liked most about Jedi Survivor was the characters. I really liked Merrin in Fallen Order, but thought she was criminally underused. Not so in Jedi Survivor. Merrin does so much in the story and has some of the best set-pieces dedicated to her. I really love my new goth Star Wars girlfriend Merrin, I hope that Rey my non-goth Star Wars girlfriend doesn’t mind. :-P But every character was great, especially all the new ones like Turgle, Toa, and Skoova, just to name a few.
Another thing that I enjoyed was seeing High Republic “stuff” in this game. I guess I’m actually a High Republic fan, even after reading only the first book, because it added a lot of depth and lore to the Star Wars universe. One thing that I would really like to give Disney credit for in their handling of Star Wars is that “Expanded Universe” stuff is actually “real” in a way that it just wasn’t under George Lucas. This makes me care a lot more about the side adventures of Star Wars, which is where the real fun is, anyway.
I also had a lot of fun unlocking and customizing all of the various bits and bobs that you get in this game. Another thing that I have really enjoyed about Disney’s stewardship of Star Wars is how they really want people to be able to “have their own” Star Wars story, via the Theme Parks and the Galactic Starcruiser overnight LARP experience. Jedi Survivor’s customization plays into that. In the first game, you could unlock pieces inspired by the theme park lightsabers, which thrilled me, and here I loved being able to make a really awesome and highly detailed lightsaber for Cal.
The additional stances in this game really worked for me, because it let me find a combination that worked well for my personal play style and let me develop that in the skill tree in a very deliberate way. I thought all of the force powers were fun, especially the confusion one that causes enemies to fight each other. I do think that the difficulty in this game was toned down compared to the first one, which I still maintain is the hardest game that I have ever beaten (I’m not very good at video games; I know that on the scale of Souls-likes, Fallen Order was baby-mode).
Like Hogwarts Legacy from this year, the level of detail in this game is off the charts. I spent so much of my time instinctively walking around instead of running, because the level of detail was so high I felt like when I was moving too quickly that I was missing too much, even if that detail didn’t have any gameplay relevance. I think that this level of graphical fidelity is what makes this generation’s games stand apart. In some regards that’s sad, because it means that there’s not been a huge amount of innovation in the gameplay and interaction space (though after Kinect and Move, can they be blamed?), but I also find it amazing that this level of fidelity is possible. I maintain that all of the “superfluous” environmental modeling in these games are done at a high enough level that they could be used in a real-life theme park, if they needed. That’s how good these modern games look.
However, Jedi Survivor is not without its flaws. The game suffers from some unclear puzzles that can be frustrating to solve, as it is hard to tell what you can interact with or what you need to do. I think that this might be because the level of graphical fidelity just… confused me in its detail. It was hard sometimes to know what I could or could not interact with. I think probably the answer to this kind of thing moving forward is probably, “Be able to interact with more”, as the level of fidelity increases higher and higher.
But that fidelity also came at a great technical cost. As of writing this review, the game does not run well, even on the Xbox Series X, with an uneven frame-rate and some annoying crashes that made me lose some progress, especially as I neared the final quarter of the game. Hopefully these issues will be addressed in a patch, but the technical issues did impair my enjoyment of the game on several occasions so it simply must be mentioned here.
The plot also feels somewhat rushed and predictable, as it follows a typical “middle chapter” structure that sets up for a final conflict and resolution, but does not itself resolve much. The game also leaves you wanting more variety in terms of planets and locations, as it mostly focuses on one large planet (Koboh) and a few smaller ones. Compared to the first game, which had more diverse and iconic planets to visit, Jedi Survivor feels a bit limited in scope and artistic diversity.
The story also alluded to what seemed like more excitement that happened on the peripheries of the game's plot which just kinda made me feel like the game was hiding some of the cooler adventures that the characters could have had. I also felt like the overarching conflict was pretty predictable and I would have liked it to have bucked the stereotype and done something different. I do think that the character development that occurs was good; I just wish the plot itself in which that development occurs had been better.
I wish also that there had been more planets. Koboh is big with a lot of areas to explore, and you get to go to a few places, but it didn’t have same excitement as going to many different planets as in the first one. Given the graphical fidelity, I understand why it seems limited in this regard, but it still was a feeling I had. I almost want there to be a “same-generation” sequel to this, a la GTA V or Vice City/San Andreas or Majora’s Mask or Tears of the Kingdom, where they are able to deliver a lot more variety using the same engine.
In the end, Jedi Survivor is a solid sequel that delivers on its promise of a thrilling and immersive Star Wars adventure, despite some technical issues holding it back. It has some issues with its puzzle design and plot structure, but it also has many strengths in its graphics, gameplay, customization, and characters. It is a must-play for fans of the first game, and Star Wars in general.