Review TheTheory 5/5 · Oct 8, 2024
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I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.
In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got …
I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.
In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got so much flair and stylistic detail and atmosphere that the table top elements don't feel like a hindrance to the immersion. Meanwhile the deck building hits that perfect note where it strikes a great balance between random luck (ie, the cards and powerups you have the ability to acquire in any given run) and satisfying cohesion (ie, when you--whether intentionally or accidentally--find cards and powerups that work really well together).
Those two things are important because every run through the loop (whether or not you succeed) feels different and compelling, giving it that lovely "just one more try" compulsion.
As a deck builder, you do start each cycle with the same(ish) starting hand, but there are little ways (that I won't spoil) where past runs can help your current one. So even when an untimely death seems to set you back to square one, it's not uncommon for the failures of the past to aid you in some really powerful ways. Helps to prove a sense of continual advancement.
I'd go so far as to say that if you're at all interested in deck building, Inscryption is a must-play title.
