Status Reset_Tears Jan 19, 2024
I've seen a lot of different takes for this one, though the most baffling to me is "it's a completely by-the-numbers 2D Sonic that does the bare minimum and offers nothing new." I'd argue against that: we've finally got decent Sonic physics for a 3D-graphics style (unlike Sonic 4, AKA "The Travesty"), five playable characters (one being a new one, …
I've seen a lot of different takes for this one, though the most baffling to me is "it's a completely by-the-numbers 2D Sonic that does the bare minimum and offers nothing new." I'd argue against that: we've finally got decent Sonic physics for a 3D-graphics style (unlike Sonic 4, AKA "The Travesty"), five playable characters (one being a new one, who plays great), plenty of levels (several of which spice things up in new ways, at times incorporating clever new gimmicks), entirely new special stages (which I personally enjoyed), new special abilities to utilize upon collecting each Chaos Emerald (my personal favorite addition, particularly for the exploration-related abilities that made level revisits more interesting), more engaging bosses that you can't just cheese (a reasonable complaint for older Sonic games, being that you can just bash the enemy repeatedly via invincibility frames upon taking damage), a multiplayer battle mode with plenty of unlockables (not really my thing, but still welcome), and a hard-mode campaign that unlocks after your first playthrough (a great way to revist a game IMO).
All that said, I think Sonic Superstars is... just fine. It's a good, decent, all right game. Nothing that super-impressed me (save for the aforementioned Chaos Emerald abilities), but nothing that I thought was really bad either (save for the co-op play, which as I expected, was a total crapshoot). Since this was the dev team's first crack at a 2D Sonic game though, I'd call it a solid foundation for them to build off of for a hopefully even better sequel.