Escape Simulator (2021)

Pine Studio

Linux · Mac · PC (Microsoft Windows) · SteamVR · Xbox One · Xbox Series X|S

3.67 from 127 ratings

1034 members have it in their collection · 32 playing now · 389 backlogged · 43 wish listed

How long? Main story 7h · with extras 10h · 100% 37h (from 8 logged playthroughs)

Escape Simulator is a next-gen escape room experience: pick up and examine everything, move furniture, smash pots and melt locks! Play solo or with a friend to solve cryptic puzzles and riddles.
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Details

Developers
Pine Studio
Publishers
Pine Studio
Genres
Adventure, Indie, Point-and-click, Puzzle, Simulator
Themes
Mystery
Series
Escape Simulator
Steam
View on Steam

Release dates

  • Oct 19, 2021 (Full Release) (Worldwide) Linux, Mac, PC (Microsoft Windows), SteamVR
  • May 26, 2026 (Full Release) (Worldwide) Xbox One, Xbox Series X|S

Related

DLC

+3 more
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Rating distribution

5 stars
21
4 stars
54
3 stars
43
2 stars
7
1 star
2
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Community All Reviews Statuses

TheBeautifulEric

Review TheBeautifulEric 4/5 · Jul 13, 2026 Completed

Escape Simulator

Really fun puzzle game to play solo or with friends. Puzzle quality varies from level to level, but solid overall. I feel like this game is the closest to recreating the experience of doing real life escape rooms. It benefits to be observant and pixel hunt just to make sure you aren't missing any pieces to the puzzle. As much …

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Really fun puzzle game to play solo or with friends. Puzzle quality varies from level to level, but solid overall. I feel like this game is the closest to recreating the experience of doing real life escape rooms. It benefits to be observant and pixel hunt just to make sure you aren't missing any pieces to the puzzle. As much as I liked the game, I probably won't be getting the sequel anytime soon because I feel sufficiently humbled.

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pixelcrypt

Review pixelcrypt 2/5 · Oct 13, 2025

Decent junk food escape rooms

The title is basically how this game feels to me. Escape Simulator is an escape room video game that was purposefully designed to feel like real world escape rooms. There is no narrative linking the different rooms together; instead, you choose single rooms in an arcade style menu. Each room has a different theme, and you just... do an escape …

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The title is basically how this game feels to me. Escape Simulator is an escape room video game that was purposefully designed to feel like real world escape rooms. There is no narrative linking the different rooms together; instead, you choose single rooms in an arcade style menu. Each room has a different theme, and you just... do an escape room.

Nothing mind blowing or conceptual, just a bunch of pick-your-own escape rooms. None of them have mind blowing puzzles or art (I played every single one including the DLC). They are all just passable ways to spend 30-45 minutes.

If that kind of thing strikes your mood, then the game is perfectly fine. But there are countless examples of elevated versions of this, with the rooms linked together in a big mansion for example with an overarching narrative. Or games with more style, better puzzles, etc. So I would recommend something like The Tartarus Key, Escape From Mystwood Mansion, or Is This Game Trying to Kill Me. Or even just 2D escape rooms games like all the Rusty Lake ones.

But .. meh, it's fine. I had fun. Just impossible to recommend over countless other choices.

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Brady2406

Review Brady2406 3/5 · Sep 11, 2025

Satisfying Escape Game

I got hooked on playing escape room games on itch.io a few months ago and bought Escape Simulator to keep the obsession going. This game has satisfying mechanics but I don't think any of the puzzles are actually any better than in the ones I played on itch.io (which is fine).

The puzzles are good, though. I'm glad that they …

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I got hooked on playing escape room games on itch.io a few months ago and bought Escape Simulator to keep the obsession going. This game has satisfying mechanics but I don't think any of the puzzles are actually any better than in the ones I played on itch.io (which is fine).

The puzzles are good, though. I'm glad that they go beyond just finding a code for a lock; you actually have to solve the code.

