Inscryption box art

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Inscryption

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Inscryption

Oct 19, 2021

Main game

4.29 average rating based on 1182 ratings

5
575
4
427
3
139
2
30
1
11
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Release Dates
Oct 19, 2021 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Aug 30, 2022 (Worldwide)
PlayStation 4, PlayStation 5
Dec 01, 2022 (Worldwide)
Nintendo Switch
Apr 10, 2023 (Worldwide)
Xbox One, Xbox Series X|S
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User Stats
3510
In Collection
474
Wish Listed
152
Playing
1141
Backlogged
How Long Is Inscryption?
Main story: 15.7 hours
Main + extras: 17.8 hours
100% completion: 78.0 hours
Total completions: 82
Related Content
peter
peter gave Jan 14, 2022
peter gave Jan 14, 2022
peter's review of Inscryption
This review is for the PC (Microsoft Windows) version

I haven't written a review in forever. This is also one of the first games I've finished on my own in such a long time that I wanted to share my quick thoughts. This game is worth finishing to see the story. It goes some wild places, and I really enjoyed that aspect of it.

I had read some reviews of this game beforehand that talk about this game blending genres, and how different the gameplay gets. I actually felt like that expectation detracted from my enjoyment of the game a little bit. This is a deck building, card ass card game, and it doesn't deviate from that genre at all really. It changes things up a little bit as you go, but ultimately, it's a card game. If you don't like deck builders, I don't think this is going to change your mind.

There are tons of secrets and cool little easter eggs you can get if you're super into that kind of thing. Apparently there was some kind of wild ARG to get the "true" ending. I don't have time for any of that, but I love reading about it all. I did accidentally stumble across a legit …

Read More

I haven't written a review in forever. This is also one of the first games I've finished on my own in such a long time that I wanted to share my quick thoughts. This game is worth finishing to see the story. It goes some wild places, and I really enjoyed that aspect of it.

I had read some reviews of this game beforehand that talk about this game blending genres, and how different the gameplay gets. I actually felt like that expectation detracted from my enjoyment of the game a little bit. This is a deck building, card ass card game, and it doesn't deviate from that genre at all really. It changes things up a little bit as you go, but ultimately, it's a card game. If you don't like deck builders, I don't think this is going to change your mind.

There are tons of secrets and cool little easter eggs you can get if you're super into that kind of thing. Apparently there was some kind of wild ARG to get the "true" ending. I don't have time for any of that, but I love reading about it all. I did accidentally stumble across a legit use for the Ringworm card in Act I, and it was just a cool little thing that made me realize that this game probably goes super deep with some of the one off events you can make happen.

It dragged a little for me in the end, but I enjoyed my playthrough quite a bit. I think the card game is decent, and it was totally worth it for the story.

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thevioletcow
thevioletcow gave Jan 10, 2022
thevioletcow gave Jan 10, 2022
4 out of 5 if You Stop Partway Through
This review is for the PC (Microsoft Windows) version

This game has a solid first five hours. It might even be a five out of five if you stop as soon as the first 4th wall thing happens. Maybe the plot just isn't for me, but I found it totally vapid and lacking in substance. If you like ARGs, maybe try this game, but the latter 2/3rds totally weighed down my experience.

Lolvide
Lolvide gave Dec 3, 2021
Lolvide gave Dec 3, 2021
New addition to my all-time top 10
This review is for the PC (Microsoft Windows) version

I just finished this and i'm ranking it as 4th in my top 10 favorite games of all time, it's outstanding. Not only is the gameplay addictive, but the graphics stylings are awesome, the story is very interesting, new enjoyable mechanics are added every 5 minutes and the variety of content packed within this title is sincerely amazing. I won't go into detail as in to not spoil anything, but i'll say this: The game consists of 3 parts (and a half, sorta) and i was so entertained playing the first part that i spent 12 hours in it, which apparently is double the average, and after i completed it i thought the game was over but oh boy was i wrong.

Given it's complexity (do not read as difficulty) i can't reccomend it for everyone, after all it's quite different from your regular popular videogame, but to anyone who likes to play games that are different, and to anyone who is feeling adventurous, i can't urge you enough to go buy a copy and give it a try.

Also: steam reviews score 96% positive over a 31.000 total opinions

Twista
Twista gave Aug 5, 2024
Twista gave Aug 5, 2024
Back on the board
This review is for the PC (Microsoft Windows) version

This review will have spoilers, but the most prominent will be hidden.

