SaGa Frontier box art

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SaGa Frontier

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SaGa Frontier

Jul 11, 1997

Main game

3.53 average rating based on 106 ratings

5
22
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Enter a vast frontier where seven quests are taken one hero at a time. A wizard's dark destiny, a woman's revenge, even a robot's search for his soul, Seven amazing adventures that weave into one - yours.
Release Dates
Jul 11, 1997 Full Release (Japan)
PlayStation
Mar 25, 1998 Full Release (North_America)
PlayStation
Nov 26, 2008 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
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User Stats
388
In Collection
156
Wish Listed
8
Playing
176
Backlogged
How Long Is SaGa Frontier?
Main + extras: 156.0 hours
100% completion: 85.3 hours
Total completions: 4
Related Content
WerqKween
WerqKween gave Jun 21, 2021
WerqKween gave Jun 21, 2021
WerqKween's review of SaGa Frontier
This review is for the PlayStation version

It took me 23 years but I can finally put this one to bed. It's a mess, incomplete, lacks variety (seriously, this world is small for seven characters) and by the fifth run you want to be done with it. But, it has a lot of charm, some of the bullshit from previous Sagas has been done away with, and there's a whole lot that's good about this as well.

T260G > everyone else

My official ranking of scenarios:

  1. T260
  2. Emelia
  3. Red
  4. Asellus
  5. Riki
  6. Blue
  7. Lute

I'm excited to get to the remake someday, and while I know it addresses a lot of the missing and weird content, I'll still wonder what could have been if this was given, say, another disc of space and another five months of development.

FredLobster
FredLobster gave May 21, 2014
FredLobster gave May 21, 2014
FredLobster's review of SaGa Frontier

SaGa Frontier is probably the most enjoyable big ugly mess Squaresoft ever managed to release. Conceptually, the game is frighteningly ambitious: you choose one of seven characters to play as, each of whom has their own unique story (kind of), and are then set loose upon a massive sandbox RPG world. Thematically, the universe is about as wild and incoherent as it gets; you travel from world to world via spacecraft, each of which has its own unique flavor, ranging from colorful fantasy worlds to bustling modern cities to moldering ruins and garbage planets. Although several of these worlds are fairly small, they all hold secrets to explore and characters to meet, and many NPCs and events will react differently depending on which of the seven initial characters you chose.

Each character has their own special events and unique areas to explore, but by and large you are given free reign to sniff out treasure and adventure wherever you want, whenever you want. Along with your protagonist, you can build a party of up to 5 allies out of the many, many characters you can recruit throughout the world, and you can train them how you see fit. Human characters …

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SaGa Frontier is probably the most enjoyable big ugly mess Squaresoft ever managed to release. Conceptually, the game is frighteningly ambitious: you choose one of seven characters to play as, each of whom has their own unique story (kind of), and are then set loose upon a massive sandbox RPG world. Thematically, the universe is about as wild and incoherent as it gets; you travel from world to world via spacecraft, each of which has its own unique flavor, ranging from colorful fantasy worlds to bustling modern cities to moldering ruins and garbage planets. Although several of these worlds are fairly small, they all hold secrets to explore and characters to meet, and many NPCs and events will react differently depending on which of the seven initial characters you chose.

Each character has their own special events and unique areas to explore, but by and large you are given free reign to sniff out treasure and adventure wherever you want, whenever you want. Along with your protagonist, you can build a party of up to 5 allies out of the many, many characters you can recruit throughout the world, and you can train them how you see fit. Human characters can be trained to fight with various melee weapons or firearms, or taught spells from a variety of extremely varied schools. Monstrous characters instead gain skills and stats by devouring enemies and absorbing their abilities. Mystic characters (the creepy elven vampire folk of this world) have something of a hybrid approach here, mixing human skills with monstrous ability stealing. Robots simply wind up having their stats determined by the spare parts you build them out of, and gain abilities by installing new programs or wielding particular special weapons. Players who enjoy building characters to their own specifications will have a lot of room for grinding and min/maxing here.

Unfortunately, the game has some major flaws that can't be ignored. First and foremost, you'll realize by the start of the first fight that the game is, frankly, hideous. While the overworld is made up of sprites moving along decent pre-rendered backgrounds, combat tries to mix 2D and 3D together, with badly animated, horribly warped sprites bouncing around a muddy polygonal arena. Some of the special attack and spell animations are kinda nice, but by and large you won't be playing this game for the visuals.

More substantially, the quality of the seven characters' storylines varies drastically. Thematically, they're a very disparate bunch, ranging from dramatic vampire romance to sci-fi alien invasions to Power Ranger-style superhero drama, but regardless of how you feel about each genre, some characters are just better written than others. Asellus, Emelia, Red, and T260G all have fully fleshed out (if strangely episodic) narratives. Blue's and Riki's tales are a bit more scattershot, basically sending you on an epic fetch quest with a big boss at the end. Worst of all is Lute, who has next to no storyline whatsover; there is a single unique character who'll join only him, and a single NPC who is worthless to everyone else but inexplicably throws a final boss battle at you. Beyond that, his existence is entirely without context. There's still an expansive world to explore, but it feels as though they wrote up a heap of good material, got bored halfway through, and scribbled out the last few remaining scripts when they ran into the deadline.

