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Sonic Advance 3

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Sonic Advance 3

Jun 7, 2004

Main game

3.40 average rating based on 317 ratings

5
32
4
116
3
124
2
36
1
9
Sonic is back, and this time, he needs the help of all of his friends to defeat the evil Dr. Eggman. In Sonic Advance 3, Sonic and Tails must reunite with their friends Cream, Knuckles, and Amy. Team up with any of the five characters to gain special attack moves: Sonic increases your speed, Tails increases your jump power, Knuckles increases your attack power, Amy offers the Piko Piko hammer attack, and Cream lets you perform a homing attack. With a Game Boy Advance link, you and three of your friends can battle it out in multiplayer modes.
Developers
Dimps
Publishers
Sega, THQ
Franchises
Sonic The Hedgehog
Series
Sonic Advance, Sonic the Hedgehog
Platforms
Game Boy Advance, Wii U
Genres
Adventure, Platform
Themes
Action, Kids
Release Dates
Jun 07, 2004 (North_America)
Game Boy Advance
Jun 17, 2004 (Japan)
Game Boy Advance
Jun 18, 2004 (Europe)
Game Boy Advance
May 25, 2016 (Japan)
Wii U
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User Stats
782
In Collection
102
Wish Listed
8
Playing
167
Backlogged
How Long Is Sonic Advance 3?
Main story: 30.0 hours
Total completions: 1
tylerisrandom
tylerisrandom gave Jul 9, 2020
tylerisrandom gave Jul 9, 2020
Third time's the… uh… hmm…
This review is for the Game Boy Advance version

When I revisited Sonic Advance a couple of years back, I liked it quite a bit. By comparison, I felt a bit let down by Sonic Advance 2, which seemed too easy in its first half and too cheap in its second.

This third entry? It's... it's something.

I'll try to be gentle because this game has its fans, and everyone is entitled to their opinion. But it just didn't work for me. Some of the reasons:

  • I criticized Sonic Advance 2 and Sonic Rush for their abundance of bottomless pits. Those are still here. Maybe not as many, but still more than I'd like.
  • Almost without fail, if my ring counter got above 90, some unavoidable enemy or obstacle would crop up and take them all away. Even if you think I need to "get gud" and anticipate these better, the sheer amount of them makes this one of the least speedy Sonic games ever.
  • The team feature never clicked with me. When the tag actions worked, I found them difficult to perform with precision. But much of the time, I'd go to perform a tag action and my partner would be nowhere on screen.
  • In …
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When I revisited Sonic Advance a couple of years back, I liked it quite a bit. By comparison, I felt a bit let down by Sonic Advance 2, which seemed too easy in its first half and too cheap in its second.

This third entry? It's... it's something.

I'll try to be gentle because this game has its fans, and everyone is entitled to their opinion. But it just didn't work for me. Some of the reasons:

  • I criticized Sonic Advance 2 and Sonic Rush for their abundance of bottomless pits. Those are still here. Maybe not as many, but still more than I'd like.
  • Almost without fail, if my ring counter got above 90, some unavoidable enemy or obstacle would crop up and take them all away. Even if you think I need to "get gud" and anticipate these better, the sheer amount of them makes this one of the least speedy Sonic games ever.
  • The team feature never clicked with me. When the tag actions worked, I found them difficult to perform with precision. But much of the time, I'd go to perform a tag action and my partner would be nowhere on screen.
  • In the Genesis games, Tails was mostly either a benevolent or neutral force... taking out enemies accidentally or falling to his doom. In this game, there are switches and platforms that are time-sensitive, but your teammate can (and will) clumsily trigger them at the least opportune times. Were these two features (teams and switches) developed in isolation and combined at the last minute?
  • Everything looks the same on the overworld map, with very poor feedback on what the various numbers and rings to jump into actually mean.

On the plus side, movement in the game feels fine (which is far from a given for this franchise) and it's certainly the prettiest of the Game Boy Advance titles. But the gameplay additions push it further from what I'm looking for.

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internpepper
internpepper updated their status Jan 17, 2024
internpepper updated their status Jan 17, 2024

I didn't go for 100% completion on this one because I felt that with the first two games, it actively took away from my enjoyment. Even with that, this is the worst entry in the trilogy. It has pretty good ideas (mostly in the boss designs), but the level design is horrendous and just mean at times. The team gimmick was more annoying than anything else as my team member would just keep disappearing or screwing up jumps for me. Having looked up what you have to do to get the Chaos Emeralds in this game, it would be a 1-star game if I tried going for that, so at least I can say that.

Also tempted to add half a star because hitting Dr. Eggman makes him say "YOOOOU LITTLE--"

Jusfei
Jusfei updated their status Oct 21, 2020
Jusfei updated their status Oct 21, 2020

Reached the end credits as Sonic & Tails (Skipped the special stages)

Reset_Tears
Reset_Tears updated their status Nov 28, 2018
Reset_Tears updated their status Nov 28, 2018

Definitely my favorite of the Sonic Advance games. I had my doubts at first, what with the "two characters at once" setup that felt gimmicky. But that ended up being pretty cool, once you learned which combinations are worthwhile, and which ones are bunk. You play as one character, and have another as a partner who can change your moveset somewhat, and give you a special ability for you to take advantage of. The levels in this one are also more clever than the past two games. The first level is a city one, rather than a Green Hill type zone -- and the last level is a cool-looking temple ruins one, rather than a Death Egg type zone.

The levels are designed to encourage exploration, basically the opposite of Sonic Advance 2. Which in this case works great for getting into special stages, as once again you have to find hidden items scattered throughout the levels (in this case chao babies). You don't have to get them all in one go either, thank god. I ended up getting all the Chaos Emeralds for this one, and enjoyed beating the bonus final boss at the end. The bosses in general …

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Definitely my favorite of the Sonic Advance games. I had my doubts at first, what with the "two characters at once" setup that felt gimmicky. But that ended up being pretty cool, once you learned which combinations are worthwhile, and which ones are bunk. You play as one character, and have another as a partner who can change your moveset somewhat, and give you a special ability for you to take advantage of. The levels in this one are also more clever than the past two games. The first level is a city one, rather than a Green Hill type zone -- and the last level is a cool-looking temple ruins one, rather than a Death Egg type zone.

The levels are designed to encourage exploration, basically the opposite of Sonic Advance 2. Which in this case works great for getting into special stages, as once again you have to find hidden items scattered throughout the levels (in this case chao babies). You don't have to get them all in one go either, thank god. I ended up getting all the Chaos Emeralds for this one, and enjoyed beating the bonus final boss at the end. The bosses in general were pretty clever too. There's a kind of pointless hub world for each level, but it doesn't take long to get to the stage you want. All in all a solid 2D Sonic game, and the one I'd recommend most for the GBA.

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Darcy
Darcy updated their status Oct 20, 2014
Darcy updated their status Oct 20, 2014

Screw twinkle snow boss