Very, very interesting game. A roguelite deckbuilder, with DnD elements and a terrific horror atmosphere. If you enjoy any of these elements, you will spend hours trying to get better and progressing.

There are very interesting characters and puzzles to keep things fresh, rewarding the curious and attentive player. Every progress is exhilarating and reaching the final goal is a great moment.

To discuss why the game does not get the 5 * rating, I will need to get into spoilers (but if you are familiar with Daniel Mullins Games, you might have a hint about it).

The ending of act 1 and then everything that happens as you move to act 2 is an amazing twist, that keeps you on the edge of the seat and really comes out of nowhere. However, the quality of act 2 and act 3 is not to the same level of act 1. And, although the ARG elements seem to be very interesting and led to a nice community effort, just researching them afterwards and feeling like there is something to be explained/explored in the main game left a bit of …

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This review will have spoilers, but the most prominent will be hidden.

Very, very interesting game. A roguelite deckbuilder, with DnD elements and a terrific horror atmosphere. If you enjoy any of these elements, you will spend hours trying to get better and progressing.

There are very interesting characters and puzzles to keep things fresh, rewarding the curious and attentive player. Every progress is exhilarating and reaching the final goal is a great moment.

To discuss why the game does not get the 5 * rating, I will need to get into spoilers (but if you are familiar with Daniel Mullins Games, you might have a hint about it).

The ending of act 1 and then everything that happens as you move to act 2 is an amazing twist, that keeps you on the edge of the seat and really comes out of nowhere. However, the quality of act 2 and act 3 is not to the same level of act 1. And, although the ARG elements seem to be very interesting and led to a nice community effort, just researching them afterwards and feeling like there is something to be explained/explored in the main game left a bit of a sour taste after the really nice written and emotional ending to the game

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sempresempressa
sempresempressa gave Jan 19, 2022
sempresempressa gave Jan 19, 2022
Masterpiece
This review is for the PC (Microsoft Windows) version

Most of roguelikes make you give up after trying to much. But this game have a genius way to make you stay in the game, giving you another preocupations aside the card game that it propouses to be. The tone and setting is perfectly balanced and it makes you tremble when you came up to a boss, fear when the masked thing talks with you. Boss battles have interest mechanics, that make the boss look ultra strong, but it takes just a little time to get what you have to do to take then down. Beside of that the ending of this game is just, perfect.

Juansero29
Juansero29 gave Sep 26, 2023
Juansero29 gave Sep 26, 2023
Along with Slay The Spire, this is one of my favorite card games! Also, it's halloween-ish themed!
This review is for the Nintendo Switch version

Had a blast during this one! Great Switch adaptation for the game, the whole atmosphere is gloomy and great, it's innovative. I'll definitely retry the story mode again sometime! Overall a great card's game with grade balance, great gameplay ideas, great storyline and overall 10/10 fun!

Game #4 for my 2023 Halloween Challenge, but the first for which I feel like writing a review since it was just awesome!

Jevnation
Jevnation gave Jan 13, 2022
Jevnation gave Jan 13, 2022
Third time's the charm!
This review is for the PC (Microsoft Windows) version

Daniel Mullins has little to nothing to prove that he is a brilliant game developer and designer, where the key strengths in his games are the meta factor and an unpredictability that engages players with questions to find answers for. I got sold with Pony Island, got further impressed with The Hex and allowed myself to pre-order Inscryption.

Without giving away spoilers, I can safely say that your character finds himself in a dark shack facing a strange man, who plays a card game with you that might decide your life and death. Inscryption's gameplay core lies in DnD-style RPG adventure, reminiscent of the video game Hand of Fate, with the card dueling as a medium for battle. There are times you'll be getting off the table to run quick errands or check your environment for something that will help you reach your goal. But as you progress along, you'll notice bit by bit that nothing is what it seems... (duh)

Even though the premise changes as the game progresses, the adventure/card gameplay core remains and evolves, which I think helps keep Inscryption fresh through-and-through. My least favourite experience would be in the middle part of the game which, while …

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Daniel Mullins has little to nothing to prove that he is a brilliant game developer and designer, where the key strengths in his games are the meta factor and an unpredictability that engages players with questions to find answers for. I got sold with Pony Island, got further impressed with The Hex and allowed myself to pre-order Inscryption.

