République (2014)

GungHo Online Entertainment America, Inc.

Android · Google Stadia · Mac · PC (Microsoft Windows) · PlayStation 4

2.94 from 51 ratings

975 members have it in their collection · 12 playing now · 731 backlogged · 76 wish listed

How long? Main story 14h (from 1 logged playthrough)

You receive a call from Hope, a woman trapped inside a mysterious totalitarian state. Hacking into an elaborate surveillance network, you guide Hope through a web of danger and deception across five thrilling episodes. Developed over five years by industry veterans (Metal Gear Solid 4, Halo 4, F.E.A.R., Black & White 2, SOCOM) and fully realized in Unity 5, Republique … Read more
You receive a call from Hope, a woman trapped inside a mysterious totalitarian state. Hacking into an elaborate surveillance network, you guide Hope through a web of danger and deception across five thrilling episodes. Developed over five years by industry veterans (Metal Gear Solid 4, Halo 4, F.E.A.R., Black & White 2, SOCOM) and fully realized in Unity 5, Republique is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age. Read less
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Release dates

  • Oct 22, 2014 (Worldwide) Android
  • Feb 25, 2015 (Worldwide) Mac, PC (Microsoft Windows)
  • Mar 22, 2016 (North_America) PlayStation 4
  • Mar 26, 2016 (Europe) PlayStation 4
  • Sep 15, 2020 (Worldwide) Google Stadia

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Episodes

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Rating distribution

5 stars
1
4 stars
10
3 stars
27
2 stars
11
1 star
2
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Community All Reviews Statuses

killerstar

Review killerstar 2/5 · Jul 31, 2022

Well, the VR experience on this game has it's pros and cons.

On the good side, VR is a good match for a game in which you see the world from wall-mounted cameras.

On the bad side, the implementation has a huge problem in that there is no button to rotate the camera. So if you need to look at …

Read more

Well, the VR experience on this game has it's pros and cons.

On the good side, VR is a good match for a game in which you see the world from wall-mounted cameras.

On the bad side, the implementation has a huge problem in that there is no button to rotate the camera. So if you need to look at something that's, say, 90º to the right, you need to physically move your head all the way there, which hurts a lot, even after a short time.

There's also the issue of the game forcefully moving you to a different camera, Resident Evil Style with no warning and pointing in random directions that almost always is the wrong one.

I played a few hours and my neck decided for me. I'll try the flat version, though.

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