Remake of The Legend of Zelda: Ocarina of Time
4.46 average rating based on 3112 ratings
If I were reviewing Ocarina of Time in 1998, I'd give it a solid 4-5 stars. As my first-ever playthrough in 2019, I'd give it 2-3 stars.
First off, the positives:
And the negatives:
If I were reviewing Ocarina of Time in 1998, I'd give it a solid 4-5 stars. As my first-ever playthrough in 2019, I'd give it 2-3 stars.
First off, the positives:
And the negatives:
I'm pretty sure calling this the greatest game ever made is like some kind of decade-spanning practical joke.
Now, I must say I went into this game expecting a little as possible, mainly because many, MANY people have claimed this to be the greatest game of all time, and I was taking that with a grain of salt.
NOW THAT I ACTUALLY PLAYED THE GAME, I CAN SAY THIS IS ONE OF THE MOST AMAZING GAMES I HAVE EVER PLAYED.
EVERYTHING ABOUT THIS IS SO RIGHT, CONTROLS, GAMEPLAY, EVERYTHING
i think i had multiple orgasms playing this idk
10/10
Buy this game no matter what. Just play it. And this game has been discounted to $20, too!
PLAY IT
The Legend of Zelda: Ocarina of Time 3D (1998-2011) (Played on New 3DS)
3+ years ago I set out on a mission to play/replay every mainline Zelda game in order. I made it through 4. Life happens, time marches on, and things get left and forgotten in the past. Universities are graduated, jobs are acquired, and Tears of the Kingdoms' release. But after a year that has thoroughly robbed my love for games (my fault for deciding to become a part of making them) I said NO MORE! I picked up the cartridge that called to me in my childhood GameStop 15 years ago and subsequently blew my 11 year old mind, tried not to think about how long ago that was despite embarking on a game specifically about the passage of time and longing for youth- and LOCKED. IN.
Okay long sappy preamble over this is the first time I've beaten Ocarina SINCE I was 11 and I hate to be obvious here but man oh man what an unbelievably fantastic game. I was afraid it wouldn't hold up to my memories (or to a post-BotW brain) but it CERTAINLY did. I think it's easy to take for granted …
The Legend of Zelda: Ocarina of Time 3D (1998-2011) (Played on New 3DS)
3+ years ago I set out on a mission to play/replay every mainline Zelda game in order. I made it through 4. Life happens, time marches on, and things get left and forgotten in the past. Universities are graduated, jobs are acquired, and Tears of the Kingdoms' release. But after a year that has thoroughly robbed my love for games (my fault for deciding to become a part of making them) I said NO MORE! I picked up the cartridge that called to me in my childhood GameStop 15 years ago and subsequently blew my 11 year old mind, tried not to think about how long ago that was despite embarking on a game specifically about the passage of time and longing for youth- and LOCKED. IN.
Okay long sappy preamble over this is the first time I've beaten Ocarina SINCE I was 11 and I hate to be obvious here but man oh man what an unbelievably fantastic game. I was afraid it wouldn't hold up to my memories (or to a post-BotW brain) but it CERTAINLY did. I think it's easy to take for granted how many fundamental parts of this game just didn't exist before Ocarina because of how prevalent they still are today 30 years on. You can see the basic fundamental language of 3D adventure games forming. The choice to be cinematic with camera movement just for the sake of it (vs contextualizing it with Lakitu in Mario 64) plays so well. Of COURSE there are some things that falter a little under the scope of time (like how Hyrule Field is big but also pretty empty, or how walking forward to auto-jump cliffs doesn't really feel so treacherous in hindsight). But on the whole I'm kind of shocked at how many times I still just found myself saying "Ugh what a good game" out loud to no one. The spirit temple is the one I remembered the least about which is crazy because it's SO smart front to back. The music of it all. The Sheik of it all. I actually don't remember as a kid clocking the Zelda/Link relationship to be as engaging as I found it this time around but I was really endeared by it. Ugh what a good game.
AND LET'S TALK ABOUT THE 3DS FOR A SEC. I refuse to call the stereoscopic 3D a gimmick. In the 15 years this console has been out I have never once booted it up without ogling the activity log title screen preview with the 3D on. It was mind blowing then and it's mind blowing now. Now take that and apply it to an entire world. It's such a gorgeous amount of depth, and it's very careful with not overdoing the pop-OUT effect, making much more dramatic use of the depth in such a spectacular way. I was frequently toggling the slider just to re-appreciate how much it was adding to the experience. The difference between now and back then is I have a New 3DS which makes the experience MUCH more comfortable and consistent.
No one needed anyone else on the internet to wax poetic about Ocarina of Time but maybe we're all waxing poetic for a reason. Needless to say this was most definitely what the doctor ordered. Video games rule and the people who love them will never ever stop making them regardless of how hard any/every cartoon corporate villain might try. Ugh what a good game.