Without giving away spoilers, I can safely say that your character finds himself in a dark shack facing a strange man, who plays a card game with you that might decide your life and death. Inscryption's gameplay core lies in DnD-style RPG adventure, reminiscent of the video game Hand of Fate, with the card dueling as a medium for battle. There are times you'll be getting off the table to run quick errands or check your environment for something that will help you reach your goal. But as you progress along, you'll notice bit by bit that nothing is what it seems... (duh)

Even though the premise changes as the game progresses, the adventure/card gameplay core remains and evolves, which I think helps keep Inscryption fresh through-and-through. My least favourite experience would be in the middle part of the game which, while not as punishing as the initial part, the wide range of cards makes it less appealing to me to sort out which makes the best deck for me to progress. But after finding my preferences, it is smooth sailing onward to the end, even with some trials-and-errors involved.

If you are interested in checking Inscryption out, why are you still reading? Go play it or check Mullins' other games I've mentioned in before-hand, if you like out-of-the-box games done right!

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GlenHan
GlenHan gave Dec 20, 2021
GlenHan gave Dec 20, 2021
Best experience of 2021
This review is for the PC (Microsoft Windows) version

This was the best experience I had in 2021. Saying anymore would spoil it, and you want to play this game spoiler-free.

Kronicle
Kronicle gave Oct 29, 2021
Kronicle gave Oct 29, 2021
What a awesome day to have ears

Game's awesome, lower your volume. Where the FUCK are my big files?!

aokay
aokay gave Oct 19, 2021
aokay gave Oct 19, 2021
you smell like you carded (carded)
This review is for the PC (Microsoft Windows) version

the style of this game FUCKS seriously the art and sound design and everything straight up CUM HOT LOADS. the gameplay itself is also pretty fun and offers a lot of different mechanics and strategies to try out. that being said, VERY different from traditional roguelikes - i dont wanna spoil too much but just don't go into this game expecting it to be something you can squeeze ten trillion hours out of. super fun though and the story is really cool (i was even tearing up at one point). cant recommend this one enoughenter image description here

nomoiman
nomoiman gave Aug 15, 2024
nomoiman gave Aug 15, 2024
You won't find another game quite like this
This review is for the PC (Microsoft Windows) version

One of the best indie games I've played, such a unique game too that kept me engaged throughout the whole playthrough and left me wanting more

Hope we get a sequel

murrayit
murrayit gave Mar 8, 2024
murrayit gave Mar 8, 2024
Simply a masterpiece!
This review is for the PlayStation 5 version

Words can't describe the mysterious and attractive atmosphere of this game! It's mesmerizing and I couldn't stop playing the game... Everything is at its best and all 3 acts are great, also I prefer the first one.

noplotr
noplotr gave May 7, 2023
noplotr gave May 7, 2023
Fun Little Card Game, It's a Shame There's Not More To It
This review is for the PlayStation 5 version

I mean, to be honest, the game that the game is pretending to be (though the menu gives it away, and I'm really starting to love diegetic menus, we should have more of those) is actually a fairly compelling game on its own. Trapped in a creepy cabin and battling for your life against an unseen figure, you become so hardened to the thought of death that you're even willing to sacrifice your own body parts in pursuit of victory? Sounds like a story to me. A bit anticlimactic when I deathtouched The Moon first go, but still. With all the little aesthetic flourishes like the map and the masks, the mix of familiar and novel play mechanics (love the scale-based damage system), the slow addition of new possibilities of tools and locations on each run, and just how incredibly well-built and satisfying it all is. Great game.

And then, of course, there's the two more games after that. And what ends up being quite a compelling story. And again, it is impressively well-constructed, from the pieces in the first act that aren't paid off until the 2nd or 3rd acts (the diegetic menu, The Failure, Kaycee's death card) …

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I mean, to be honest, the game that the game is pretending to be (though the menu gives it away, and I'm really starting to love diegetic menus, we should have more of those) is actually a fairly compelling game on its own. Trapped in a creepy cabin and battling for your life against an unseen figure, you become so hardened to the thought of death that you're even willing to sacrifice your own body parts in pursuit of victory? Sounds like a story to me. A bit anticlimactic when I deathtouched The Moon first go, but still. With all the little aesthetic flourishes like the map and the masks, the mix of familiar and novel play mechanics (love the scale-based damage system), the slow addition of new possibilities of tools and locations on each run, and just how incredibly well-built and satisfying it all is. Great game.

