When I heard of Vampyr I was intrigued. It had a neat premise, sort of Masquerade: Bloodline vibes, and it was published by Focus. I’ve noticed they’ve published a lot of the games I’ve played lately, mostly because they seem to have a thing for historical games. So, Vampyr is very much a AA game and it has all the issues that comes with it. Still, I wanted to like this game, but it makes it hard.

First up is the gameplay. Vampyr is an RPG, so the game is part talky bits, part combat. It’s probably not new news, but the combat in this game is awful. All but the 2 lowest level enemies could wreck you if you are a little off your game. The enemies don’t always get knocked back by your attacks, sometimes they just keep swinging through them… and wreck you. Sometimes your attack knocks back the enemy out of swinging range for your second attack, and they have lighting fast reflexes… and they wreck you. Sometimes your character can successfully do a three hit combo, sometimes he just does the first hit of the three hit combo three times, which gives the enemy time to wreck you. Your dodge ability comes up just a little short. There were plenty of times I dodged back only to still be caught by the enemies attack. Luckily, the bevy of vampire powers you unlock does help with combat and keep you from being owned by all the regular minions. Boss fights are a whole other can of worms. Depending on how you play, you go through most the game underleveled, which can be offset by having a good weapon (get the cudgel & use nothing else). Fighting the bosses that are several levels above you, it can be frustrating because again, a few hits and you’re done. What aggravated me the most though is you have med-kits to get a hit of instant health like most games. Unlike most every other game, if you use them during a boss fight & die, they don’t respawn when you respawn at the start of the fight. Your ammo & health respawns, your blood doesn’t but that’s easy to refill, those med-kits aren’t. In later fights, you need to be necking those med-kits to stay alive. The whole combat feels like it was just on the cusp of being okay. It had lots of issues, but they were many little cuts that were its undoing, just a little tweaking and the combat would’ve been manageable. Maybe they were going for a challenging, Dark Soul type of combat? I don’t know, I avoid the Souls games.

The other half of the game is conversing with people. This has its own issues as well and these issues can’t be written off as “it’s a AA game”. When you enter a conversation you control the camera most the times. It’s an interesting choice, but I think a fixed camera would be the better choice. You usually never get to see your character’s face, not that you’re missing much. Something as simple as the Fallout 4 dialogue camera of “shot, reverse shot” would do this game good. The few big conversations that have a fixed camera have some “interesting” angles, usually zooming in on whoever you’re talking with’s face. And the even fewer important story moments have a more cinematic cutscene look. Another problem is every character has a bad case of early BioWare face. All conversations are had standing stock still, with little body language and no facial expressions. You are very aware you are talking with NPCs in a game, not real people, which is a death nail in this game about talking, then again New Vegas did the same thing.

The actual meat of the conversations are very meh at best. The voice actors run the gamut of bland to decent. Luckily, your player character, Dr. Reid has a decent voice actor & I liked Dr. Swansea and his sort of giddy British man stereotype. However, Lady Ashbury is very dull and some of the citizens you meet don’t leave much of an impact. It doesn’t help that the script they have to work with isn’t great. As this game is set in 1900’s London, the highbrow characters talk with that very proper old English, which I appreciate the attempt to be accurate, but it is very boring to listen to for hours on end. Also, the developers never learned “show, don’t tell”. It may be because the character models can’t show expressions, but there were several lines, usually Lady Ashbury’s, that read like, “I am angry now.” “That makes me happy”. Heck, halfway through the game, she becomes your love interest. You know that not through any on-screen chemistry or how she starts to warm up to you. No, you both just randomly decide to be in love, but that doesn’t stop her from being monotone.