Anyways now I go play Majora's Mask which I DISTINCTLY remember not enjoying at 15 even after I waited 4 long long years for the 3DS remake to come out (an amount of time which I remember feeling like infinity back then and is now almost the same length of time since I played the last game in this marathon which I don't even remember passing it happened so fast. Yikes!)
I just thought I'd put my voice out there after I saw the surprising amount of middling reviews here.
Ocarina of Time is still better than most 3D games released today... Unreal Engine slop, open world, over the shoulder cinematic games... all of it.
The secret to OoT is that it's designed not so differently than a 2D game. Each segment is designed like a traditional level. Kokiri Forest is still the best tutorial to this day, each dungeon is full of atmosphere, and even the traversal sections like zora river, castle approach, and gerudo valley are all designed in relatively small areas.
Keep in mind, I'm not even one of those people who bashes the new 3D zelda style (botw and totk) -- I think those games are incredible for exploration and experimentation, whereas old 3D zelda focused on linear puzzle solving and immersion. It's all aged beautifully.
I've been trying to complete this game for 20 years. Finally made it.
The 3DS version is great. Graphics is nice, and they added hints. I don't know how someone was able to finish the game without hints. I barely finished it with them. Didn't use any guides, though. Except my childhood memory of how to get the Sun Song.
The 3D in the game is mostly annoying, so I had to turn it off. Other than that, the game looks much, much better than the original, and I played the original in 2021 on the original N64, not on the emulator.
Also, remember, the original game didn't have a second stick, neither the 3DS version, even if you play on New 3DS. So expect some awkward camera moments here and there. But in general, it's no that bad.
Bosses are super easy, compared to todays standards. They're usually very slow, don't change tactics, and telegraph a lot. The only problem you may have is not understanding how much HP they have left or when they're invincible and when not (looking at you, Bongo Bongo).
I've been trying to complete this game for 20 years. Finally made it.
The 3DS version is great. Graphics is nice, and they added hints. I don't know how someone was able to finish the game without hints. I barely finished it with them. Didn't use any guides, though. Except my childhood memory of how to get the Sun Song.
The 3D in the game is mostly annoying, so I had to turn it off. Other than that, the game looks much, much better than the original, and I played the original in 2021 on the original N64, not on the emulator.
Also, remember, the original game didn't have a second stick, neither the 3DS version, even if you play on New 3DS. So expect some awkward camera moments here and there. But in general, it's no that bad.
Bosses are super easy, compared to todays standards. They're usually very slow, don't change tactics, and telegraph a lot. The only problem you may have is not understanding how much HP they have left or when they're invincible and when not (looking at you, Bongo Bongo).
Some other less that obvious moments: to get your first shield, you need to simply cut grass. That's it, there's no quest to get a shield, you just need to get the money. And this is also the last time you'll need money in this game. Everything else is basically free. Even extra life is just playing a song in front of a stone, and catching a fairy.
Getting your horse, Epona, was also super annoying. But in the end I managed it. Although it turns out you don't actually need it to get to the Gerudo Valley. So it's just a bonus. And maybe a means to get that two handed sword. But that's it.
Oh, yeah, hints. How was I supposed to guess that there are fake walls in the game, if that's the first time I encounter them?! The same goes for Shadow Temple, where you have to blow the garbage on the floor, although other garbage does nothing.
Final boss fight reminded me of Dark Souls, where you have to stick your head in the bosses groin, and try and cut its tail. Yeah, maybe not the best boss.
Also, why is Zelda sending Link back in time? He didn't travel forward in time, he was asleep! The grown-up Link is the real link, hello!
Having said all that - still a fantastic game. Don't regret a moment of it. Okay, maybe getting Epona. And Bongo Bongo. And some other moments. But still.
It had been years since I played any video game for more than an hour or two. I was posted up north for school, and feeling stir crazy. My wife (girlfriend at the time) thought I needed something to help my mind relax at the end of the day, so she got me a New Nintendo 3DS, and this was one of the first games I picked up and really got back into, sparking a return of one of my oldest hobbies.
My personal appreciation for this title aside, I consider this a "perfect" remake. It preserves the core of the legendary 1998 classic while updating it's graphics, adding some helpful features and other changes to make it a bit more approachable.
The game itself holds up extremely well for being now almost 22 years old. Though the world feels a little small and a bit empty, it still feels large enough for an adventure, and the music, characters and story all haven't aged a bit - nostalgia aside, this is an objectively excellent experience.
Yes, some of the dungeons can be annoying, and it can be hard to know where to go or what to do next at times, …
It had been years since I played any video game for more than an hour or two. I was posted up north for school, and feeling stir crazy. My wife (girlfriend at the time) thought I needed something to help my mind relax at the end of the day, so she got me a New Nintendo 3DS, and this was one of the first games I picked up and really got back into, sparking a return of one of my oldest hobbies.
My personal appreciation for this title aside, I consider this a "perfect" remake. It preserves the core of the legendary 1998 classic while updating it's graphics, adding some helpful features and other changes to make it a bit more approachable.
