Main game
3.22 average rating based on 27 ratings
The worst fucking game! Incredibly buggy and poorly thought out, in its game design and its environment. I played co-op with my sister at her behest, and I could tell she was enjoying my frustration so I kept up with it, but I never would have gone beyond the third level if I'd been by myself.
It wasn't all bad; the bugginess can be a good laugh in multiplayer, but I don't think it's worth the headache.
First Impressions / Setup: Escape the Backrooms hooked me right away. Each level comes with its own unique gimmick, which adds a surprising amount of variety to the experience. It’s the kind of game that immediately pulls you into the weird, unsettling vibe of the Backrooms.
Gameplay / Level Design: The game’s levels are creative, though not all of them hit the mark. Level 6 stood out as especially tedious. It forces you to sneak through a dark, maze-like complex using only a specific device (no spoilers). There’s an entity roaming around, but crouching basically breaks the mechanic — even if it’s standing right in front of you, it can’t catch you. That removes a lot of the tension the level tries to create.
Difficulty / Bugs: The challenge feels uneven. Some levels are tense and well-balanced, while others are either too easy or drag on. Add in a few bugs and the current linear design, and it sometimes kills the flow. Still, the foundation is strong, and the variety between levels keeps things interesting.
Atmosphere / Immersion: The atmosphere is spot-on for a Backrooms game. The eerie spaces, lighting, and unsettling sense of being trapped in an infinite maze …
First Impressions / Setup: Escape the Backrooms hooked me right away. Each level comes with its own unique gimmick, which adds a surprising amount of variety to the experience. It’s the kind of game that immediately pulls you into the weird, unsettling vibe of the Backrooms.
Gameplay / Level Design: The game’s levels are creative, though not all of them hit the mark. Level 6 stood out as especially tedious. It forces you to sneak through a dark, maze-like complex using only a specific device (no spoilers). There’s an entity roaming around, but crouching basically breaks the mechanic — even if it’s standing right in front of you, it can’t catch you. That removes a lot of the tension the level tries to create.
Difficulty / Bugs: The challenge feels uneven. Some levels are tense and well-balanced, while others are either too easy or drag on. Add in a few bugs and the current linear design, and it sometimes kills the flow. Still, the foundation is strong, and the variety between levels keeps things interesting.
Atmosphere / Immersion: The atmosphere is spot-on for a Backrooms game. The eerie spaces, lighting, and unsettling sense of being trapped in an infinite maze capture the creepypasta perfectly. Even when gameplay stumbles, the immersion stays strong.
Replayability / Future Potential: Right now, the game is missing depth and replayability. However, it’s actively being updated, and I’m confident more features, polish, and levels will come in future patches. I’ll definitely keep following the developer’s Discord to see what’s next.
Conclusion / Personal Take:
Despite bugs, linear design, and some underwhelming mechanics, Escape the Backrooms is still a game I really enjoy. As a fan of the Backrooms concept, it scratches the itch and has tons of potential. With more updates and refinements, this could become a must-play horror experience. 