Sonic Advance 3 (2004)

Dimps

Game Boy Advance · Wii U

3.40 from 318 ratings

785 members have it in their collection · 8 playing now · 167 backlogged · 103 wish listed

How long? Main story 30h (from 1 logged playthrough)

Sonic is back, and this time, he needs the help of all of his friends to defeat the evil Dr. Eggman. In Sonic Advance 3, Sonic and Tails must reunite with their friends Cream, Knuckles, and Amy. Team up with any of the five characters to gain special attack moves: Sonic increases your speed, Tails increases your jump power, Knuckles … Read more
Sonic is back, and this time, he needs the help of all of his friends to defeat the evil Dr. Eggman. In Sonic Advance 3, Sonic and Tails must reunite with their friends Cream, Knuckles, and Amy. Team up with any of the five characters to gain special attack moves: Sonic increases your speed, Tails increases your jump power, Knuckles increases your attack power, Amy offers the Piko Piko hammer attack, and Cream lets you perform a homing attack. With a Game Boy Advance link, you and three of your friends can battle it out in multiplayer modes. Read less
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Details

Developers
Dimps
Publishers
Sega, THQ
Genres
Adventure, Platform
Themes
Action, Kids
Franchises
Sonic The Hedgehog
Series
Sonic Advance, Sonic the Hedgehog

Release dates

  • Jun 07, 2004 (North_America) Game Boy Advance
  • Jun 17, 2004 (Japan) Game Boy Advance
  • Jun 18, 2004 (Europe) Game Boy Advance
  • May 25, 2016 (Japan) Wii U
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Featured in lists

Sonic The Hedgehog by wheneverifeel · 60 games · 0
My Sonic Ranking by tylerisrandom · 40 games · 0

Rating distribution

5 stars
32
4 stars
116
3 stars
125
2 stars
36
1 star
9
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 2/5 · Jul 9, 2020

Third time's the… uh… hmm…

When I revisited Sonic Advance a couple of years back, I liked it quite a bit. By comparison, I felt a bit let down by Sonic Advance 2, which seemed too easy in its first half and too cheap in its second.

This third entry? It's... it's something.

I'll try to be gentle because this game has …

Read more

When I revisited Sonic Advance a couple of years back, I liked it quite a bit. By comparison, I felt a bit let down by Sonic Advance 2, which seemed too easy in its first half and too cheap in its second.

This third entry? It's... it's something.

I'll try to be gentle because this game has its fans, and everyone is entitled to their opinion. But it just didn't work for me. Some of the reasons:

  • I criticized Sonic Advance 2 and Sonic Rush for their abundance of bottomless pits. Those are still here. Maybe not as many, but still more than I'd like.
  • Almost without fail, if my ring counter got above 90, some unavoidable enemy or obstacle would crop up and take them all away. Even if you think I need to "get gud" and anticipate these better, the sheer amount of them makes this one of the least speedy Sonic games ever.
  • The team feature never clicked with me. When the tag actions worked, I found them difficult to perform with precision. But much of the time, I'd go to perform a tag action and my partner would be nowhere on screen.
  • In the Genesis games, Tails was mostly either a benevolent or neutral force... taking out enemies accidentally or falling to his doom. In this game, there are switches and platforms that are time-sensitive, but your teammate can (and will) clumsily trigger them at the least opportune times. Were these two features (teams and switches) developed in isolation and combined at the last minute?
  • Everything looks the same on the overworld map, with very poor feedback on what the various numbers and rings to jump into actually mean.

On the plus side, movement in the game feels fine (which is far from a given for this franchise) and it's certainly the prettiest of the Game Boy Advance titles. But the gameplay additions push it further from what I'm looking for.

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