Vagrant Story (2000)

Square Product Development Division 4

PlayStation · PlayStation 3 · PlayStation Portable

3.90 from 363 ratings

1324 members have it in their collection · 33 playing now · 658 backlogged · 416 wish listed

How long? Main story 24h · with extras 20h · 100% 26h (from 6 logged playthroughs)

Adventure into a world of unparalleled depth and danger with SquareSoft's Vagrant Story. In this sweeping dungeon-crawling epic you play as Ashley Riot, a young assassin and spy for the organization known as Riskbreakers. Your goal is to unravel a deep and twisted plot and come to terms with the recent death of your wife and child. If this sounds … Read more
Adventure into a world of unparalleled depth and danger with SquareSoft's Vagrant Story. In this sweeping dungeon-crawling epic you play as Ashley Riot, a young assassin and spy for the organization known as Riskbreakers. Your goal is to unravel a deep and twisted plot and come to terms with the recent death of your wife and child. If this sounds a bit too cerebral never fear. Your path to recapturing your sense of humanity hinges on the destruction of countless vicious monsters and the exploration of dark and dangerous dungeons. Vagrant Story is awash in gorgeous scenery and features designs from Yasumi Matsuno and Akihiko Yoshida, the acclaimed artists and creators behind Final Fantasy Tactics. Read less
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Release dates

  • Feb 10, 2000 (Full Release) (Japan) PlayStation
  • May 15, 2000 (Full Release) (North_America) PlayStation
  • Jun 21, 2000 (Full Release) (Europe) PlayStation
  • Aug 12, 2009 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Mar 01, 2011 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • 2011 (Digital Compatibility Release) (New_Zealand) PlayStation 3, PlayStation Portable
  • 2011 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • 2011 (Digital Compatibility Release) (Australia) PlayStation 3, PlayStation Portable
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Featured in lists

Playstation by phantasy2004 · 41 games · 0

Rating distribution

5 stars
127
4 stars
112
3 stars
92
2 stars
26
1 star
6
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Community All Reviews Statuses

danksocks

Status danksocks Mar 17, 2026 Abandoned

Strike my last post about this game. No longer having a good time sifting through tedious menus and long save times. I’d probably play the crap out of a remaster of this with some QoL updates. For now there just aren’t enough hours in the day to justify continuing this.

danksocks

Status danksocks Mar 14, 2026 Abandoned

I’m simultaneously enraptured and utterly confused by Vagrant Story. The story is compelling, I’m a sucker for the timed attack system, but I can’t for the life of me figure out how to do significant damage to bosses w/o either reflecting damage or just racking up chain attacks. Feels like there aren’t enough workshops scattered throughout the areas to realistically …

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I’m simultaneously enraptured and utterly confused by Vagrant Story. The story is compelling, I’m a sucker for the timed attack system, but I can’t for the life of me figure out how to do significant damage to bosses w/o either reflecting damage or just racking up chain attacks. Feels like there aren’t enough workshops scattered throughout the areas to realistically prepare good weapons for each situation. Oh well, I’m still having a good time.

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Batrice

Status Batrice Feb 19, 2020

[beat down three knights templar, with the last doing a rosary and begging God to save his soul from the horrific, eternal torment inevitably awaiting him because he had the bad luck to die in this accursed city]

[the camera pans up] enter image description here

Why does this game do this, it never fails to demolish the mood set by something that happens …

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[beat down three knights templar, with the last doing a rosary and begging God to save his soul from the horrific, eternal torment inevitably awaiting him because he had the bad luck to die in this accursed city]

[the camera pans up] enter image description here

Why does this game do this, it never fails to demolish the mood set by something that happens within the space of five minutes before or after it

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Batrice

Status Batrice Feb 13, 2020

Sunk another two-ish hours into this today, the story continues to be intriguing (even if I'm predicting that Ashley killed his family and that's going to be the big reveal), but the combat is leaving me fairly mixed. I don't really get the point of Risk other than to kill the flow when it's already a fairly slow-paced game, …

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Sunk another two-ish hours into this today, the story continues to be intriguing (even if I'm predicting that Ashley killed his family and that's going to be the big reveal), but the combat is leaving me fairly mixed. I don't really get the point of Risk other than to kill the flow when it's already a fairly slow-paced game, and it makes certain encounters already much more annoying than they could've been without it. The fight against the golem is already going to be slow with the chip damage you deal, why drag it out by lowering your hit rate until you use an item and watch a ten-second animation?

