It's so close to greatness, but is held back by its amateurish level design, poorly implemented combat mechanics, poorly thought out/superfluous upgrade systems, frustratingly "close to being useful" features such as the item and monster compendium, and the sporadically clunky controls (the game-feel is actually quite smooth and the combat feels great, but once you start going for no hit …
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It's so close to greatness, but is held back by its amateurish level design, poorly implemented combat mechanics, poorly thought out/superfluous upgrade systems, frustratingly "close to being useful" features such as the item and monster compendium, and the sporadically clunky controls (the game-feel is actually quite smooth and the combat feels great, but once you start going for no hit runs, you'll begin to realize that certain important input combinations don't read consistently or require unnecessarily awkward timing).
One last annoyance. Out of the eight available classes, the Shielder is in a league of its own. The other classes simply exist to serve as glorified projectiles for your Shielder(s).
Despite all of my frustrations with this game, I still sunk 40+ hours into it (including postgame).
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