Link: The Faces of Evil (1993)

Animation Magic

Philips CD-i

1.80 from 30 ratings

73 members have it in their collection · 17 backlogged · 24 wish listed

How long? Main story 6h · 100% 3h (from 3 logged playthroughs)

Link: The Faces of Evil was the product of a compromise between Nintendo and Philips following their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System. The Faces of Evil differ from most conventional Zelda games as it is a platformer with a side-scrolling view, similar to The Adventure of Link. Stages are accessed from a … Read more
Link: The Faces of Evil was the product of a compromise between Nintendo and Philips following their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System. The Faces of Evil differ from most conventional Zelda games as it is a platformer with a side-scrolling view, similar to The Adventure of Link. Stages are accessed from a world map, with more becoming available as Link clears an area or defeats a boss. The game have been subject to much criticism and Nintendo does not recognize it as part of the series. Read less
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Details

Developers
Animation Magic
Publishers
Philips Interactive Media
Genres
Adventure
Themes
Action
Franchises
The Legend of Zelda
Series
The Legend of Zelda

Release dates

  • Oct 10, 1993 (North_America) Philips CD-i
  • 1993 (Europe) Philips CD-i
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Featured in lists

Rating distribution

5 stars
2
4 stars
1
3 stars
3
2 stars
7
1 star
17
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Community All Reviews Statuses

agersant

Review agersant 1/5 · Sep 19, 2024

  • Vaguely an action/platformer and a bring-the-right-item-in-the-right-place adventure game.
  • Extremely poor gameplay, riddled with glitches and jank.
  • The background artwork, best described as "pizzeria mural"-style, is extremely confusing with no distinction between platforms and decorative elements.
  • Nonsensical story and dialog, told extremely poorly through bizarre full-screen animations. Accompanying voice acting is also appalling.
  • Forgettable music.
lingsdook

Review lingsdook 1/5 · Mar 24, 2024

Gee, it sure is AWFUL around here...

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The CD-i is a fascinating bit of video game trivia. Developed by Philips in the late 1980s, this disk format's large storage capacity had huge potential for the world of video games. The infamous CD-i Zelda games that were released in 1993 were memed to death in the YouTube age due to their bizarre animations and hilarious dialogue. But if …

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The CD-i is a fascinating bit of video game trivia. Developed by Philips in the late 1980s, this disk format's large storage capacity had huge potential for the world of video games. The infamous CD-i Zelda games that were released in 1993 were memed to death in the YouTube age due to their bizarre animations and hilarious dialogue. But if you transport yourself back to the early '90s, you should realize how darn impressive it must have been to see video games with fully animated, voice acted cutscenes. That was simply not something that was possible with the cartridge-based consoles of the era!

While CD-i was ahead of its time, it unfortunately also did not commit fully to video games. Philips saw the CD-i as a multimedia format for education and entertainment as well as games. As such, the various players that supported the format were not equipped with the horsepower to actually compete with the likes of the Super Nintendo or Sega Genesis. It wouldn't be until the advent of Sony's PlayStation that CD-based physical media for games would really take off.

After Nintendo prematurely pulled out of their partnership, Philips found themselves in an incredibly unique position. They suddenly had the rights to create their own games using Nintendo's biggest intellectual properties, which had incredible potential to draw people to the CD-i. The job of creating new Zelda games ended up with Russian-American studio Animation Magic, who were unfortunately not set up for success with a measly budget of $600,000 that had to be split between two games that were developed simultaneously.

Considering the circumstances, they did a remarkable job with what they had. Sure, the cutscenes in these games are weird as hell, but I think this is a "so bad it's good" situation. The cheesy dialogue and jerky movement create a variety of unintentionally hilarious moments, and they remain the main highlight. It's like a ridiculous fever dream that constantly surprises you with its very existence. But you can clearly see that the dialogue between Link and Zelda takes inspiration from the 1989 Zelda TV series, showing that Animation Magic must have done some homework. For what it's worth, it all still feels very Zelda, at least for that era of the series.

However, once you enter the actual game, things completely fall apart. Link: The Faces of Evil is a complete disaster, with unintuitive and unresponsive controls to go along with its generally terrible performance. At least that is true of its original form, played using the Same CDi Retroarch core. There is a remastered version of the Animation Magic Zelda titles for the PC, which I understand help with a lot of the frustrations that were present in the original release. So, due to the close link between Link: The Faces of Evil and Zelda: The Wand of Gamelon, consider this my review of the Zelda CD-i experience in its original, unenhanced state. Then, my review of The Wand of Gamelon will evaluate how the "remastered" experience stacks up.

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Faces of Evil takes a side-view perspective, similar to Zelda II: The Adventure of Link. In terms of its core design, this is actually pretty standard Zelda fare. You explore various locations in the island of Koridai, finding items, interacting with NPCs and defeating enemies in order to proceed. Unlike Zelda II, Faces of Evil does not feature an explorable world map that you traverse. You instead simply select locations from a world map menu, which I kind of prefer here.

