Main game
3.17 average rating based on 71 ratings
It doesn't come close to the quality of the mainline games, but for a GBA title, it's alright, I guess. I would have liked a bit more variety in the maps, though, since I felt that the five missions were just the same map rearranged. The game is brutally hard. Unlike the mainline games, this one features a health bar, which, believe me, is nowhere near long enough.
Platform:
Gameboy Advance version.
Graphics/Sound:
The sprites and backrounds do the series tradition justice, everything looks consistent, and at first glance as amazing as the arcade titles. However, it soon becomes obvious that there wasn't nearly enough room to fit as many details and animations on the GBA cartridge, so it's not quite as good as the arcade games. But I think they still did a great job for the GBA. The sound also suffers a bit from the GBA capabilities, but I don't really want to complain about it.
Gameplay:
The gameplay is much more like the arcade games then the Neo Geo Pocket versions, which seem far more unique. This feels more like a normal Metal Slug game. There is an overworld map similar to the NGP versions but this time it only has 6 missions like the arcade games. In addition there is a lot of badges to collect as "achievements", although that didn't really appeal to me personally, it might be a nice touch to some.
Difficulty:
Now there seems to be only one life but no more one hit deaths, which makes it a bit easier from the feel. Not every mistake is immediately punishing. …
Platform:
Gameboy Advance version.
Graphics/Sound:
The sprites and backrounds do the series tradition justice, everything looks consistent, and at first glance as amazing as the arcade titles. However, it soon becomes obvious that there wasn't nearly enough room to fit as many details and animations on the GBA cartridge, so it's not quite as good as the arcade games. But I think they still did a great job for the GBA. The sound also suffers a bit from the GBA capabilities, but I don't really want to complain about it.
Gameplay:
The gameplay is much more like the arcade games then the Neo Geo Pocket versions, which seem far more unique. This feels more like a normal Metal Slug game. There is an overworld map similar to the NGP versions but this time it only has 6 missions like the arcade games. In addition there is a lot of badges to collect as "achievements", although that didn't really appeal to me personally, it might be a nice touch to some.
Difficulty:
Now there seems to be only one life but no more one hit deaths, which makes it a bit easier from the feel. Not every mistake is immediately punishing. The end boss is still very hard in my opinion.
Conclusion:It's a nice entry in the series, and I think it deserves the name Metal Slug. It feels very true to the original, and even with the GBA limitations looks great. It's not as amazing as the arcade games but still well worth checking out.
Every other Metal Slug is so much better that there is no point in ever touching this. Even if you did manage to fully master all of the other, better Metal Slugs, a task which would be extremly difficult and time consuming for even an extremly skilled gamers, and still wanted more Metal Slug there would still not be the slightiest reason to touch this. You aren't fighting new bosses, new enemies, or going through new environments. It's just putting together some old assets and making 6 "new" stages. The copy-paste job doesn't even produce levels that were as exciting, cool, or challenging as the older entries and all of it is on a screen with lower internal resolution and an inferior color pallete.
Don't listen to the other, retarded reviewer who thinks this game is a "port".