Main game
4.29 average rating based on 1182 ratings
I haven't written a review in forever. This is also one of the first games I've finished on my own in such a long time that I wanted to share my quick thoughts. This game is worth finishing to see the story. It goes some wild places, and I really enjoyed that aspect of it.
I had read some reviews of this game beforehand that talk about this game blending genres, and how different the gameplay gets. I actually felt like that expectation detracted from my enjoyment of the game a little bit. This is a deck building, card ass card game, and it doesn't deviate from that genre at all really. It changes things up a little bit as you go, but ultimately, it's a card game. If you don't like deck builders, I don't think this is going to change your mind.
There are tons of secrets and cool little easter eggs you can get if you're super into that kind of thing. Apparently there was some kind of wild ARG to get the "true" ending. I don't have time for any of that, but I love reading about it all. I did accidentally stumble across a legit …
I haven't written a review in forever. This is also one of the first games I've finished on my own in such a long time that I wanted to share my quick thoughts. This game is worth finishing to see the story. It goes some wild places, and I really enjoyed that aspect of it.
I had read some reviews of this game beforehand that talk about this game blending genres, and how different the gameplay gets. I actually felt like that expectation detracted from my enjoyment of the game a little bit. This is a deck building, card ass card game, and it doesn't deviate from that genre at all really. It changes things up a little bit as you go, but ultimately, it's a card game. If you don't like deck builders, I don't think this is going to change your mind.
There are tons of secrets and cool little easter eggs you can get if you're super into that kind of thing. Apparently there was some kind of wild ARG to get the "true" ending. I don't have time for any of that, but I love reading about it all. I did accidentally stumble across a legit use for the Ringworm card in Act I, and it was just a cool little thing that made me realize that this game probably goes super deep with some of the one off events you can make happen.
It dragged a little for me in the end, but I enjoyed my playthrough quite a bit. I think the card game is decent, and it was totally worth it for the story.
This game has a solid first five hours. It might even be a five out of five if you stop as soon as the first 4th wall thing happens. Maybe the plot just isn't for me, but I found it totally vapid and lacking in substance. If you like ARGs, maybe try this game, but the latter 2/3rds totally weighed down my experience.
I just finished this and i'm ranking it as 4th in my top 10 favorite games of all time, it's outstanding. Not only is the gameplay addictive, but the graphics stylings are awesome, the story is very interesting, new enjoyable mechanics are added every 5 minutes and the variety of content packed within this title is sincerely amazing. I won't go into detail as in to not spoil anything, but i'll say this: The game consists of 3 parts (and a half, sorta) and i was so entertained playing the first part that i spent 12 hours in it, which apparently is double the average, and after i completed it i thought the game was over but oh boy was i wrong.
Given it's complexity (do not read as difficulty) i can't reccomend it for everyone, after all it's quite different from your regular popular videogame, but to anyone who likes to play games that are different, and to anyone who is feeling adventurous, i can't urge you enough to go buy a copy and give it a try.
Also: steam reviews score 96% positive over a 31.000 total opinions
This review will have spoilers, but the most prominent will be hidden.
Very, very interesting game. A roguelite deckbuilder, with DnD elements and a terrific horror atmosphere. If you enjoy any of these elements, you will spend hours trying to get better and progressing.
There are very interesting characters and puzzles to keep things fresh, rewarding the curious and attentive player. Every progress is exhilarating and reaching the final goal is a great moment.
To discuss why the game does not get the 5 * rating, I will need to get into spoilers (but if you are familiar with Daniel Mullins Games, you might have a hint about it).
This review will have spoilers, but the most prominent will be hidden.
Very, very interesting game. A roguelite deckbuilder, with DnD elements and a terrific horror atmosphere. If you enjoy any of these elements, you will spend hours trying to get better and progressing.
There are very interesting characters and puzzles to keep things fresh, rewarding the curious and attentive player. Every progress is exhilarating and reaching the final goal is a great moment.
To discuss why the game does not get the 5 * rating, I will need to get into spoilers (but if you are familiar with Daniel Mullins Games, you might have a hint about it).
Most of roguelikes make you give up after trying to much. But this game have a genius way to make you stay in the game, giving you another preocupations aside the card game that it propouses to be. The tone and setting is perfectly balanced and it makes you tremble when you came up to a boss, fear when the masked thing talks with you. Boss battles have interest mechanics, that make the boss look ultra strong, but it takes just a little time to get what you have to do to take then down. Beside of that the ending of this game is just, perfect.
Had a blast during this one! Great Switch adaptation for the game, the whole atmosphere is gloomy and great, it's innovative. I'll definitely retry the story mode again sometime! Overall a great card's game with grade balance, great gameplay ideas, great storyline and overall 10/10 fun!