But this game fails in almost every facet of its execution. Link moves painfully slow, and enemies are difficult to predict, with a penchant for spawning from thin air to surprise you. The CD-i only had a directional pad and two buttons, which caused the control scheme to suffer as well. You have to press up to jump, which makes certain platforming segments into a nuisance. You swing your sword by pressing Button 1, and use your currently equipped item by pressing Button 2. This leaves no button for opening the menu, so you have to crouch and press Button 2 to open it. This led to me repeatedly opening the menu by accident, or inversely, accidentally using items when I didn't intend to.

The sprites and backgrounds are actually pretty beautiful in their own right, and I really liked the surreal design of a lot of the environments. However, the complete lack of any parallax effects make it highly difficult to discern what actually constitutes a place that you can stand on, leading to a constant, frustrating guessing game. The difficulty as a whole is completely inconsistent. There's a few terribly designed boss fights that feel straight up unfair, such as Militron, while others are ridiculously simple, like the final fight against Ganon.

I played Faces of Evil desperately trying to find a silver lining. Anything that I could hold on to as a positive. But there's just not much there for me. I've even read people praising the music as a consolation, but after suffering through hellscapes like the Fortress Centrum Outer music, I just can't agree that the soundtrack is any good. I suppose the game is mercifully short, and I completed it in 5 or so hours.

I can certainly see how Animation Magic did their best, despite Philips' failure to set these titles up for success. But ultimately, if you've watched a compilation of this game's cutscenes on YouTube, there's pretty much no need to check out this miserable experience for yourself. It's certainly not worth making the effort to set up Same CD-i, unless you're like me and you're a Zelda fan looking for any and every curiosity in the series to experience.

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lingsdook

Status lingsdook Mar 21, 2024

While beating my face against the wall looking online trying to find a way to beat Militron, I learned someone made a “remastered” version of the CD-i Zeldas. So I’ll suppose I’ll suffer through Faces of Evil as it is and I’ll see how the remastered Wand of Gamelon stacks up.

bikwin

Status bikwin Dec 15, 2020

this is another game I can't give a proper review of since it's not truly the original product but i played the remake of this and wand of gamelon recently and they're like a solid 3/5, like 6/10. decent games but they're short and full of weird frustrating moments since you take damage so fast but every screen is so …

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this is another game I can't give a proper review of since it's not truly the original product but i played the remake of this and wand of gamelon recently and they're like a solid 3/5, like 6/10. decent games but they're short and full of weird frustrating moments since you take damage so fast but every screen is so short that it doesn't matter all that much. i think the way progression is handled is neat and there are quite a few ideas this game has that the zelda series either discovered later or never really touched upon. anyway FUCK the game description saying this is "all-time worst" cause there are definitely games shittier and animation magic tried their best to make a game for a CD player and the cutscenes are some of the best damn things in the whole world

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IDK

Status IDK Feb 8, 2018

Legend of Zelda Link the Faces of Evil, made by Animation Magic for the Cdi, is well… a video game.. If you can call it that. The game was disliked by many fans of the Legend of Zelda series, and one of the worst video games of all time. Yes, it truly is that bad. The story behind it was …

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Legend of Zelda Link the Faces of Evil, made by Animation Magic for the Cdi, is well… a video game.. If you can call it that. The game was disliked by many fans of the Legend of Zelda series, and one of the worst video games of all time. Yes, it truly is that bad. The story behind it was that Nintendo wanted to make a new game console and went to Animation Magic to help make it and even gave them the rights to make a Zelda game. Animation Magic also was responsible for games like Hotel Mario and Zelda the Wand of Gamelon, which was popular for people called Youtube Poopers for a while because of how terribly bad the game was. Enough backstory, let us get into the review… oh boy. The game starts off with an almost laughable animated cutscene, which it tells the story of how Ganon, The villain, and his minions seizing the land of Koridai and that Link, the hero, is the only one to save it. When the cutscene ends Link gives you a tutorial on how to play the game, but when the tutorial ends you’ll be spending most of the game grinding/killing enemy for Rupees,currency in the game.You’ll also wonder where you’re supposed to go because the game doesn't even tell you where to go.The only reason you would want to play the game is because of the laughable cutscenes, the rest is just a big pile of garbage. The story is vague and makes no sense at all, for example one part of the game the genie guy that looks like an old Aladdin says this,”At last, you have the vision to find my house,” which makes no sense at all, so what I can gather is that other than my goal to defeat Ganon is to be able to see some genie's house? The characters are weird and have a no purpose but to give you items if you do random quest for them or to stand in your way. The game speed is abysmal, like when Link walks he walks slow but when he jumps he moves faster than when he walks, and the worst part is that the game has platforming which makes jumps harder to land. The controls are too sensitive, for example he jumps at any moment when you don’t want him to and he throws more bombs when you just want him to throw one .The final problem with the game is that, enemies spawn constantly and combination with the controls you’re more likely to get killed by the enemies.Not only is this game bad it almost butchered one of the best game series of all time, I’d only recommend it for the masochists.

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