The game itself holds up extremely well for being now almost 22 years old. Though the world feels a little small and a bit empty, it still feels large enough for an adventure, and the music, characters and story all haven't aged a bit - nostalgia aside, this is an objectively excellent experience.
Yes, some of the dungeons can be annoying, and it can be hard to know where to go or what to do next at times, but I find these glitches to be minor compared to the overall quality to be found in this 3DS cartridge.
The only other issue with this game is that it is on the 3DS - the 3D effect is really cool and well done, and the 2nd screen is helpful, but I find the console itself to be a bit uncomfortable for long play periods and the low resolution/poor quality screen to be a detriment.
I am really, really hoping for a Switch port of this particular version of OoT - 1080p up-scaling on a big screen please?
After all this time I finally get to play Ocarina of time. I play it on the 3DS because I saw someone on YouTube say that the originals graphics and controls are a bit dated. This game has solid gameplay and good mechanics and a nice little story, but man is it convoluted. How am I supposed to figure out what I'm supposed to do without a walkthrough? That's bad game design. Another reason why I'm not won over so much is the whole cuteseyness of the game. This game came out in the same year as Metal Gear Solid, Resident Evil 2 and Half-Life. Half-life! One of the best games ever. I was in my mid twenties. I'd grown up. It seems to me that even though Zelda is a good game. It feels like a good game for kids. If you love it, fine. I'm not trying to take that away from anyone. But for me it just felt like a nice kids game, which played well, with some bad design.
Although I've played games for most of my life, starting in the 90's, I've had very little experience with Zelda. At random points I tried to dip in, and they just never grabbed me. I pushed myself through Windwaker HD and thought it was fine. I attempted this game years ago and bounced off of it about halfway through. I tried Breath of the Wild and bounced off of it after about 10 hours. The series just hasn't clicked for me.
A few months ago, I decided I would start from the beginning and work way up through the series. I wanted to see if seeing the evolution of the series would give me a different perspective. To my surprise, I loved the first Zelda! Zelda II is another story, but that appears to be a series outlier. A Link to the Past, loved! Switch remake of Link's Awakening, loved! I was excited to revisit Ocarina to see if my experience would be different this time. Sadly, it was not.
I can certainly appreciate the significance of what this game did at the time it came out. I can definitely see if you played it at the time, that the …
Although I've played games for most of my life, starting in the 90's, I've had very little experience with Zelda. At random points I tried to dip in, and they just never grabbed me. I pushed myself through Windwaker HD and thought it was fine. I attempted this game years ago and bounced off of it about halfway through. I tried Breath of the Wild and bounced off of it after about 10 hours. The series just hasn't clicked for me.
A few months ago, I decided I would start from the beginning and work way up through the series. I wanted to see if seeing the evolution of the series would give me a different perspective. To my surprise, I loved the first Zelda! Zelda II is another story, but that appears to be a series outlier. A Link to the Past, loved! Switch remake of Link's Awakening, loved! I was excited to revisit Ocarina to see if my experience would be different this time. Sadly, it was not.
I can certainly appreciate the significance of what this game did at the time it came out. I can definitely see if you played it at the time, that the nostalgia would make this an enjoyable play in 2024. For me, this is not a fun game. It feels tedious. The world is empty. The story is very simple. No real character development. Mechanics are fine, but they're not really fun to interact with. Toggling all the different Items is a pain and breaks the flow of the game. Most things in this game felt like a chore to me. I wanted to finish it, because I fully intend to keep playing through the Zelda games, but it just feels odd to not enjoy this beloved game. It's definitely one that I wish I played back in the day on 64. My actual enjoyment of the game is at about 2 stars, but because I can recognize it's significance and that it is a groundbreaking game, rating it that low doesn't feel right. It doesn't quite hold up today, imo, unless you've got nostalgia for it. Hopefully Majora's Mask fares better for me. :)
Zelda Fan: I think the key under the platform in the Water Temple is unfair.
Miyamoto: Hold my beer.
Beating Ocarina of Time (OOT) was a profound moment for me. I fondly reminisced over the perfectly tuned fantasy adventure forever changed in how I engaged with video games as art. Furthermore, this masterpiece irrevocably changed the industry. The plot wasn't good (a by-the-books Hero's Journey), but the atmosphere, world building and level design were masterful. OOT 3D was a faithful remaster of an all time classic. It added quality of life changes, such as being able to set boots to item slot and giving an additional binding for an item. The updated models looked great. My only issues were with the low-res textures, the sanitation of the bottom of the Well and the obnoxious cinematic when you first raise the water in the water temple to show you where a key is hidden. The later was a sidestep and not a fix to the issue. In the Bottom of the Well they removed all gore. In the original, there were flayed corpses, pools of blood and the Dead Hand was coated in the blood of a previous victim. As a …
Zelda Fan: I think the key under the platform in the Water Temple is unfair.
