Status Darknesshazard Sep 17, 2025
I loved the spooky vibes and the way the game way played but, Once
I loved the spooky vibes and the way the game way played but, Once
Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
4.29 from 1185 ratings · #143 top rated on Grouvee
3523 members have it in their collection · 151 playing now · 1145 backlogged · 473 wish listed
How long? Main story 16h · with extras 18h · 100% 78h (from 82 logged playthroughs)
Status Darknesshazard Sep 17, 2025
I loved the spooky vibes and the way the game way played but, Once
I loved the spooky vibes and the way the game way played but, Once
Status HolyField May 4, 2025
Fun time. I'm starting to find that I really enjoy games that take hard core genres and scale them back to fit the mold of typical, challenging but not exaggerated single player experiences. Tunic does this with its Soulslike elements (sort of a toned down Hyper Light Drifter) and Inscryption does this with its Rogue-Like, Deckbuilding elements.
I'm interesting in …
Fun time. I'm starting to find that I really enjoy games that take hard core genres and scale them back to fit the mold of typical, challenging but not exaggerated single player experiences. Tunic does this with its Soulslike elements (sort of a toned down Hyper Light Drifter) and Inscryption does this with its Rogue-Like, Deckbuilding elements.
I'm interesting in other games that do this with the other hardcore genres, not just 'easy' version of the genre, but things that are formulated to be more typically challenging, typically complete-able, and typically linear experiences. It's a really vague set of markers, but I imagine there's a way you could do this with, say, a single player focused Fighting game or Frustration game that's actually mean to be fun. If you have suggestions for games that package up these types of experiences for otherwise 'out there' genres, let me know.
Status BurningKirby Apr 7, 2025
I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression …
I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression and player agency that I feel are maybe too wordy for the review I intend to write eventually. So this'll be where I put them instead! I'll tag what I deem to be major spoilers but honestly the game is best approached blind I think so if you have yet to play at all or have only played the opening hours, be mindful of that and maybe skip this post entirely until you have.
Inscryption pretty quickly establishes itself as a roguelite deckbuilder and begins introducing various mechanics of the card game at its core. I've never been super into card battling video games, but this one is pretty fun and deserves some praise for it. This is still a roguelite, so it's expected you're going to lose and have to restart. They're often made to be hard so that you make use of the gameplay loop to improve and potentially gain access to new skills.
Stuff gets spoilery below here.
The thing is, Inscryption isn't all that difficult. It's very easy to get a broken deck with some thought and a little luck. Because of this, on my second run through the game I was doing really well. I made it much farther than I expected to until I ran into what the community seems to call the "Too fast, Too soon" event. What this event is is
Of course all I said above doesn't mean I think this is a terrible game for it or anything. I just found it frustrating in the moment and disappointing in retrospect. I was interested if anyone had some other thoughts or wanted to discuss how the game handles the situation I ran into. Is it bad design? Great design? What would you do differently?
Status cwknight Jan 14, 2025
I like a lot about this game but I absolutely, positively hate the actual card game part. I just do not find the actual card game fun even a little bit, even when
If this thing had gameplay like Slay the Spire I'd stick …
I like a lot about this game but I absolutely, positively hate the actual card game part. I just do not find the actual card game fun even a little bit, even when
If this thing had gameplay like Slay the Spire I'd stick around and finish it, but I can't keep playing this specific card game.
Status KyushuTrail Dec 1, 2024
Finally got the last trophy and the platinum for one of my favourite games, Inscryption. I actually finished the game last year but gave up going for the platinum because of one difficult trophy. I reinstalled the game a few days ago, looked up some tips online, and got it! I’m so happy!
Status maeday Dec 25, 2023
Also picked this up finally after wanting to try it for years, as a fan of the developers previous title, and boy howdy this guy might be my favorite indie developer. He's got such a unique sense of style and concept. I love this. This is also my gf's favorite game and I can absolutely understand why.
Status riversol Aug 17, 2023
If you like deck building games, this is for you. I like them well enough, but after a few sittings this wore thin on me. Interesting graphics and narration, alas the reset mechanism crashed my interest in short order. I might return to the game, but if I'm gonna play a deck builder, I prefer a live game with a …
Read moreIf you like deck building games, this is for you. I like them well enough, but after a few sittings this wore thin on me. Interesting graphics and narration, alas the reset mechanism crashed my interest in short order. I might return to the game, but if I'm gonna play a deck builder, I prefer a live game with a real person opponent.
Read lessStatus rafa241998 Jul 17, 2023
Cómo mucha gente ha comentado el juego decae después de la fase de la cabaña, vuelve a subir un poco en la fabrica, ya que se retoma el mismo sistema y se introducen mecánicas cómo crear cartas a tu gusto, pero en conjunto se siente como un conjunto de juegos distintos y sin demasiada cohesión.