Main game
3.61 average rating based on 289 ratings
On time: These murderers truly are proud of their work!
Late to the party: Boring collectibles.
Every day, the staff of The Sexy Brutale murders its guests --you and your friends-- in grisly and elaborate ways. A skinless woman takes you out of this horrible loop before disappearing in a puddle of blood. Now you continue to relive this same day, but this time learning the patterns of the mansion and subtly thwarting its plans.
In the Sexy Brutale lives are saved by slightly altering the environment. Replacing bullets with blanks, shutting one door, pulling a lever at the right moment. Since this requires intimately learning the movements of each character, it becomes a game of exploration as well as puzzle solving. They key is being at the right place at the right time and fortunately the right time repeats over and over.
The mansion opens up progressively as each guest saved gives you new powers. The zelda-like progression encapsulates each mission, limiting the amount of rooms and characters involved at once. Some abilities, however, are criminally underused; a later one has no effect other that uncovering codex entries. For the most part guests don't interact with each other, making …
On time: These murderers truly are proud of their work!
Late to the party: Boring collectibles.
Every day, the staff of The Sexy Brutale murders its guests --you and your friends-- in grisly and elaborate ways. A skinless woman takes you out of this horrible loop before disappearing in a puddle of blood. Now you continue to relive this same day, but this time learning the patterns of the mansion and subtly thwarting its plans.
In the Sexy Brutale lives are saved by slightly altering the environment. Replacing bullets with blanks, shutting one door, pulling a lever at the right moment. Since this requires intimately learning the movements of each character, it becomes a game of exploration as well as puzzle solving. They key is being at the right place at the right time and fortunately the right time repeats over and over.
The mansion opens up progressively as each guest saved gives you new powers. The zelda-like progression encapsulates each mission, limiting the amount of rooms and characters involved at once. Some abilities, however, are criminally underused; a later one has no effect other that uncovering codex entries. For the most part guests don't interact with each other, making each puzzle independent: what you do to save one guest doesn't affect the others. This sectioning also keeps things fresh and reduces the tedium that comes inherently from repeating the same day over and over. Waiting for things to happen can be tedious though. And while you can jump forward in time, you can only do so by standing in specific places and only to 4 or 8 PM. A time acceleration mechanic would've been welcomed.
What really gets old --quick-- is the excruciatingly long animation (plus loading time) when restarting the day. A pocket-watch running backwards is followed by your character laying in front of a clock, ever so slowly regaining consciousness. Taken together, it can take almost 30 seconds to gain control of the character. Technical issues also abound. Because the game loads each room separately, there's a very annoying delay every time you try to open a door or peak through the keyhole. Even still, some rooms fail to load and you are left in the dark for a few seconds. This loading issues are more pronounced in the Switch version of the game.
When loaded, the rooms are stunning. The mansion is heavily decorated with paintings and sculptures, and there's sitting areas everywhere. Seeing only one room at a time in a top-down perspective combines with the cartoony character models to create a boardgamey fill. Each area of the building has it's own distinct music and characteristic elements that underscore the personality of the guest whose demise will be found there. The heavy drinker sits in a seedy casino with a robotic croupier. The voodoo witch is surrounded by skeletons and books about the arcane. Their colourful masks are unique and have distinctive silhouettes.
Each level of the game succeeds in terms of characters, but it does nothing to progress the overall story. In fact, the plot is completely absent until a big chunk of interaction-free exposition right at the end that comes from nowhere and breaks the flow of the game. Sadly, even if the story is compelling, the delivery is not. It would've been much better to pepper bits and pieces as the game progressed or just don't have any of it. Truth be told, the game stands for its own based on mechanics and characters alone.
A fair amount of repetition is inherent in the premise, but The Sexy Brutale manages to reduce it to a minimum. Save from some minor annoyances, the masterful art and sound design, the charming characters and the challenging puzzles make for an experience you will want to relive.
Majora’s Mask meets Agatha Christie with a dash of HP Lovecraft in this beautifully presented murder mystery game. In The Sexy Brutale you use observational skills in order to solve puzzles and save the party guests at a masked ball, so it's probably more acurate to call this a murder prevention game.
The detailed, animation-like visuals and charming character designs fit nicely with the upbeat, toe-tapping music, but this can swiftly and smartly turn to macabre and melancholy. The Sexy Brutale has bags of atmosphere and an interesting take on puzzle solving.
It’s a nice change from the point and click style of puzzle solving which involves rubbing things on things to progress. Having now completed the game I’m a little disappointed in how basic the puzzles are and it’s a little shallow in this regard compared to something like Majora’s Mask. Perhaps giving you alternative solutions to the puzzles would have improved he gameplay as a lot of the rooms in the mansion (in which the game takes place) feel underused, as do the ‘powers’ you get from the saved guest’s masks.
What makes the game memorable is its presentation and story, which you unravel like the puzzles. It …
Majora’s Mask meets Agatha Christie with a dash of HP Lovecraft in this beautifully presented murder mystery game. In The Sexy Brutale you use observational skills in order to solve puzzles and save the party guests at a masked ball, so it's probably more acurate to call this a murder prevention game.