Miyamoto: Hold my beer.
Beating Ocarina of Time (OOT) was a profound moment for me. I fondly reminisced over the perfectly tuned fantasy adventure forever changed in how I engaged with video games as art. Furthermore, this masterpiece irrevocably changed the industry. The plot wasn't good (a by-the-books Hero's Journey), but the atmosphere, world building and level design were masterful. OOT 3D was a faithful remaster of an all time classic. It added quality of life changes, such as being able to set boots to item slot and giving an additional binding for an item. The updated models looked great. My only issues were with the low-res textures, the sanitation of the bottom of the Well and the obnoxious cinematic when you first raise the water in the water temple to show you where a key is hidden. The later was a sidestep and not a fix to the issue. In the Bottom of the Well they removed all gore. In the original, there were flayed corpses, pools of blood and the Dead Hand was coated in the blood of a previous victim. As a kid this was terrifying and I was so scared that I had to watch my friend beat it for me. It was satisfying to return to the Well as an adult and conquer my fear. I realize that OOT was pitched as a kids game and that's why they sanitized the art. Honestly though, it added nuance and told a dark tale liking the Sheikah to Hyrule's Gestapo. This goes over the head of a kid, my own included at the time. When I beat the Master Quest, I felt like the Allied Powers after World War 1...
I was shocked to find out Miyamoto was credited as the designer for the Master Quest. It honestly felt like something a Fan made with no experience in game design. They misconstrued unfairness for challenge. Difficulty is a challenging balancing act that can easily topple over and become an immensely unpleasant experience. For example, Demon's Souls and Dark Souls were not designed to be difficult yet the game garnered a reputation of being hard. Dark Souls 2 was made with limited supervision from Miyazaki and the devs seemed to fixate on difficulty over an immersive experience. It was misguided, flawed and unfair but still managed to be a fun action game.
While Master Quest was pitched as a challenging "redesign," it felt unfair and ruined a masterful game in it's incompetence. I expected the Master Quest to feel clunky since the levels were carefully designed and tuned to guide the players down a set path. The rooms were designed for a specific solution and puzzle in mind. I had hoped it would be a cheap imitation of the first time I played OOT, giving a fresh and fun new experience with an added benefit of more challenge. I was wrong. I was so wrong.
For challenge to feel satisfying to conquer it needs to feel fair. I would define 'fair' as communicating rules and clues clearly and adhering to them. While you can add more rules or mechanics as the game progresses, you need to communicate these clearly otherwise a puzzle will feel obtuse and/or unfair. Master Quest seemed more focused on breaking the rules and telling you to "Go Fuck Yourself" whenever you tried to play the game with the old rules.
It's easiest to articulate my perspective by listing the specific puzzles and why I felt they were either unfair or poor decisions. I will start with recurring puzzles, but then break down specific dungeon puzzles.
While there were plenty of annoying moments in the first four dungeons, it was still reasonably inoffensive and I was fine with pushing forward. When I started my new file, I noticed I had stopped the Master Quest back in 2011 at the Fire Temple. I soon was rudely reminded why...
Temple specific criticisms:
Jabu Jabu's Belly:
Most switches were replaced with disembodied cow heads lining up the cell walls of the whale. In addition, there was a full cow in stomach acid that apparently had gills since it was mooing and quite alive. This was weird and immersion breaking. Most puzzles revolved around shooting these cow heads. Nothing challenging about it. What I will say is the rule of shooting cows in the face was established in the first room since you need to shoot two in order to progress. So not offensive nor challenging. It's decent design though a perplexing decision. They also side-stepped the escort component of the dungeon entirely. You do very with Ruto which is disappointing considering that her inclusion added an interesting and unique twist to the dungeon.
Fire Temple:
Frozen Cavern:
Not much to say here other than they made it laughably easier than the base game... so much for a challenge.
Water Temple:
You need to re-enter the tower after it is flooded to progress. In the base game I believe it was IMPOSSIBLE to open a door while underwater. If you could, you never were meant to... making this both obtuse and unfair. O and for salt in the wound it involved making Song of Time blocks spawn again because that's so fun and challenging...
Bottom of the Well:
Shadow Temple:
One of the least offensive end game dungeons. It has many of the same issues listed above with an addition of tons of backtracking which makes progression both clunky and tedious. The original Shadow Temple was streamlined.
Spirit Temple:
Ganon's Tower: At this point I was fuming. Most rooms were inoffensive. Though the sun room had a cheap trick with a sun you need to hit with the mirror shield hidden behind the door. Impossible (or next to impossible) to see... The bigger offender was the Shadow Barrier. You need to collect silver rupees while maneuvering across invisible and narrow platforms. In addition you need to kill enemies. It's precise and if you tumble off you need to start all over... I had to reset this room a ton of times. It's possible to run out of resources while doing this room which would result in you having to leave Ganon's tower and returning...
