Street Fighter 2010: The Final Fight box art

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Street Fighter 2010: The Final Fight

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Street Fighter 2010: The Final Fight

Aug 8, 1990

Main game

2.26 average rating based on 42 ratings

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Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure … More
Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure game for the NES! Detailed graphics bring you all the excitement of countless worlds! Less
Release Dates
Aug 08, 1990 Full Release (Japan)
Family Computer
Sep 01, 1990 Full Release (North_America)
Nintendo Entertainment System
Jul 1996 Full Release (Brazil)
Nintendo Entertainment System
Feb 26, 2014 Full Release (Japan)
Nintendo 3DS
Sep 04, 2014 Full Release (North_America)
Nintendo 3DS
Oct 02, 2014 Full Release (Europe)
Nintendo 3DS
Oct 15, 2014 Full Release (Japan)
Wii U
Dec 18, 2014 Full Release (Europe)
Wii U
Jan 15, 2015 Full Release (North_America)
Wii U
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User Stats
127
In Collection
11
Wish Listed
1
Playing
25
Backlogged
How Long Is Street Fighter 2010: The Final Fight?
100% completion: 1.1 hours
Total completions: 1
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Chovus
Chovus updated their status Nov 22, 2025
Chovus updated their status Nov 22, 2025

Beat in slow motion mode. The 1st stage was less stage and more boss arena with infinite respawning little flying enemies. I got my ass kicked until I looked up the controls and put the effort in to learn and work around them. The guy shot a flurry of blows straight ahead or straight up at close range while standing still, or straight behind while clinging to something. The shots eventually went the full length of the screen with power ups but this reach was partially lost upon taking damage. Holding down while shooting did a kind of diagonal up attack, and only a single shot could be fired during any jump. That is 1 single projectile total from the moment you left the ground until landing. Then the only way to hit downwards was to jump, press the opposite direction that you were facing to perform a backflip then attack to shoot 1 single shot straight down while in mid air. So the controls here defied pretty much every 2D platformer ever by making attacking and jumping at the same time particularly bad, and made combat more difficult than it needed to be. I played it slow and steady …

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Beat in slow motion mode. The 1st stage was less stage and more boss arena with infinite respawning little flying enemies. I got my ass kicked until I looked up the controls and put the effort in to learn and work around them. The guy shot a flurry of blows straight ahead or straight up at close range while standing still, or straight behind while clinging to something. The shots eventually went the full length of the screen with power ups but this reach was partially lost upon taking damage. Holding down while shooting did a kind of diagonal up attack, and only a single shot could be fired during any jump. That is 1 single projectile total from the moment you left the ground until landing. Then the only way to hit downwards was to jump, press the opposite direction that you were facing to perform a backflip then attack to shoot 1 single shot straight down while in mid air. So the controls here defied pretty much every 2D platformer ever by making attacking and jumping at the same time particularly bad, and made combat more difficult than it needed to be. I played it slow and steady by preferring the simple directions where turbo could put out a lot of damage, and rarely did any kind of offensive jumping. If I had to jump it was better to evade the enemies. I had to do a lot of save state scumming to win, including minimizing damage taken so I could keep my reach. The fights were much easier with reach with some bosses even dying in seconds. Not every stage was a boss arena. Some were proper auto scrolling levels, some had no boss, and some were more like single screen simple bonuses. I didn't like this game at first but it grew on me a bit once I was powered up. Still not a good game. Would be much better without the restrictions on shooting.

6.2/10

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