Status Chovus Sep 22, 2025
Hive
Transcend, dry, smallest ocean cover, tech stag. Dry made the game more interesting because what few good tiles were present felt like gold, and there was more variety to terraforming. I started on a decent sized landmass in the SW, about equivalent to real world Australia. Capitol had food bonus, mineral bonus in ocean and a few moist tiles. …
Hive
Transcend, dry, smallest ocean cover, tech stag. Dry made the game more interesting because what few good tiles were present felt like gold, and there was more variety to terraforming. I started on a decent sized landmass in the SW, about equivalent to real world Australia. Capitol had food bonus, mineral bonus in ocean and a few moist tiles. Built 2nd base nearby, raised taxes to make the money to adopt police state, then upped research as much as I could. 1st tech was formers and I pumped out a former for each base, then scouts and colonies (but not in capitol so it would not lose population). One time I got biogenics from a pod, hurried recycling tanks and began the human genome, but worms killed some scouts and I reloaded not realizing I had not saved after that free tech. Oh man that was so worth losing units. I still managed to build recycling, then genome, then weather, then virtual world, then command nexus. Got to love Hive industry, especially with planned. Never before have my cities got stuff built so quickly that I struggled to find stuff for them to do. My other bases pumped out so many colonies and scouts that it was tough to keep track of it all. I was easily top in territory and population. I got a free foil from a pod which I used to move free rovers to nearby landmasses to get pods, and to ferry alien artifacts back (used 2 for the 1st wonder). I settled the perimeter of my land, leaving mount planet in the center unused for now. I had lots of formers all over for each of my around 12 bases, and raised land to link the 2 closest islands, 1 of which was technically Antarctica and linked to the biggest continent that was like South America. I soon met Peacekeepers, who lived there in the south and they conquered the University to their north. The Gaians came down with a transport and landed 1 mind worm to declare war. Pointless. I started pumping 2-2 foils and lost 1 because of movement impairing fungus. I sent probe foils to infiltrate P and find G. I did find a transport far to the north with a setter so they must be up there somewhere. Upon seeing my probe they wanted a truce. They were also in 1st place overall with me close 2nd. Morgan was 1st in tech and Believers 1st in military, so everyone except Sparta was doing well. Sparta sent a couple rovers to my land and we exchanged multiple techs and her map. She was directly N of me in like Siberia and not doing well at all. Her maps also failed to reveal any other faction so she must simply be failing against worms and at basic terraforming and base building. Those rovers were annoying because they blocked access to the last 2 spots to squeeze in bases along my N coast. Tech was now at 4 attack 3 defense.
I let them get away with the blocking because if I asked them to leave it might move to where I wanted to build the bases. So I used a transport to go around and had them leave afterwards. Soon I met everyone else. Gaians were NW wrapped around the map edge to about North America, Morgan was in the center and closest to me, and Believers were on the same landmass as Sparta just N of Morgan. M and B were allied somehow. I sent probes to steal tech from P which triggered war, as usual. Then I traded and bought tech from Morgan, even getting flight and a tech in exchange for just my map. Then I stole more tech from Morgan while framing the other factions, starting a massive world war. He was at war with everyone except B and me, though that soon changed when I refused to join against Sparta because they were allied with G. Didnt matter because soon enough every faction declared war on me. I bee lined for cruisers to get maritime control wonder while also managing to get ascetic virtue and great library in the same city over 2 turns. Morgan was building those and had a head start because I had to steal the tech from him, but my city had a lot of production from boreholes. I was building the virtue in that city but decided to switch to great library and hurry it to deprive Morgan. The next turn he switched that city to the virtues with 0 turns but I still got it by hurrying. Was that worth the cost? Probably not. I was running wealth during this time for the production and switched to knowledge once I had the wonders. I focused my tech on getting wonders and now I had the lead, eventually getting super collider, theory of everything, hunter killer, cloning vats. I was at a point where most cities had nothing to build so I pumped out troops. By the time I decided to move on Morgan I had 12 attack 4 defense and fusion reactors. I sent 2 clean transports filled with clean marines and AA ecm defensive rovers, with 1 offense rover, along with a dozen AA ships. I sent fighter jet escorts to guard them for the 1st turn, then they were on their own as they bypassed the closest bases to go for 1 that was making prototype planet buster. I made my own nukes too. Took that base then a couple others on a separate island, then a sea base before letting them rest. Meanwhile I sent another 2 transports full of troops with escorts west to capture more cities. That gave me a base close enough to move copters and jets up there. I did lose a few jets and ships and despite pumping clean AA defense infantry I did not have enough actually on the front line yet to properly defend every city I took. Flooding had been going on for a while and we did not have the tech for solar shade yet. The flooding was annoying but seemed to hit the other factions worse than me. Side note, mt planet volcano tiles gave both mineral and energy boost but could not have farms at all, and the top caldera could not have any terraforming at all. I took M's Capitol and all his best cities, all the while he was demanding his bases back and trying to make me pay money to stop the war. Dumbass thought he was winning. It seemed like flooding cut off access to the rest of his territory, plus he had conquered much of P and moved his capitol to a former University base. I had to disable removing fungus from automation because my sea formers were going around only doing that instead of improving bases. All of them were in a big convoy heading to the M bases I had captured and putting themselves at serious risk.
I next decided to wipe out B and had another large fleet with 2 transports full of clean garrisons on the way from home. Much later another fleet with 2 transports was sent from home, then I stopped pumping troops. Once I got the living refinery for max support I had no more worries about building clean units and micromanaging unit support. I made a lot of formers everywhere and focused on terraforming both my core home and conquered lands. Money income was going lower and lower though so I pumped solar satellites. This was the 1st time I read the note saying that satellite yield was limited to base size and that aerospace complex was needed for the full amount. Good to know. I pumped hydroponic satellites after about 20 solar even though max base size was 16 right now. This massively improved my income and I could afford to rush defenders. Once B was wiped out I got a solar shade put up at 3vs2 vote, but the bastards unanimously did polar melting right after and I could not veto. The flooding had stabilized though, probably because I had the ecology boosting wonder and plant of preserves. I later got another shade put up and sea levels returned to the starting level, which meant lots of new land to terraform. Unfortunately 1 of my fleets was on a tile that became land so I lost all those ships while the ground troops took refuge taking an enemy base. The ships should have stayed there but been unable to move from the tile, being sitting ducks to ground attack but able to be rescued by lowering terrain. My military tech rose to 16-10 while the AI was at 12-3. I don't know how they avoided researching armor tech for so long but it made the war trivial. I lost the occasional jet or ship to attack but I had the overwhelming advantage when I attacked. While building the space elevator I designed drop infantry with AA, attack and armor to orbital drop at enemy bases to supplement my fleets. I also made hover tank behemoths with the same stats that only took 1 extra turn to build in my highest production cities, but I never got to use any before winning. It was fun dropping troops to take bases but once clinical immortality was done I had enough votes to win diplomatic victory. Base populations were shooting up over 20 too with drone riots being a problem in my home bases that lacked punishment spheres. The tech for the wonder eliminating riots was no where in sight but not long after completing the space elevator I got the tech for orbital drops. Cloning vats + punishment spheres + the 2 wonders that increase votes + war = easy diplomatic win as long as I avoid war crimes. The only future civic I had unlocked was cybernetic but Hive did not benefit from the efficiency so I waited until I built the wonder that removed the penalty. Captured a couple mind worms and further solidified my tech lead a bit. Debatable whether thought control would be better for this match.
End score 3777 year 2410



