Oh my GODS, what a freaking fantastic game this was!!!
Let's start with the Metacritic score, because some of you may look it up after this. It has a 65. That score is objectively wrong. IGN gave it a 5/10, and another outlet scored it a 1/5. Both of these scores are utterly asinine. The game looks amazing, I had far fewer technical issues on PS5 than most AAA games, and it's an absolute blast to play. Sometimes critics don't match the popular opinion, but this is a case where the negative reviews are so ludicrously out-to-lunch that I had to start with that. Like it's just frustrating, to see a great game overlooked because of some bad takes.
So what IS Scars Above? It's a AA sci-fi horror third-person shooter released on Feb 28 from Serbian game developers Mad Head Games for the budget price of $40CDN. Some outlets have characterized this game as a "Soulslike", and while it does have some of those elements, I'd say it has more in common with the linear single-player campaigns of the PS2 and PS3 days. You play as a scientist stranded on an alien planet after her and her crew were teleported there after attempting to interact with a giant, inverted pyramid orbiting the Earth.
And this alien world... By golly, this is some of the absolute best art design I have seen in games. It looks AMAZING. I'm sure the pixels are not as detailed as a FromSoft or Sony game, and fair enough. But in terms of sheer creativity and atmosphere building, this game is, in my opinion, a master class. Some of the monster designs are great too. The only real knock to the visuals is the human facial animations, which are... Not great. They are definitely not mo-capped, but as this is a budget title with otherwise fantastic visuals, I honestly don't care.
The gameplay is where I really got hooked on this one though. You have a single weapon - an improvised welding tool which, as the game progresses, will have 4 different elemental weapons - a bolt-action rifle style electric weapon, a grenade launcher-like fire weapon, an acid shotgun, and a Splatoon-like ice weapon that splorts ice in a wide radius. All four of these weapons can deal environmental and/or status effects, and even combine for specific reactions - for instance, freezing an enemy before pelting it with electric bolts will do massive damage. Paired with some really great controls, a reliable dodge roll, and a whole bunch of gadgets and supportive items crafted from common pools (battery power and fibre, respectively), this game was just a TON of fun to play. I found the game to be Soulsborne hard at first, but as I learned the mechanics and figured out some of the combo effects, I was breezing through by the end - and having genuine FUN.
It has a ton of really, really memorable moments too. I don't really wanna spoil anything, but there was one level in particular that my friend and I were calling the "Meat Cave" during my playthrough, and it was genuinely unsettling - appropriately so, for what this game is going for. The game runs about 6-10 hours, and the pacing feels exactly right. It didn't overstay its welcome, nor did it feel like it was over before it could say its piece.
I say without hyperbole, this game hit so many of the right notes for me that it's going to be tough to top for GOTY 2023. That could just be a me thing - I'm not saying this game is a masterpiece that will please everyone. But if it does seem like your jam, check out some videos and consider giving this one a shot. Mark my words, this will be a hidden gem one day, and Metal Jesus Jr. will be singing its praises. XD