And then, of course, there's the two more games after that. And what ends up being quite a compelling story. And again, it is impressively well-constructed, from the pieces in the first act that aren't paid off until the 2nd or 3rd acts (the diegetic menu, The Failure, Kaycee's death card) to the fact that each act has its own fully-fleshed out take on the mechanics and they all work, to the fact that despite the first act being essentially just a setup for the rest of the game it's still fun enough that now I'm playing "Kaycee's Mod" instead of Slay the Spire(I've discovered the wonders of Remote Play so I'm just playing it on my phone while I watch Frasier—Truly, et in Arcadia ego.)

And while at first I wasn't sure about the live-action bits, I ended up liking them, and almost entirely because of Kevin Saxby's performance, which manages to maintain the sort of B-horror vibe I think they were going for while still staying grounded enough that you don't have to laugh at it if you're not jaded and irony-poisoned.

That being said, I did feel a little disappointed by the ending, but only a little, and I think probably it was the right choice. Still kind of hoping there's more story to uncover in Kaycee's mod though.

Anyway, neat little card game with nothing at all remarkable about it.

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kensho
kensho gave Dec 26, 2021
kensho gave Dec 26, 2021
Daniel Mullins' third and best game.
This review is for the PC (Microsoft Windows) version

A perfect balance of interesting mechanics that twist and turn frequently to keep things interesting, well executed creepypasta and meta puzzles, and an aesthetic worthy of Petscop.

The only problem I have with this game is that I'm jealous I didn't make it... I love games that take place in a small space full of mysteries, and this goes there and many other places.

With all it has going for it you'd think it didn't need to go that hard on making an actual good roguelike deckbuilder... but it did.

If you like: Creepypastas, Pokemon Trading card game for the gameboy color, Slay the Spire or games that do interesting things with what they have... Just buy it, don't look up anything else.

TheTheory
TheTheory gave Oct 8, 2024
TheTheory gave Oct 8, 2024
...
This review is for the PC (Microsoft Windows) version

I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.

In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got so much flair and stylistic detail and atmosphere that the table top elements don't feel like a hindrance to the immersion. Meanwhile the deck building hits that perfect note where it strikes a great balance between random luck (ie, the cards and powerups you have the ability to acquire in any given run) and satisfying cohesion (ie, when you--whether intentionally or accidentally--find cards and powerups that work really well together).

Those two things are important because every run through the loop (whether or not you succeed) feels different and compelling, giving it that lovely "just one more try" compulsion.

As a deck builder, you do start each cycle with the same(ish) starting hand, but there are little ways (that I won't spoil) where past runs can help your current one. So even when an untimely death seems to set you …

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I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.

In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got so much flair and stylistic detail and atmosphere that the table top elements don't feel like a hindrance to the immersion. Meanwhile the deck building hits that perfect note where it strikes a great balance between random luck (ie, the cards and powerups you have the ability to acquire in any given run) and satisfying cohesion (ie, when you--whether intentionally or accidentally--find cards and powerups that work really well together).

Those two things are important because every run through the loop (whether or not you succeed) feels different and compelling, giving it that lovely "just one more try" compulsion.

As a deck builder, you do start each cycle with the same(ish) starting hand, but there are little ways (that I won't spoil) where past runs can help your current one. So even when an untimely death seems to set you back to square one, it's not uncommon for the failures of the past to aid you in some really powerful ways. Helps to prove a sense of continual advancement.

I'd go so far as to say that if you're at all interested in deck building, Inscryption is a must-play title.

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Darknesshazard
Darknesshazard updated their status Sep 17, 2025
Darknesshazard updated their status Sep 17, 2025

I loved the spooky vibes and the way the game way played but, Once you finish in the cabin it lost all of it's charm for me. Personally really disliked the ARG side of things. IDK what it was about it, because I usually enjoy stuff like that, but it just wasn't for me. My very first run was unstoppable, but apparently there is a scripted death, and I just don't like how it treated it. Made me hesitant to keep playing because what if I spend time making a good hand only for it to be unable to progress because a story beat needs to happen. Loved the vibes, sound design, and card gameplay, but the other things make me a lil bitter about playing it. I realized at one point that I was just playing to get it over with, not to enjoy it, so I stopped playing.

HolyField
HolyField updated their status May 4, 2025
HolyField updated their status May 4, 2025

Fun time. I'm starting to find that I really enjoy games that take hard core genres and scale them back to fit the mold of typical, challenging but not exaggerated single player experiences. Tunic does this with its Soulslike elements (sort of a toned down Hyper Light Drifter) and Inscryption does this with its Rogue-Like, Deckbuilding elements.