TL;DR: Don't waste your time. This game is rubbish. Just play OOT base game. It's masterfully designed and a ton of fun to play.
If I were to simply explain why this game is not a 5 out of 5 for me, it would be the pacing. This both literally refers to how slow many of the segments of the game are, and more broadly touches on the fact that it is a complete inevitability that you will be stuck in multiple parts of the game, because you had to throw a bomb at a random goron rolling around, or because you had to just figure out how to open a monsters mouth. To be fair, it is pretty good for its time, and the ending especially is really spot on, but it just wasn't an amazing experience for me because of how many hiccups there were along the way. That all said, the combat got more creative and fun as the game progressed, and I was actually surprised at how engaged I was in each dungeon. It really sucked me in, and I'll for sure try the post game content, because when those post game credits finished and I listened to the title theme one last time, waves of emotions came over me, and that's the sign of a game that left an …
Read MoreIf I were to simply explain why this game is not a 5 out of 5 for me, it would be the pacing. This both literally refers to how slow many of the segments of the game are, and more broadly touches on the fact that it is a complete inevitability that you will be stuck in multiple parts of the game, because you had to throw a bomb at a random goron rolling around, or because you had to just figure out how to open a monsters mouth. To be fair, it is pretty good for its time, and the ending especially is really spot on, but it just wasn't an amazing experience for me because of how many hiccups there were along the way. That all said, the combat got more creative and fun as the game progressed, and I was actually surprised at how engaged I was in each dungeon. It really sucked me in, and I'll for sure try the post game content, because when those post game credits finished and I listened to the title theme one last time, waves of emotions came over me, and that's the sign of a game that left an impression on it's player.
Read LessOk, first of all, the upgraded graphics and 3D are just beautiful, and they really make replaying this game a fresh, exciting experience. The small upgrades were very helpful as well, like being able to equip boots instead of changing them in gear, and having extra equip slots. This really is the definitive way to play Ocarina of Time. I feel no need to play the N64 version anymore.
Now, to review Ocarina of Time itself. I am not one of those people that thinks it's the greatest game of all time, nor even the greatest Zelda game. It's not even in my top 5 Zelda games, to be honest (blasphemous, I know). Don't get me wrong, it's an absolutely top notch game, and most of the game is the most fun I've ever had and probably will ever have playing a video game. But there are just a few things about it that knock it down ever so slightly.
Freaking Jabu Jabu's Belly. Everything about this dungeon sucks. Getting there sucks (move faster, King Zora). The constant electrocution sucks. Princess Rita SUCKS. That Big Octo sucks. It's just one of my least favourite dungeons in Zelda.
Getting so many …
Ok, first of all, the upgraded graphics and 3D are just beautiful, and they really make replaying this game a fresh, exciting experience. The small upgrades were very helpful as well, like being able to equip boots instead of changing them in gear, and having extra equip slots. This really is the definitive way to play Ocarina of Time. I feel no need to play the N64 version anymore.
Now, to review Ocarina of Time itself. I am not one of those people that thinks it's the greatest game of all time, nor even the greatest Zelda game. It's not even in my top 5 Zelda games, to be honest (blasphemous, I know). Don't get me wrong, it's an absolutely top notch game, and most of the game is the most fun I've ever had and probably will ever have playing a video game. But there are just a few things about it that knock it down ever so slightly.
Freaking Jabu Jabu's Belly. Everything about this dungeon sucks. Getting there sucks (move faster, King Zora). The constant electrocution sucks. Princess Rita SUCKS. That Big Octo sucks. It's just one of my least favourite dungeons in Zelda.
Getting so many freaking rupees everywhere, and having almost nothing good to buy. I mean, the blue potion comes in handy when you're fighting Ganon. And you need a bunch of rupees to play all the mini games and get a bunch of pieces of heart. But there's not that much that's useful to buy. All the items are found plentifully in grass, bottles, and leftover from enemies.
Getting so many Bombchus, and having nothing useful to do with them. Seriously, there's only one time in the entire Zelda franchise that I think I've ever used a bombchu, and that's to beat a mandatory puzzle in Ocarina of Time. It's a cool toy, but it's just not used anywhere. Regular bombs will do the trick in almost every situation. Lost opportunity, in my opinion.
Every freaking time you think you found a cool secret, and it's just 3 Deku Shrubs trying to sell you crap you never use. Finally cross the lava pit in the Goron Village? Not even cool! Ugh.
Some of the repetitive and uninspired puzzles in the dungeons. Don't get me wrong, most of the dungeons in Ocarina of Time are the best ever made. And the new graphics just make them even better. But really? Sometimes you get into a room, there's a barred door, and all you have to do is step onto a switch that's directly in your path. That's not a puzzle, that's a nuisance. And how many times do you have to play Zelda's Lullaby on a Triforce? That is not a difficult puzzle to figure out.
And then, sometimes you have puzzles that just give you no clues or context whatsoever! When Navi turns green and you have to figure out which random song will make something cool appear? Definitely easier once you get the hang of it, but infuriating at first.