Also, the score screen is the most insanely jarring thing in existence and is completely at odds with the rest of the game's tone and its incredible transitions between cutscene and gameplay. I don't get why that exists either.

This This is almost-immediately followed up with this, and that's SUPER jarring.

Still absolutely incredible-looking and the story keeps giving me enough breadcrumbs to go along with it, though!

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Batrice

Status Batrice Feb 12, 2020

Hit the second save point, barely in the game proper, but this game's aesthetics and presentation kicks ass and the flavorful localization is as great as the premise. I can really easily see this combat getting sloggy, but it's neat-ish so far. Here's hoping it stays interesting.

QuilDewIvy

Status QuilDewIvy Feb 9, 2020

Vagrant Story - First Impressions

What's with gen 5 and repetitious block puzzles in their design? It's not interesting, why does it feel the need to pad it out like that. Honestly the game kind of reeks of extending the game too long with combat encounters so far. I wouldn't be so frustrated with that if the story and writing …

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Vagrant Story - First Impressions

What's with gen 5 and repetitious block puzzles in their design? It's not interesting, why does it feel the need to pad it out like that. Honestly the game kind of reeks of extending the game too long with combat encounters so far. I wouldn't be so frustrated with that if the story and writing that's been shown to me so far wasn't so excellently done. The way the political drama is set up and the ye olde knight dialogue that's thrown at you is really good, and as a combination gives a very nice charm to it. But the combat conversely is so boring, a timing rhythm test with continuous weapon swapping through a 20 second menu (seriously, MGS3 eat your heart out with the menuing) makes a lot of what I've gone through so far so repetitive.

Risk isn't a cool mechanic either, making the cost of being too good at the rhythm game running about and waiting for the cd to go back up so you don't miss attacks and healing if you end up fudging the timed block moves is some really old design I'm glad hasn't been worked upon again.

Honestly it's like... budget Parasite Eve combat, with a really interesting story that's keeping me going right now. I'll have it finished before the month ends and hopefully it'll have improved by then.

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SuperFieroStatus

Status SuperFieroStatus Feb 24, 2017

So who's played Vagrant Story? It's been on my shelf since 2000, when it was released. I bought it because GameFan gave it a great review. I played a few hours of it but didn't like it. I was confused and constantly lost. But I was also 14. I feel like I should give it another try.

Alicia

Status Alicia Sep 26, 2015

I don't think I've been this happy with a game in a while. If the story had been fleshed out a bit more this easily would have made it to my top 5. Sure the save feature is a pain in the butt, but I'd rather deal with that any day than play a game with a terrible story.

MrSaturn21

Status MrSaturn21 Jul 21, 2015

Came to a realization that I don't even want to put myself through the chore of finishing certain games, so I looked up youtube videos of the endings. These games are super tedious, and not fun to play! Badly designed! Too hard! I know I haven't earned the right to watch these endings, but I need closure. >.>

Goodbye, list …

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Came to a realization that I don't even want to put myself through the chore of finishing certain games, so I looked up youtube videos of the endings. These games are super tedious, and not fun to play! Badly designed! Too hard! I know I haven't earned the right to watch these endings, but I need closure. >.>

Goodbye, list of mildly entertaining games that I never want to replay again, and will no longer be compelled to beat. The list includes-

Lagoon, Brain Lord, Dragon Seeds, Monster Seed, Robotrek, Etrian Odyssey, Vagrant Story, What Did I Do To Deserve This My Lord? 2, Demon's Souls, Mass Effect.

I kinda regret not finishing Vagrant Story... The ending is really really good. But it is such a punishing game! None of my weapons do damage to anyone!

Going to go through my list of games and just prune everything I'm realizing I will seriously never get around to cause I don't have enough interest to. New Shelf : I Give Up


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MrSaturn21

Status MrSaturn21 Sep 29, 2014

Been playing Vagrant Story a lot lately. Gotten a lot further in this game then I ever did before as a kid. Snowfly Forest is one of those forests where the map is a maze, but will also teleport you to random points in the map if you take a wrong turn. Thank god I'm out of there.

Also, cant …

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Been playing Vagrant Story a lot lately. Gotten a lot further in this game then I ever did before as a kid. Snowfly Forest is one of those forests where the map is a maze, but will also teleport you to random points in the map if you take a wrong turn. Thank god I'm out of there.

Also, cant delete statuses on Grouvee :V Forgot to tag a game.
Finally got my Gateway 3DS working for the japanese import of Super Smash Bros.

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