As for the guy you spend most the time controlling, Dr. Reid? While he is acted decent, the character can’t escape the iffy writing. He suffers a bit from the ‘chosen one’ cliché. He’s a prominent doctor who’s discovered blood transfusions, most the common folk recognize him as a great mind. When he becomes a vampire, he’s bitten by an old powerful vampire, which means Dr. Reid is a special, elder blood vampire. So, Dr. Reid doesn’t face a whole lot of adversity in his game, outside the vampire hunters, because “he’s the best”. He’s also guilty of another cliché I hate, “the historic character with way too modern ideas”. Sure, you can’t have him dropping offensive slurs the whole time, but these developers swang too far the other way, letting their biases show. Reid has a bad habit of virtue signaling anytime a political issue comes up. One that stuck out to me is I chose to have Reid say he is okay with the death penalty, which the game sort of scolded me for and made me lose out on a citizen hint. So you don’t really roleplay, unless you want to roleplay as someone who just tells people what they want to hear. On the topic of politics in this game, Vampyr was released in 2018, but I don’t know how long it was in development. I say this cause it could just be an unfortunate coincidence, but when Dr. Reid is in the rich part of town, he meets the business tycoon, Mr. Dawson, who wants to build a wall to separate the sick and poor from the rich. Yeah, there’s some Trump allegories there, with some Scrooge added in, and the more I played the less it seemed like a coincidence. The rest of the citizens in London usually feel more like people in that they seem like good people trying to live through the epidemic, but they usually have some dark secrets they’re hiding, but not Dawson. Good writing could have explored the pros & cons of his plan & what would drive him to that idea while still making us realize it’s not a good idea. Instead, he’s a purely evil strawman that’s there to, I dunno, be developer wish fulfillment.

Okay, now that’ve probably upset half the readers, let’s talk about the story. The game takes place in London 1918, though it could’ve passed off as the Victorian era. I was expecting more jazz and flappers gearing up for the Roaring 20s, but maybe that was exclusively American. Also, going off what I know from other London set games, the Thames seems really narrow in this game. Dr. Reid comes home from WWI to deal with the Spanish Flu. And I will give this game props, they did a decent job incorporating the history into the story, better than some Assassin’s Creed games. I actually went and looked up info about the Spanish Flu and learned something. Reid gets turned into a vampire and uses his immortality to research a cure for the epidemic & his vampirism. The story gets kinda muddled early though, because you’re both trying to cure the flu, discover who made you a vampire, and learn the ropes of vampirism. You learn this Spanish Flu is actually a new case of an old vampire disease. One of the more pointless plot points of this game is your sister Mary, ugh this character. I believe she is what a feminist would refer to as a “woman in the fridge”. When Reid first becomes a vampire the first person he comes across just happens to be his sister who he kills, thus inspiring him to cure or kill himself. She then shows up at the half way point as an accidental vampire and commits the “show, don’t tell” sin. We know nothing about her character or the relationship she has with her brother, so she monologues about how their parents always liked him more and that she was tired of losing everything in her life. She is not given enough time to be a good character. This whole game feels a bit rushed. There’s a few story bits that are set up like big arcs, only to be resolved in the next hour, like Fergal or the Ascalon Club. I also think this game would’ve been better as an episodic game, it has that layout already sort of and it could have given them more time to stretch out certain story beats that needed more time.

You get XP by drinking the blood of citizens, which unlike Bloodlines, you can’t just drink a little bit of their blood, you got to drink them dry. Course you get to know these citizens and the theory is you don’t want to kill the nice people, which yes, I just drank the blood of the dickish characters, but really once you finish an NPC’s quest they are just there, taking up space. All of your upgrades are related to your combat powers and health, so more action RPG than straight RPG. And there’s no fast travel, I can understand why they might avoid it, but there’s a lot of back tracking in this game and trying to navigate the clogged, winding streets of London gets old. Dr. Reid is too proper an Englishman to go around climbing over fences or railings, so you are funneled into certain paths. Maybe unlocking a vampire skill to turn into a bat to travel between the hubs would help in those quests that involve lots of talking. Honestly, the game is not clear on how their vampire powers work. You don’t die in the sun, you can cross running water, must be invited into houses, don’t turn people by a bite, and crosses only sorta work some of the times, I think it’s something to do with how much faith the cross wielder has.

All in all, I wanted to like this game, it had a neat premise and setting. Maybe if this game went more of a Quantic Dream route of a narrative experience that has the occasional combat, but is more about the talking and giving those conversations a more movie feel in that characters move around and emote like humans. If this game’s dialogue was given a rewrite, maybe tone down the politics, it could’ve been a good AA game, maybe a cult classic. Instead, this is probably a game that will be forgotten after a few years.