Review anarchistica 2/5 · Apr 13, 2026
Nothing Matters
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Playtime: 2,5 hours
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Played: 2026
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Context: I didn't care for the original game but loved Dying Light so i was curious about this.
Review
The Dead Island games are ARPGs in which you run/drive around an island, kill zombies and get white/green/blue/purple weapons with random modifiers. One of the problems is that it does the ARPG thing poorly. Where other …
-
Playtime: 2,5 hours
-
Played: 2026
-
Context: I didn't care for the original game but loved Dying Light so i was curious about this.
Review
The Dead Island games are ARPGs in which you run/drive around an island, kill zombies and get white/green/blue/purple weapons with random modifiers. One of the problems is that it does the ARPG thing poorly. Where other ARPGs do interesting things with items (sockets, rune words, sets, uniques, etc) the weapons here are almost identical and boring.
Other ARPGs have a world that resets, but it requires you to restart or wait a while. Here everything respawns almost instantly. I was at the entrance to a quest location and it would respawn two enemies within seconds of me killing them, it was bizarre.
Itemisation being boring and everything being inconsequential is bad enough, but the worst part is the level design. It's claustrophobic. I returned from a mission on the beach and i couldn't take the path i entered through, i had to go quite a bit around. The entire map is like that, often with tiny fences blocking your path. And when you see a "stairway" of boxes next to a house, that doesn't mean you can climb it to get on the roof. There's an invisible wall. I didn't expect the fun parkour of Dying Light, but not being able to climb where even i could climb in real life? Awful.
There is also a worthless story, very limited crafting, barely functional finishing moves, etc. Just go play Dying Light instead.
