Review scoopings 3/5 · Nov 10, 2025
Beautiful, Great Potential... Frustrating Action Elements Though
Preliminary: Oooo a series I love, and I read that this is underrated and has good music, and it seems like it lends itself to following a guide (hopefully not too puzzly/confusing). Weeee. I can see why people didn't like that, since I at least think of Adventure Island as straightforward fun pick up and play fast-paced etc, but hopefully …
Preliminary: Oooo a series I love, and I read that this is underrated and has good music, and it seems like it lends itself to following a guide (hopefully not too puzzly/confusing). Weeee. I can see why people didn't like that, since I at least think of Adventure Island as straightforward fun pick up and play fast-paced etc, but hopefully this clicks!
Wow there are actually islands that I am adventuring between this time :-p Nice introductions to the controls. The dialog could move faster and the menu seems unnecessarily convoluted. The tropical music of Poka Poka Island is giving Tomba and, well, good vibes. Where my dinos at?! And I assume I will eventually be able to walk faster I hope?
The combat so far has been quite tedious and/or slow but I assume upgrades will help with that. Also enemy placement is quite annoying but again, I assume upgrades will address this. And ahhh noooo infinitely respawning enemies >.<. Luckily the jumping is mostly solid.
Ok I'm getting a flow going. Several things are still clunky, but.
Day 1
Well, it's still not fully clicking and if it likely wont be above a 3 star anyway, I might as well move on. The first boss was underwhelming, with some sprite overload slowdown. The enemy placement and level design and infinite respawn all continue to annoy me. And the controls' flaws were highlighted later in the first level and boss. But I do really like most of the music and the settings/Looks. SOme really beautiful places like the Cave in frmo of Waku Wau that you use the Light Strone at
One of thsoe games I keep debating whether to continue lol. The momentum of movement and jumping is so slippery and it was annoying for the Lizard boss. But so much potential! And beautiful world map, great colors, great tunes ugggh. And I love that I now can move boulders etc, they had the right idea here. Maybe I just need a break then return to it. (I utterly hate these random battles though, not so much that they exist but the format of the enemy placement/concept. Like Zelda 2 style. Thakn goodness for the rejuvenation caves....
After burning out on the world map with the random battles and the first boss, this Ice level is a breath of fresh air. Amazzzzzing music, slightly better level design/enemy placement, and a nice faster-paced flow than the others. Plus the upgrades and items are more frequent adding a nice drive to it. Hopefully it can keep the momentum
Some of the puzzles are getting very convoluted and frustrating. Just let me play and upgrade! And the popout mechanic overused by enemy spawns... ugh. I really should just give this a 3 and move on, but part of me still somehow thinks it has a chance at a 4. After all, Tomba had convoluted puzzles and having to go throug hell to return to places that were tedious to get to, often with enemy popouts too... With similar Sound and Look and Feel. Hmmm.
Ok even tho I don't hate this Mammoth boss.... it's like the programmers literally just accepted the terrible collision mask of the Sword and embraced it as a mechanic of this boss lol how embarrassing. Ugh I guess I'm moving on. I'll save thisf or tomorrow in case I change my mind cuz I really wanted to get t=hrough more of it and it's not that long. (Instead I just mashed attack and jumped when I could and I got through the boss... lame... and that fart sound for the hit lol... so why do I feel like I am going to finish this despite all logic smh)
Day 2
Lol the sword collision mask is so faulty. But at least it typically errs in the player's favor. The music continues to be amazing, the action continues to be meh but the action-adventure/adventure elements continue to be addicting
The Turtle boss was super easy. I just
At this mpoint I might as well finish the game... I can fast forward for what I read is the bulk of the game... mindless minigames for casino money (?!) Another bad gameplay choice. With that in mind, I can't imagine how this would get above a 3 star... So I should just give it a 3 and move on... Maybe if it takes more than one more day
Uff this whirlpool maze/puzzle. Thakn goodness for maps. And idneed regarding the Casino... I just cheated lol. So in the end, this really should have to be a 3 star. The Casino games weren't bad but I am not going to rely on that to get the Light equipment. I probly will cheat for, say, Pokemon Casino too since uh, I can lol.
Yeahhh I dunno but aroudn the time I got the water lever, I just decided I had had enough of the same repeated annoying enemy placement etc.
Look: 8.5/10 Definitely a highlight
Sound: 9/10 The influence on Tomba is palpable
Play: 7/10 Had great ideas and adventure game elements, frustrating action platforming though
Feel: 7.5/10 Again, the Tomba vibe in all ways. The Play really dragged down what could've been an amazing Feel/Joy.
Attachment: 7.5/10 Love this series, just wish the mechanics and action element design weren't so frustrating in this one.
Overall: 7.9/10 So close to a 4 star. In many ways this could've gotten that. But in the end, Play trumps all other elements for my ratings, so I'm okay that this wound up at a 3 even tho it has all the makings of a 4. After all, the first Zelda got a 4 even though I don't really enjoy the Play of that. Meh. Moving on.