I like the icons that show you whether an item is useful; those are the only thing that save the puzzles from being tedious. But, they also make the game feel more linear. When I load into a level, I scan every item and ignore the ones that don't have an icon. I don't even pay attention to the environment, which is sometimes the most interesting part of an escape room.

I might have enjoyed the puzzles more if there was no timer. The timer made me rush through, which probably caused me to get stuck in certain areas because I wasn't thinking clearly. It could keep track of my time without showing it to me and making me panic.

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Tetwisted

Review Tetwisted 4/5 · Aug 25, 2025

A good multiplayer escape room simulator

I like it, But it more so depends on the person you're playing with. The rooms are also a bit small, while it would work for a one person game I think the rooms should be a bit bigger in size, the number of puzzles seems okay.

Pipo

Review Pipo 3/5 · Jan 31, 2022

Fun, but not as much as I had imagined

The first time I saw this game on Reddit I was very much hooked, to the point of buying it with a friend.
I'm not saying I am disappointed or that I regret playing it, it was fun, but less than I had imagined.

Visually, the game is pleasant, a simple cartoonish style, that helps with recognizing the different …

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The first time I saw this game on Reddit I was very much hooked, to the point of buying it with a friend.
I'm not saying I am disappointed or that I regret playing it, it was fun, but less than I had imagined.

Visually, the game is pleasant, a simple cartoonish style, that helps with recognizing the different objects without the details that a realistic style would require.
The issue is that they compensate with so many useless objects in every room, that end up cluttering the environment.

You could say that so many objects were put there to make it feel more like a real escape room, with lots of deceiving items, but you have an icon that helps you know if they have a purpose or can be discarded, so they are there just to clutter.

Honestly, at first I didn't notice that icon, and this made me realize how all those objects actually made it worse.
In a real escape room, you can use an object for what it is at least, here only some items actually do stuff.
For example, you will find a brush that can be used to clean, but the shovel just can't be used, and we lost some minutes trying to figure out if we could use it to dig.
This can be true for other kinds of objects too and can be frustrating.

The other thing that was a letdown was the size of the rooms.
I was expecting every level to be at least 2 rooms before completing it, what I got was instead 1 room for every level, but the worst thing was that every level was like a 2 meter x 2 meter square room.
It was sooo tiny, it was hard to move, and imagine having it cluttered with objects, it was really annoying and felt unnecessary, they could have made them be at least a bit bigger.

About the "at least 2 rooms", I know that you have more levels for every story, but each of the level/room is completely separate from the other., while I imagined something with 2-3 rooms per level with a bit of backtracking.
The rooms, like they are now, feel like every one of them is a sort of demo of an escape room, but never a full one.

That's not to say I did not have fun, it was funny to complete the rooms, solving the puzzles, some of them are also somewhat original, but it wasn't as immersive and entertaining as I would have expected.

As for the cooperation part, I think they did an overall good job at giving you multiple things to do at any time so that you can try to resolve a puzzle while someone else can solve another one, and then exchange information.
Or when u have to input some data from a paper and you ask the other one to read it while you do it.
These are probably the funnier moments.

There are times when it feels more linear but overall not much.
Maybe I would have liked more puzzles that actually require at least 2 people to do a thing at the same time, while there are really just like 2 or 3.

I appreciate that they made an editor in-game, and also have tried some community rooms, like 6-8 of them.
Not much of course, but it's still a bit early to have a consistent set of good community rooms.
I played 2 of them that were actually good.

One where u and the other player have to go separate ways and so u need to tell each other what u see and communicate a lot. It was really fun and truly required cooperation, even though the actual puzzle were very classic/simple.

The other one was a big haunted mansion and was actually what I expected this game to be (maybe even a bit more than I would have expected). Was really funny and complete, with a story and lots of puzzles, the only issue is that it was very laggy, probably pushing the editor to its limits.

Overall this is a nice game to play with friends (maybe alone could be not so worthy), and I think it will get better with time, if more official rooms are being made and if the community gets better at building them (and maybe with a better way to rate/discover the community rooms).

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