Well, Another Installment to the series. As always i hope for the day that they finally give us something on the same scale of Paper Mario 64, Paper Mario the Thousand Year Door or even Super Paper Mario (at this point, i think I'd be ecstatic just for a HD port or collection of these three games on switch.).
This is the 6th Paper Mario title, and how did it do? Definitely not as great as the first three Paper Mario Titles imo, but Thankfully not as bad as the last two Paper Mario titles, this one stands in the middle of the series for me. Once again for the third time, Nintendo has failed to give us a Paper Mario game that brings back the Exp points, the level ups, the whole reason for wanting to participate in the enemy encounters. But it improved on the Weapons. While they still, sadly, are attacks that will be destroyed after using them, unlike in the last two games, it's not just 1 time use and then it's gone, you actually get a decent amount of uses before the attack
breaks, and thankfully plain jump and hammer commends are actually there, so those don't get used up, they just aren't as good.
The big gimmick for this game is the Ring battles/puzzles, terrible idea, just keep the original battle concept, the battles did get boring by the end, but not as quick as they did in the last two games. The other big concept was the whole Confetti schtick which is fine, whatever, we had this since the last game with filling the colorless spots with paint, so they're just trying to keep ideas from the last two games still going forward. The enemies were pretty boring with the origami idea, i just want to fight the paper enemies in normal battles. The bosses!...were complete Trash. Freaking objects that are used to make origami: Stapler, Tape, Rubber Band, etc. it was so dang lame and boring, gimme back unique boss battles, not real life objects.
Now, Those were some of my negative feelings towards the game i guess, let me say what i did enjoy about the game. This game has a good amount of collectables, like i never even finished getting all the collectables, maybe i'd go back to this game someday just to get them.
The exploration of this world is great, and for the first time in a long time, The world in a Paper Mario title actually feels linear and the world is big. Probably even more reason why it saddens me that nintendo still for whatever reason decides to exclude unique paper mario characters in this series anymore and a fun rpg battle system with exp and levels, this could've been better to me if they did. The areas are really impressive though and heck, the water temple's water looked soo good like seriously!
They did somewhat bring back the partner aspect of the good Paper Mario games, where we do actually get our Partners. But one, they're hardly unique, and two, you can't control what they actually do. They don't have their own health gauge and they can't take damage. So it's not really that great.
I'm not sure yet how I'd feel to do a second run in the future. The Story was okay, The exploration was Great and beautiful, everything else, is a improvement from the last two games, but don't come close enough to the original three games. And the battle system in this game game is the part that really makes me drop my rating, you can have beautiful scenery and a okay story, but if the battling is boring as heck, it's not going to make me wanna go through this game again like the older games did. In the end, I'd give this game a Unfortunate 5/10, I really wish i could've gave this a higher score, it definitely had the potential if they just brought back exp and level ups..Maybe we'll get a little bit closer in the 7th title? :/