Death's Gambit (2018)

White Rabbit

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.27 from 102 ratings

1428 members have it in their collection · 14 playing now · 940 backlogged · 145 wish listed

How long? Main story 10h · with extras 21h (from 4 logged playthroughs)

Death's Gambit is a challenging Action-RPG where you explore an alien medieval planet filled with beasts, knights, and horrors. Climb big creatures that will test your resolve. Fight dangerous monsters that will make you think outside the box.
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Release dates

  • Aug 13, 2018 (Worldwide) PC (Microsoft Windows)
  • Aug 14, 2018 (Worldwide) Mac, PlayStation 4
  • Feb 12, 2020 (Worldwide) Xbox One
  • Sep 30, 2021 (Worldwide) Nintendo Switch

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Rating distribution

5 stars
10
4 stars
31
3 stars
41
2 stars
17
1 star
3
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Community All Reviews Statuses

kasparius

Status kasparius Feb 1, 2022

The Death’s Gambit Afterlife remaking and expanding of the game is so much better that I think it deserves its own entry, it would be a shame to think this game is only 3.2/5 it’s way better than that now. I love it!

maeday

Status maeday Nov 17, 2021

Am I really as stupid as everyone my whole life has told me I am, or have games become needlessly obtuse and confusing for the sheer sake of it? Playing things like Death's Gambit, Sundered, and countless other titles, titles which have all been very acclaimed and enjoyed, leaves me feeling like perhaps I really am just as dumb as …

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Am I really as stupid as everyone my whole life has told me I am, or have games become needlessly obtuse and confusing for the sheer sake of it? Playing things like Death's Gambit, Sundered, and countless other titles, titles which have all been very acclaimed and enjoyed, leaves me feeling like perhaps I really am just as dumb as people have told me I am. Is there something wrong with me? I mean, I know there is, but jeez.

I miss my game boy.

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shinespark

Status shinespark Oct 6, 2021

Nope, the combat didn't stay fresh. I used the same weapon for the entire game because the upgrade system pushes you to grind for resources if you ever want to switch to something new.

The formula is still compulsively satisfying, you're constantly picking up stuff and making progress. But the moment to moment level design is dull, the world design …

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Nope, the combat didn't stay fresh. I used the same weapon for the entire game because the upgrade system pushes you to grind for resources if you ever want to switch to something new.

The formula is still compulsively satisfying, you're constantly picking up stuff and making progress. But the moment to moment level design is dull, the world design is both overly linear and tediously sprawling, and the movement upgrades for travelling through the world are wholly unimaginative. A few of the bosses are conceptually nifty, but too many others rely on hordes of minions to create challenge.

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shinespark

Status shinespark Oct 1, 2021

This game was sitting around in my Steam library and apparently just received a big update, so I decided to check it out. It's yet another 2D indie Soulslike, but it's got a nice look, solid movement fundamentals, and several neat little tweaks to the formula.

Classes have unique ability trees rather than just starting with different stats, and it …

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This game was sitting around in my Steam library and apparently just received a big update, so I decided to check it out. It's yet another 2D indie Soulslike, but it's got a nice look, solid movement fundamentals, and several neat little tweaks to the formula.

Classes have unique ability trees rather than just starting with different stats, and it looks like there's an option to pick a second class later on. Mana is passively restored by fighting, so spells and Weapon Arts feel better integrated into the normal flow of combat. You can use 2 weapons at once instead of switching between them, you can trade in Estus flasks at bonfires for better damage output, and every boss you defeat immediately spawns an optional, much tougher, rematch that nets you a piece of unique gear if you manage to win.

Tougher enemies also seem like they're designed with attacks that can hit on the backswing or otherwise counter the "roll behind the enemy to win" problem that Salt and Sanctuary and other 2D Souls clones have struggled with, which gives me hope that the combat can stay fresh throughout the game.

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