Game #4 for my 2023 Halloween Challenge, but the first for which I feel like writing a review since it was just awesome!
Daniel Mullins has little to nothing to prove that he is a brilliant game developer and designer, where the key strengths in his games are the meta factor and an unpredictability that engages players with questions to find answers for. I got sold with Pony Island, got further impressed with The Hex and allowed myself to pre-order Inscryption.
Without giving away spoilers, I can safely say that your character finds himself in a dark shack facing a strange man, who plays a card game with you that might decide your life and death. Inscryption's gameplay core lies in DnD-style RPG adventure, reminiscent of the video game Hand of Fate, with the card dueling as a medium for battle. There are times you'll be getting off the table to run quick errands or check your environment for something that will help you reach your goal. But as you progress along, you'll notice bit by bit that nothing is what it seems... (duh)
Even though the premise changes as the game progresses, the adventure/card gameplay core remains and evolves, which I think helps keep Inscryption fresh through-and-through. My least favourite experience would be in the middle part of the game which, while …
Daniel Mullins has little to nothing to prove that he is a brilliant game developer and designer, where the key strengths in his games are the meta factor and an unpredictability that engages players with questions to find answers for. I got sold with Pony Island, got further impressed with The Hex and allowed myself to pre-order Inscryption.
Without giving away spoilers, I can safely say that your character finds himself in a dark shack facing a strange man, who plays a card game with you that might decide your life and death. Inscryption's gameplay core lies in DnD-style RPG adventure, reminiscent of the video game Hand of Fate, with the card dueling as a medium for battle. There are times you'll be getting off the table to run quick errands or check your environment for something that will help you reach your goal. But as you progress along, you'll notice bit by bit that nothing is what it seems... (duh)
Even though the premise changes as the game progresses, the adventure/card gameplay core remains and evolves, which I think helps keep Inscryption fresh through-and-through. My least favourite experience would be in the middle part of the game which, while not as punishing as the initial part, the wide range of cards makes it less appealing to me to sort out which makes the best deck for me to progress. But after finding my preferences, it is smooth sailing onward to the end, even with some trials-and-errors involved.
If you are interested in checking Inscryption out, why are you still reading? Go play it or check Mullins' other games I've mentioned in before-hand, if you like out-of-the-box games done right!
This was the best experience I had in 2021. Saying anymore would spoil it, and you want to play this game spoiler-free.
Game's awesome, lower your volume.
the style of this game FUCKS seriously the art and sound design and everything straight up CUM HOT LOADS. the gameplay itself is also pretty fun and offers a lot of different mechanics and strategies to try out. that being said, VERY different from traditional roguelikes - i dont wanna spoil too much but just don't go into this game expecting it to be something you can squeeze ten trillion hours out of. super fun though and the story is really cool (i was even tearing up at one point). cant recommend this one enough
One of the best indie games I've played, such a unique game too that kept me engaged throughout the whole playthrough and left me wanting more
Hope we get a sequel
Words can't describe the mysterious and attractive atmosphere of this game! It's mesmerizing and I couldn't stop playing the game... Everything is at its best and all 3 acts are great, also I prefer the first one.
Anyway, neat little card game with nothing at all remarkable about it.
A perfect balance of interesting mechanics that twist and turn frequently to keep things interesting, well executed creepypasta and meta puzzles, and an aesthetic worthy of Petscop.
The only problem I have with this game is that I'm jealous I didn't make it... I love games that take place in a small space full of mysteries, and this goes there and many other places.
With all it has going for it you'd think it didn't need to go that hard on making an actual good roguelike deckbuilder... but it did.
If you like: Creepypastas, Pokemon Trading card game for the gameboy color, Slay the Spire or games that do interesting things with what they have... Just buy it, don't look up anything else.
I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.
In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got so much flair and stylistic detail and atmosphere that the table top elements don't feel like a hindrance to the immersion. Meanwhile the deck building hits that perfect note where it strikes a great balance between random luck (ie, the cards and powerups you have the ability to acquire in any given run) and satisfying cohesion (ie, when you--whether intentionally or accidentally--find cards and powerups that work really well together).
Those two things are important because every run through the loop (whether or not you succeed) feels different and compelling, giving it that lovely "just one more try" compulsion.
As a deck builder, you do start each cycle with the same(ish) starting hand, but there are little ways (that I won't spoil) where past runs can help your current one. So even when an untimely death seems to set you …
I'm marking this "completed" though I have a sneaky suspicion that there's still stuff I need to do in the game. But I did finish the primary game loop once, which I feel is good enough to offer an opinion on.