Combat is also a touchy affair, with serious balancing issues and a skill learning system that baffles any attempt at explanation. The random enemies you encounter in each area are determined by your combat experience so far, rather than by the area you face them in, but the bosses are all pre-determined and in no way scaled to your skill level; this makes it entirely possible (and honestly quite common) to smash an army of reasonably difficult foes, only to run into an absolutely unbeatable boss monster. Be cautious with your saves, and expect to do a lot of backtracking when you run into a brick wall.

Finally, the game has a weirdly obnoxious save system in place that made it a pain to play on the PSX. Playing all seven characters required use of an entire memory card (1 slot for System Data, and 2 slots for each character). This was by no means a deal-breaker, but it was annoying all the same. I had a lot of fun with this weird little critter, but I'd be lying if I said its flaws didn't hurt the experience overall.

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WerqKween
WerqKween updated their status Jun 10, 2021
WerqKween updated their status Jun 10, 2021

What the fuck was going on with Square's translators in the mid nineties?

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WerqKween
WerqKween updated their status Jun 10, 2021
WerqKween updated their status Jun 10, 2021

Man, SaGa games are hard. Actually, it's not even that this is hard, it's just silly that enemies can one shot you in one turn in your very first fight in some scenarios. Looking at you, Asellus.

Otherwise, SaGa Frontier takes a turn into the modern with some quirky twists missing from previous installments. Each character's scenario ranges from fun/okay/there's a plot, to terrible/amIreallyjustdoingthesidequestsagainandthat'sit/there's no plot.

So far I've completed Red (pretty good), Lute (ugh), Rikki (meh), Blue (meh and LOL come on guys), and I'm about halfway through Asellus. Asellus' story is okay so far, except for her being terrible and with no HP to start, and the random-encounter-but-have-to-kill-to-move-on boss hunt in the middle. Saving the best two boss themes for last.

I also have to admit, I bought the remake right before starting original flavor, so I've had no qualms with exploiting the game's money cheats in this playthrough. As soon as I'm on my own, I use the junk shop glitch to get swords to sell for about 10k credits, then Takonomics my way to the best purchasable gear, run through Sei's Tomb for the Mizukagami, and then I'm good to go for the rest. Sure, I'm …

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Man, SaGa games are hard. Actually, it's not even that this is hard, it's just silly that enemies can one shot you in one turn in your very first fight in some scenarios. Looking at you, Asellus.

Otherwise, SaGa Frontier takes a turn into the modern with some quirky twists missing from previous installments. Each character's scenario ranges from fun/okay/there's a plot, to terrible/amIreallyjustdoingthesidequestsagainandthat'sit/there's no plot.

So far I've completed Red (pretty good), Lute (ugh), Rikki (meh), Blue (meh and LOL come on guys), and I'm about halfway through Asellus. Asellus' story is okay so far, except for her being terrible and with no HP to start, and the random-encounter-but-have-to-kill-to-move-on boss hunt in the middle. Saving the best two boss themes for last.

I also have to admit, I bought the remake right before starting original flavor, so I've had no qualms with exploiting the game's money cheats in this playthrough. As soon as I'm on my own, I use the junk shop glitch to get swords to sell for about 10k credits, then Takonomics my way to the best purchasable gear, run through Sei's Tomb for the Mizukagami, and then I'm good to go for the rest. Sure, I'm probably bad at the game and I don't care to grind my life away, but I think even with this stuff, it's still very challenging. Especially the last bosses, good to know SaGa bosses are still kicking my ass in the year 2021.

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Chawls
Chawls updated their status May 17, 2021
Chawls updated their status May 17, 2021

For whatever reason, I can't find a page for the Remastered version on Grouvee, so I'm posting on this one. I've been playing the Switch remastered port and completed 2 stories so far. The premises for these have been great, but they still really feel like chunks of story were either left out entirely or very poorly translated as the endings leave a lot unanswered or otherwise seem to contradict earlier events with no explanation.

And while the addition of a menu option to read summaries of story events and what to do next is very helpful, at times the next sequence triggers are still very vague and hyper specific in order to progress which feels frustrating and unintuitive. I'm still enjoying this game, but issues like these do keep it from rising to the potential it had to be a real stand out.

jademonkey
jademonkey updated their status Mar 28, 2018
jademonkey updated their status Mar 28, 2018

SaGa Frontier turned 20 this week! I played it back in the day and went through quite a few of the stories. The game had a lot of flaws, but it was tons of fun. The quirkiness and non-linearity made it one of my favorite games of its time.