Lufia II: Rise of the Sinistrals (1995)

Neverland

Super Famicom · Super Nintendo Entertainment System

4.04 from 194 ratings

553 members have it in their collection · 14 playing now · 206 backlogged · 131 wish listed

How long? Main story 24h · with extras 45h · 100% 69h (from 6 logged playthroughs)

Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a … Read more
Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen. Read less

Details

Developers
Neverland
Publishers
Natsume Inc., Nintendo, Taito
Genres
Puzzle, Role-playing (RPG)
Themes
Fantasy
Series
Lufia

Release dates

  • Feb 24, 1995 (Full Release) (Japan) Super Famicom
  • May 1996 (Full Release) (North_America) Super Nintendo Entertainment System
  • 1997 (Full Release) (Europe) Super Nintendo Entertainment System

Related

Remakes

Featured in lists

Rating distribution

5 stars
65
4 stars
80
3 stars
42
2 stars
5
1 star
2

Community All Reviews Statuses

internpepper

Status internpepper Nov 19, 2020

Wow! This is one of the most underrated RPGs I've ever played. The dungeons have fun puzzles to solve, the combat is great, the monster collection isn't tedious, and the game just has so much charm. Love this game!

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maimegidola

Status maimegidola Sep 3, 2019

Pleeeeaaaassseeee release this for Virtual Console, Nintendo. Pleeeaaasseee. FOR THE LOVE OF ALL THAT IS GOOD IN THE WORLD, I'M BEGGING YOU.

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Chovus

Status Chovus Sep 16, 2018

Finished the game with the party's levels around 65 (which is quite a bit lower than they have in the opening of Lufia 1). Unlike Lufia 1, I did not find enough dragon eggs to get anything; there were some chests that I could not figure out how to get. Game was easy enough that this does not matter at …

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Finished the game with the party's levels around 65 (which is quite a bit lower than they have in the opening of Lufia 1). Unlike Lufia 1, I did not find enough dragon eggs to get anything; there were some chests that I could not figure out how to get. Game was easy enough that this does not matter at all. I also beat the optional ancient dungeon when I first found it using Maxim, Selan, Guy and Dekar. It was a grinding slogfest of 99 dungeon levels and killing every single enemy. The team's levels were in the 80s when I killed the optional boss at the end, and the entire dungeon probably took 30 hours alone. I have a hard time seeing how one could beat this dungeon without save states (short of leaving your SNES running for days on end).

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