I'm interesting in other games that do this with the other hardcore genres, not just 'easy' version of the genre, but things that are formulated to be more typically challenging, typically complete-able, and typically linear experiences. It's a really vague set of markers, but I imagine there's a way you could do this with, say, a single player focused Fighting game or Frustration game that's actually mean to be fun. If you have suggestions for games that package up these types of experiences for otherwise 'out there' genres, let me know.

BurningKirby
BurningKirby updated their status Apr 7, 2025
BurningKirby updated their status Apr 7, 2025

I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression and player agency that I feel are maybe too wordy for the review I intend to write eventually. So this'll be where I put them instead! I'll tag what I deem to be major spoilers but honestly the game is best approached blind I think so if you have yet to play at all or have only played the opening hours, be mindful of that and maybe skip this post entirely until you have.

Inscryption pretty quickly establishes itself as a roguelite deckbuilder and begins introducing various mechanics of the card game at its core. I've never been super into card battling video games, but this one is pretty fun and deserves some praise for it. This is still a roguelite, so it's expected you're going to lose and have to restart. They're often made to be hard so that …

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I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression and player agency that I feel are maybe too wordy for the review I intend to write eventually. So this'll be where I put them instead! I'll tag what I deem to be major spoilers but honestly the game is best approached blind I think so if you have yet to play at all or have only played the opening hours, be mindful of that and maybe skip this post entirely until you have.

Inscryption pretty quickly establishes itself as a roguelite deckbuilder and begins introducing various mechanics of the card game at its core. I've never been super into card battling video games, but this one is pretty fun and deserves some praise for it. This is still a roguelite, so it's expected you're going to lose and have to restart. They're often made to be hard so that you make use of the gameplay loop to improve and potentially gain access to new skills.

Stuff gets spoilery below here.

The thing is, Inscryption isn't all that difficult. It's very easy to get a broken deck with some thought and a little luck. Because of this, on my second run through the game I was doing really well. I made it much farther than I expected to until I ran into what the community seems to call the "Too fast, Too soon" event. What this event is is a (mostly) scripted loss that occurs when you reach either the Angler or Trapper/Trader bosses on your second or third run of the game, respectively. The game master (Leshy) will spawn an army of bears on his side of the board that will almost definitely demolish you in a turn or two, essentially forcing a loss. The consensus is that this occurs so that the game can ensure you learn about additional mechanics on your next loop. It is technically possible to beat the bears with a proper setup, but if so why does the game even bother throwing them at you?

This is probably one of the most clunky ways I've ever seen a game try to force a tutorial and it totally took me out of the experience. I had a fantastic run that was totally snuffed out because the game went "Uh uh uh, you're doing too well, that's not allowed. The training wheels have to stay on for a while longer." It felt like a total violation of my agency as the player and soured my mood on the game for a while.

I've seen some defend this as great game design and also claim that it's immersive because it shows Leshy doesn't play fair. To the former I'd say that if you're designing a tutorial don't pretend the player is free to play as they like when you're going to ruin it should they do it too well. The latter I honestly struggle to wrap my head around. Yes, the Stoat does say Leshy cheats but the Stoat says a lot of stuff that's flat out wrong anyway and as far as I can tell Leshy plays very fair outside of this one instance. It doesn't even make sense for Leshy to punish the player for getting far into the game anyway. He's trying to run a fun game in his own way, why would he end it prematurely when the player is dutifully playing by the rules he himself set? He, being a good "game master," would know that that makes no sense.

Fast forward a couple runs and I'd opened up all the drawers in the cabin. I had freed the wooden wolf from the cage in the corner and got the knife, which was what Stoat and Stinkbug instructed me to do as far as I could tell at that point. I had a really good deck set up and it cleared me all the way through the final boss. Because I was doing so well I didn't think to use the knife I'd acquired. I assumed it'd come into play eventually by itself or its use would be made obvious. Silly me. No, the game expects you to use it when you're backed into a corner, in turn revealing it was the key to discover another secret in the cabin and progress the story after the "final boss." So when I beat him that run I was confused to be dumped back at the beginning until I googled it and discovered the issue.