Crossing Hyrule Field. Especially as a kid. There's just nothing there.
Navi
I still have no idea what the scarecrows do. I think I'll finally look it up, now that I've beaten the game three times.
Ok, I think that's all my complaints. They don't take away from the greatness of the game as a whole, but they do justify the game not being one of the greatest Zeldas, at least for me. Ocarina does so much right. Most of the dungeons are so good and memorable. Kakariko Village is a joy to discover. The music is delightful. The final boss battle is actually really difficult. And--this is a small thing, but an awesome thing--I love the names of the bosses. It's not just Volvagia... it's Subterranean Lava Dragon Volvagia. It's not just Bongo Bongo... it's Phantom Shado Beast Bongo Bongo. And then.... Ganon. Just Ganon. Oh man, I love it so much.
Overall, incredible, beautiful, epic game. Just not the best in the series--a series that contains half of my top ten favourite games of all time (with Ocarina of Time being #11).
What's kind of hilarious to me is that while the N64 was the first console I ever played, it belonged to my childhood friend and he was apparently not interested in classic Nintendo staples ala the likes of Zelda or Mario. Thus, my earliest console gaming memories are of NFL Blitz, WCW vs NWO and Goldeneye. Which, to be fair, are also very fun games.
Anyway, I finally got around to playing Ocarina with the 3DS remake. I'm gonna go ahead and be THAT GUY and say that this is not my favorite Zelda game. Coming from a place completely removed from nostalgia and playing Ocarina of Time for the first time in 2013, I can honestly say that both Wind Waker and Twilight Princess have more sophisticated art styles, less frustrating gameplay and more memorable dungeons. I know that it was hugely influential and basically rewrote the format for the series, making it possible for later entries to build upon the foundation created here. I would say that from this point, nearly every 3D Zelda improves the formula for the better. So many things in this game are incredibly vague with nonsensical solutions, so much so …
What's kind of hilarious to me is that while the N64 was the first console I ever played, it belonged to my childhood friend and he was apparently not interested in classic Nintendo staples ala the likes of Zelda or Mario. Thus, my earliest console gaming memories are of NFL Blitz, WCW vs NWO and Goldeneye. Which, to be fair, are also very fun games.
Anyway, I finally got around to playing Ocarina with the 3DS remake. I'm gonna go ahead and be THAT GUY and say that this is not my favorite Zelda game. Coming from a place completely removed from nostalgia and playing Ocarina of Time for the first time in 2013, I can honestly say that both Wind Waker and Twilight Princess have more sophisticated art styles, less frustrating gameplay and more memorable dungeons. I know that it was hugely influential and basically rewrote the format for the series, making it possible for later entries to build upon the foundation created here. I would say that from this point, nearly every 3D Zelda improves the formula for the better. So many things in this game are incredibly vague with nonsensical solutions, so much so that they had to put in a feature that tells you exactly how to do almost every task in the game. Not exactly intuitive design. Anyway, still a classic with undeniable influence and some incredibly memorable moments.
It's hard to stop the weight of expectation and praise from crushing this game.
And the flaws - the middling dungeons, the weird racism of the story and setting, the obtuseness of the connective tissue - stand out sharply when considered alongside its place in the pantheon.
But some of the things I enjoyed most were where the game deviated from the generic 'platonic ideal of the video game adventure' I had in my head - the melancholy of Link's stunted childhood, the horror of the skull kids and the Shadow Temple, Sheikh's hilariously overwrought poems, the absurd things you do to get heart pieces. If it wasn't for the sheen of stuffy respectability Nintendo projects, I feel that stuff would get talked about a bit more.
It's a game that is much more suited lots of small, personal pieces about its odd details, fantastic mood and offbeat charm, but ends up just getting tedious multi-hour videos debating whether it really is the GOAT.
The Legend of Zelda: Ocarina of Time is an adventure game, released in 1998, that has become one of the most influential of the genre. Bringing a story with many classical elements, the game surprised players by reinventing the formula established by A Link to the Past, adapting it to accommodate the advent of the third dimension. Despite some flaws, Ocarina of Time is a game that delights in the way it stimulates the exploration of its universe, offering a wide range of memorable settings and situations.
The protagonist, Link, is a young Kokiri who lives in a secluded forest village. He is different from every one of his colleagues, because he is the only one who does not have a fairy to guide him – which makes him be marginalized by the other Kokiri. His only friend is Saria, a girl who believes that one day Link will have the company he deserves. One morning, however, the Great Deku Tree sends the fairy Na’vi to wake the boy up and summon him to an audience. After hearing the speech of the ancient tree, Link discovers that it was poisoned by an evil force and that it is up to …
The Legend of Zelda: Ocarina of Time is an adventure game, released in 1998, that has become one of the most influential of the genre. Bringing a story with many classical elements, the game surprised players by reinventing the formula established by A Link to the Past, adapting it to accommodate the advent of the third dimension. Despite some flaws, Ocarina of Time is a game that delights in the way it stimulates the exploration of its universe, offering a wide range of memorable settings and situations.