The detailed, animation-like visuals and charming character designs fit nicely with the upbeat, toe-tapping music, but this can swiftly and smartly turn to macabre and melancholy. The Sexy Brutale has bags of atmosphere and an interesting take on puzzle solving.
It’s a nice change from the point and click style of puzzle solving which involves rubbing things on things to progress. Having now completed the game I’m a little disappointed in how basic the puzzles are and it’s a little shallow in this regard compared to something like Majora’s Mask. Perhaps giving you alternative solutions to the puzzles would have improved he gameplay as a lot of the rooms in the mansion (in which the game takes place) feel underused, as do the ‘powers’ you get from the saved guest’s masks.
What makes the game memorable is its presentation and story, which you unravel like the puzzles. It was a little predictable towards the end and the characters lacked depth but the presentation made it feel more involving and emotional.
I suffered from an annoying technical issue whilst playing; on opening doors I would often experience slow down or freezing for several seconds which wasn’t game breaking but needs to be fixed.
Still definitely worth checking out for people that like puzzle games with a twist or atmospheric games with nice art styles.
When starting The Sexy Brutale, I'll admit I was delighted by the visuals, but a bit confused by the game mechanics. I played the game in two chunks, the first on PC with keyboard and mouse, and the second on Steam Deck. Once I was on Steam Deck everything just sort of clicked. I'm not sure if it was the controller layout or something else, but I don't know if I would have finished it on my PC. So, consider it personally Steam Deck Verified.
By the end, I was fully on board with the world, puzzles, and story. While the ultimate wrap up of the story wasn't the most fulfilling to me, the lead up was emotionally charged in a way I was not expecting from these characters.
I really enjoyed the game. It has a very fun art style. I found most of the puzzles to be well balanced and fun. Not too difficult to be frustrating, but not super easy either. It was fun walking around and discovering everything, and figuring out what was going on in this house.
Aside from only seeing the trailer, I went in blindly out of appreciation for games that apply the time-loop concept fundamentally. Due to its fair share of its own gameplay mechanics, I felt it took quite a while for the game to get its momentum going. But when I got to the 'main stage' of the game's premise (a mansion), there's more freedom to discover and see what's mostly going on in the game's 12-hour frame. The Sexy Brutale sets the player in a groundhog day playfield, tasked to stop murders of the guests through observation and exploration. The game gives hints but doesn't give away too much, in order for me to figure out solutions by myself.
Slow start and janky movement issues aside, it was a decent game for its style, music and time-loop concept, with a grim twist to the story near the end.
6/10 Jeu pas fou, pas très dur, est arrivé dans ma phase d'addiction aux boucles temporelles.
Amazing take on time-travel mechanics and very visually appealing game.
https://stielante.wordpress.com/2018/03/26/the-sexy-brutale-time-travel-and-drama-done-right/
Deserved review on my blog with better formatting and visuals
I really didn't have a great time with this game. The art style is very interesting and distinct, and I loved RiME from the same studio, but I just found a lot of this to be another case of a great concept executed in a bulky and monotonous way. It wasn't exactly what I expected, especially with how clunky the mechanics of running around the mansion are. And for how often you're running from room to room, it doesn't feel great and it gets old very quickly. I appreciated how you gain a new power after every murder, that did a lot to try and switch up the gameplay a little bit, but overall I found myself wanting it to end way before it even got close to doing so.
The music was really good, though. What I was expecting from this game was atmosphere, and it definitely delivers that on some level. I genuinely enjoyed exploring new parts of the mansion as they were revealed through hidden passageways and trap doors. I also appreciated how weird it got. The narrative really goes to a very strange but interesting place, even if by the time it came I was more …
I really didn't have a great time with this game. The art style is very interesting and distinct, and I loved RiME from the same studio, but I just found a lot of this to be another case of a great concept executed in a bulky and monotonous way. It wasn't exactly what I expected, especially with how clunky the mechanics of running around the mansion are. And for how often you're running from room to room, it doesn't feel great and it gets old very quickly. I appreciated how you gain a new power after every murder, that did a lot to try and switch up the gameplay a little bit, but overall I found myself wanting it to end way before it even got close to doing so.
The music was really good, though. What I was expecting from this game was atmosphere, and it definitely delivers that on some level. I genuinely enjoyed exploring new parts of the mansion as they were revealed through hidden passageways and trap doors. I also appreciated how weird it got. The narrative really goes to a very strange but interesting place, even if by the time it came I was more than ready to be done with the game.
So overall disappointing, but maybe I was expecting something different.
Why does this game feel so bad to actually move around through the rooms and through time? I can't really pinpoint why it feels bad, even, I just know that I don't really care for the actual feeling of playing it. On paper the game seems interesting but after saving a few people I just find it a little too janky and not satisfying enough to go through the motions to finish it.
Sweet deal: Undercover Bundle
$2.99US for:
Pretty decent deal and the price is probably worth The Sexy Brutale alone, never mind the rest.
Really enjoying the game so far. Presentation, gameplay, story... is all perfectly put together.
The only one sticking thorn is that the game loads each room separately when you try to enter it instead of loading all of them at the beginning. The problem is that it means a considerable delay between pressing the A button to open a door and my character actually doing it.