Again it felt like I was punished for doing too well, this time because I didn't need the knife at all for my run. Admittedly, in this case I should have just used the knife out of curiosity when I got it, but I just didn't see a reason to when I was doing fine as is. The other items are designed to give you an edge when you need it. This one is too, even.

It's difficult to feel motivated to play a game that assumes I'll play worse than I do and slows my story progression as a result. Thankfully there've been no more odd issues like this since then, but the game as a whole feels like it has gotten even easier as I've gone along, with some bosses in Act 2 posing virtually no threat at all to the deck I threw together haphazardly. I'm here for the story, but the gameplay still needs some bite to it or else there's no point interacting with the cards' creative mechanics. I'm hoping the final leg of the game puts up more of a fight.

This probably came off as ranty, but "Too fast, Too soon" feels like a major design flaw. It's like a much worse version of those boss fights you're expected to lose because here the game pretends you're free to play and be rewarded for playing well when really it's waiting for you to slip up so it can give you more tools to succeed. Good examples of how to handle this imo are DMC V and Sekiro: Shadows Die Twice. Both expect you to lose an early boss fight due to how inexperienced you probably are but if you happen to win, the games go out of their way to acknowledge it with a unique scene. DMC V even tosses you an achievement for it.

Of course all I said above doesn't mean I think this is a terrible game for it or anything. I just found it frustrating in the moment and disappointing in retrospect. I was interested if anyone had some other thoughts or wanted to discuss how the game handles the situation I ran into. Is it bad design? Great design? What would you do differently?

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cwknight
cwknight updated their status Jan 14, 2025
cwknight updated their status Jan 14, 2025

I like a lot about this game but I absolutely, positively hate the actual card game part. I just do not find the actual card game fun even a little bit, even when it evolves and there are other "colors" (to borrow the Magic term) with different mechanics.

If this thing had gameplay like Slay the Spire I'd stick around and finish it, but I can't keep playing this specific card game.

KyushuTrail
KyushuTrail updated their status Dec 1, 2024
KyushuTrail updated their status Dec 1, 2024

Finally got the last trophy and the platinum for one of my favourite games, Inscryption. I actually finished the game last year but gave up going for the platinum because of one difficult trophy. I reinstalled the game a few days ago, looked up some tips online, and got it! I’m so happy!

georgeypoorgey
georgeypoorgey updated their status Oct 21, 2024
georgeypoorgey updated their status Oct 21, 2024

How much respect should I give to Geck?

Sore
Sore updated their status Apr 22, 2024
Sore updated their status Apr 22, 2024

9.25

enokizu
enokizu updated their status Apr 18, 2024
enokizu updated their status Apr 18, 2024

Only one hour in and it's already a hit for me. Love me some creepy games

maeday
maeday updated their status Dec 25, 2023
maeday updated their status Dec 25, 2023

Also picked this up finally after wanting to try it for years, as a fan of the developers previous title, and boy howdy this guy might be my favorite indie developer. He's got such a unique sense of style and concept. I love this. This is also my gf's favorite game and I can absolutely understand why.

riversol
riversol updated their status Aug 17, 2023
riversol updated their status Aug 17, 2023

If you like deck building games, this is for you. I like them well enough, but after a few sittings this wore thin on me. Interesting graphics and narration, alas the reset mechanism crashed my interest in short order. I might return to the game, but if I'm gonna play a deck builder, I prefer a live game with a real person opponent.

rafa241998
rafa241998 updated their status Jul 17, 2023
rafa241998 updated their status Jul 17, 2023

Cómo mucha gente ha comentado el juego decae después de la fase de la cabaña, vuelve a subir un poco en la fabrica, ya que se retoma el mismo sistema y se introducen mecánicas cómo crear cartas a tu gusto, pero en conjunto se siente como un conjunto de juegos distintos y sin demasiada cohesión.

Etrail
Etrail updated their status May 20, 2023
Etrail updated their status May 20, 2023

This appears to be a video game, but I'm not entirely sure...

SRT5J
SRT5J updated their status May 7, 2023
SRT5J updated their status May 7, 2023

I'm not sure what to make of this yet, but I'm enjoying it a lot so far. It's very easy to jump right in.

Bluespade
Bluespade updated their status May 2, 2023
Bluespade updated their status May 2, 2023

This game is fucking insane :) (I beat the 4th boss. This all all completely unknown territory for me now)

Bluespade
Bluespade updated their status Apr 30, 2023
Bluespade updated their status Apr 30, 2023

Very strong first impression. I think it would be very cool in VR.