The protagonist, Link, is a young Kokiri who lives in a secluded forest village. He is different from every one of his colleagues, because he is the only one who does not have a fairy to guide him – which makes him be marginalized by the other Kokiri. His only friend is Saria, a girl who believes that one day Link will have the company he deserves. One morning, however, the Great Deku Tree sends the fairy Na’vi to wake the boy up and summon him to an audience. After hearing the speech of the ancient tree, Link discovers that it was poisoned by an evil force and that it is up to him to leave on a journey through the kingdom of Hyrule to save the world.
The plot of Ocarina of Time does not try to hide the fact it has roots in the biggest clichés of the fantasy genre, with a “chosen one”, a diabolical villain and even a princess to be saved. However, what matters most is how this premise is developed and the trio of writers (Miyamoto, Ousawa and Koizumi) do not disappoint in this regard. They are very economical, building relationships between characters with very brief but meaningful dialogues and scenes. The player cares about the relationship between Saria and Link, for example, thanks to the fact that the boy is an outcast in the forest and she is his only friend. Without Saria, he has nothing left. Thus, the scene in which the protagonist decides to leave to fulfill his mission, and notes that she is the only person waiting for him at the exit, is moving because of the mixed feelings linked at that moment: on the one hand, the scene demonstrates the affection and the concern that Saria feels for Link, but, on the other, it is also loaded with sadness, suggesting that the journey of the protagonist will prevent them from being together.
The localization for the English language also deserves applause. Early on, for example, one can already notice incredible care in the lexical choice: the vocabulary used by the Great Deku Tree conveys its age and wisdom by using terms in an older English (“Doust thou sense it?”) and, mainly, because it refers to evil in the world as a “climate” (“The climate of evil descending upon this realm”), revealing that it is so ancient that it sees even the forces of evil as something fleeting, which happens now and again.
The narrative moves on in a quick pace in the first hours of gameplay thanks to the enormous amount of events happening. In a few hours, Link leaves his home village behind, runs through the kingdom of Hyrule and meets eccentric people, such as the Gorons – amiable stone monsters who like to eat stone – and the Zoras – amphibian humanoids who live in their secluded kingdom. He meets Princess Zelda and comes face to face with his nemesis, Ganondorf. After a series of twists, Link witnesses the castle of Hyrule being attacked, Zelda fleeing and then finally travels forward in time when removing a sacred sword from its pedestal.
It’s just a shame that after going to the future, the pace of the story becomes a slog. There are no new regions or peoples to be discovered until near the end of the game. The main plot itself does not advance, stuck in Link’s mission to get five magical medallions. The goal in this part is to revisit previous areas and observe what has deteriorated over time, but this objective does not prevent the second act of the game from signifying a sudden decrease in the pace of the adventure.
The developers, however, work very well with the transformations that have taken place in Hyrule over time. There are shocking moments – notably the decadence of the main city –, but also some more subtle changes: in the room of Lon Lon Ranch owner, for example, his daughter’s paintings are replaced by portraits of Ganondorf and the bright wallpaper is replaced by a purple one – a color usually associated with death and attached to the villain figure in Ocarina of Time.
The game, in fact, has a unique fantasy universe that mixes several influences: it contains Arthurian myths, such as the “Master Sword”; typical characterizations of races of the genre, such as the Zoras, who, cold and reclusive, act as if they were the elves of Tolkien; and it has even a very strong Shinto atmosphere, with nature spirits emerging with great power and influencing the events of the story. This Shinto influence can be especially noted in the active stance that developers wish the player to take in front of Hyrule: the game is focused on interactions with the environment to reflect the mystery and importance of nature.
Thefore, if most of today’s games – especially open world ones – are concerned with filling their spaces with activities, Ocarina of Time fills its world with secrets. The consequence of this difference is evident: while some strive to keep the player busy, leaving him bewildered with so many goals (most of which are irrelevant), Ocarina of Time hides its missions, inviting the player to join its universe. The resulting effect is dazzling, due to the mystery built around that magical world.
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As rumors have picked up about a potential new OoT remake for this year, some have called for this 3DS version to just be ported to Switch. I just replayed a chunk of it and personally I think despite any technical graphical improvements it just looks “off” to me, the art style and atmosphere changes here in a way I don’t really love. The slight QoL improvements are nice, but I think OoT should get a proper remake that preserves the general idea of its levels and progression but reimagines its scale and shows what a more traditional 3D Zelda can look like today, and the fact that they already very lightly “remade” it here doesn’t mean that should be off the table 15+ years later IMO. There’s cool stuff you can do I think to make the towns and open areas bigger and more detailed, and help guide people a bit more who struggle to play the original, while still having similar setpieces and atmosphere and such that made this a classic.
Ocarina of Time 🤝 Nirvanna The Band The Show The Movie: Time travel done RIGHT is the best form of storytelling that exists
Okay it has been 3.5 years since I stopped Zelda marathon-ing. I did not make it far. I got distracted by life. But time marches on and three years of working in the games industry as it falls further into the hands of people who hate games and creativity has exhausted me and stripped my love for the medium and I WILL RECLAIM THAT LOVE IF IT KILLS ME (that's dramatic it certainly will just be me playing the game the changed my 11 year old brain forever). But I'm jumping back in the marathon of the 3 of you that were following it back then are still here :)
I was debating if was going to revisit the 3DS remakes of OOT and MM, but I found a good reason to play them. I've been doing WaniKani since January in an attempt to improve my Japanese vocabulary with the goal of getting better at reading Japanese. I read that these versions have furigana, so I want to play these in Japanese to test myself and learn some fantasy vocab along the way. That'll probably make it take longer to complete as I look up words, but I figure it'll be a fun project.
A perfect remaster of the original. The graphics could've done with a little more tweaking but the overall feel of the game is so nice. They made some quality of life adjustments to the HUD as well as some of the dungeons (*cough water temple) to make them less convoluted. Overall, a great remake.
I've played Ocarina of Time for many years but just now getting around to play the 3DS version. I actually really like seeing it in 3D despite the feature being an old novelty for many people at this point. The graphics are beautiful too. I wish to see Nintendo redo the graphics again someday so it looks like the unreal engine videos on YouTube. Look up RwanLink to see what I mean. Maybe whatever comes after the Switch could handle something like that in game form. Ocarina of Time 3D had some missed opportunities for improvements they could have easily added. Like why do masks still unequip when loading a new zone? Why does Link sometimes spin around like a top when a puzzle is solved in dungeons? Why do healing fairies clip through walls (happens in water temple)? All of that should have been caught and fixed. I also would have liked to ride Epona as child Link but maybe that's asking too much. Majora's Mask could do it though, just saying. I'm still giving this game five stars of course. When I'm not nitpicking it's a nearly perfect remake. Can't forget the boots being made into more easily …
Read MoreI've played Ocarina of Time for many years but just now getting around to play the 3DS version. I actually really like seeing it in 3D despite the feature being an old novelty for many people at this point. The graphics are beautiful too. I wish to see Nintendo redo the graphics again someday so it looks like the unreal engine videos on YouTube. Look up RwanLink to see what I mean. Maybe whatever comes after the Switch could handle something like that in game form. Ocarina of Time 3D had some missed opportunities for improvements they could have easily added. Like why do masks still unequip when loading a new zone? Why does Link sometimes spin around like a top when a puzzle is solved in dungeons? Why do healing fairies clip through walls (happens in water temple)? All of that should have been caught and fixed. I also would have liked to ride Epona as child Link but maybe that's asking too much. Majora's Mask could do it though, just saying. I'm still giving this game five stars of course. When I'm not nitpicking it's a nearly perfect remake. Can't forget the boots being made into more easily usable items. That alone is such a great improvement Nintendo should have modded it into the N64 virtual console.
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Majora's Mask was my first Zelda ever, and I still think it's one of the best Zeldas all around, only second to Breath of the Wild. That game exudes perfection every single second.
However, by years and years and years, I used to deride Ocarina of Time calling Majora's Mask the superior one while never bothering to actually playing Ocarina of Time, because you don't need arguments to say things on the Internet.
This year is as good as any other to finally change that. I go mostly blind except for a general "Majora's was better" bias, so I am ready to be impressed, surprised and, quite possibly, bamboozled.
Well this was just a damn pleasure through and through. So glad I was able to play a remastered version of this classic!
Game: Congratulations! You've found the Lens of Truth. It uses the magic meter to see through illusions!
Me: Magic what?
Started this up again a few days ago. I cleared the Fire Temple and just finished the Water Temple. Can say I beat the Water Temple without any guides which feels pretty damn good. It just took roughly 4-5 hours and a lot of backtracking. Don't know if I could have managed it without the in-game compass which is a God-send.
I plan on getting back to this in the coming weeks. Animal Crossing New Horizons has me pretty distracted but I really want to put some more time into Ocarina. I've forgotten what bit I'm up to but I'm quite sure I am up to the lava mountain for the second time. I think it had seemed like a good spot to park on when I saved.
Whew. Took me about half an hour to finally finish off the three Stalfos in the Forest Temple. Each hit took 2 hearts which only gave me the potential to take three hits before dying. Finding a fairy and bottling that bad boy helped me out when the last Stalfos took me out. Each death was hilarious heart-breaking and frustrating. In particular when it looked like their swords were getting me through my shield. Onwards now, I got just that little bit further. The game's controls are probably my biggest problem, also travelling is so slow when traversing the terrain. It's so tedious I can't be bothered to explore or backtrack which I'm sure is what the game wants me to do.