In its simplest terms, Inscryption is a table top adventure with deck builder mechanics for encounters. But it's got so much flair and stylistic detail and atmosphere that the table top elements don't feel like a hindrance to the immersion. Meanwhile the deck building hits that perfect note where it strikes a great balance between random luck (ie, the cards and powerups you have the ability to acquire in any given run) and satisfying cohesion (ie, when you--whether intentionally or accidentally--find cards and powerups that work really well together).
Those two things are important because every run through the loop (whether or not you succeed) feels different and compelling, giving it that lovely "just one more try" compulsion.
As a deck builder, you do start each cycle with the same(ish) starting hand, but there are little ways (that I won't spoil) where past runs can help your current one. So even when an untimely death seems to set you back to square one, it's not uncommon for the failures of the past to aid you in some really powerful ways. Helps to prove a sense of continual advancement.
I'd go so far as to say that if you're at all interested in deck building, Inscryption is a must-play title.
I loved the spooky vibes and the way the game way played but, Once
Fun time. I'm starting to find that I really enjoy games that take hard core genres and scale them back to fit the mold of typical, challenging but not exaggerated single player experiences. Tunic does this with its Soulslike elements (sort of a toned down Hyper Light Drifter) and Inscryption does this with its Rogue-Like, Deckbuilding elements.
I'm interesting in other games that do this with the other hardcore genres, not just 'easy' version of the genre, but things that are formulated to be more typically challenging, typically complete-able, and typically linear experiences. It's a really vague set of markers, but I imagine there's a way you could do this with, say, a single player focused Fighting game or Frustration game that's actually mean to be fun. If you have suggestions for games that package up these types of experiences for otherwise 'out there' genres, let me know.
I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression and player agency that I feel are maybe too wordy for the review I intend to write eventually. So this'll be where I put them instead! I'll tag what I deem to be major spoilers but honestly the game is best approached blind I think so if you have yet to play at all or have only played the opening hours, be mindful of that and maybe skip this post entirely until you have.
Inscryption pretty quickly establishes itself as a roguelite deckbuilder and begins introducing various mechanics of the card game at its core. I've never been super into card battling video games, but this one is pretty fun and deserves some praise for it. This is still a roguelite, so it's expected you're going to lose and have to restart. They're often made to be hard so that …
I'm nearing what I'm fairly certain is the end of the game and been doing a lot of thinking. This hasn't been the home run I expected it to be. I had a lot of fun with this dev's previous games but this one just isn't hitting right. I also have some criticisms regarding the way it handles early progression and player agency that I feel are maybe too wordy for the review I intend to write eventually. So this'll be where I put them instead! I'll tag what I deem to be major spoilers but honestly the game is best approached blind I think so if you have yet to play at all or have only played the opening hours, be mindful of that and maybe skip this post entirely until you have.
Inscryption pretty quickly establishes itself as a roguelite deckbuilder and begins introducing various mechanics of the card game at its core. I've never been super into card battling video games, but this one is pretty fun and deserves some praise for it. This is still a roguelite, so it's expected you're going to lose and have to restart. They're often made to be hard so that you make use of the gameplay loop to improve and potentially gain access to new skills.
Stuff gets spoilery below here.
The thing is, Inscryption isn't all that difficult. It's very easy to get a broken deck with some thought and a little luck. Because of this, on my second run through the game I was doing really well. I made it much farther than I expected to until I ran into what the community seems to call the "Too fast, Too soon" event. What this event is is
Of course all I said above doesn't mean I think this is a terrible game for it or anything. I just found it frustrating in the moment and disappointing in retrospect. I was interested if anyone had some other thoughts or wanted to discuss how the game handles the situation I ran into. Is it bad design? Great design? What would you do differently?
I like a lot about this game but I absolutely, positively hate the actual card game part. I just do not find the actual card game fun even a little bit, even when
If this thing had gameplay like Slay the Spire I'd stick around and finish it, but I can't keep playing this specific card game.
Finally got the last trophy and the platinum for one of my favourite games, Inscryption. I actually finished the game last year but gave up going for the platinum because of one difficult trophy. I reinstalled the game a few days ago, looked up some tips online, and got it! I’m so happy!
Also picked this up finally after wanting to try it for years, as a fan of the developers previous title, and boy howdy this guy might be my favorite indie developer. He's got such a unique sense of style and concept. I love this. This is also my gf's favorite game and I can absolutely understand why.
If you like deck building games, this is for you. I like them well enough, but after a few sittings this wore thin on me. Interesting graphics and narration, alas the reset mechanism crashed my interest in short order. I might return to the game, but if I'm gonna play a deck builder, I prefer a live game with a real person opponent.
Cómo mucha gente ha comentado el juego decae después de la fase de la cabaña, vuelve a subir un poco en la fabrica, ya que se retoma el mismo sistema y se introducen mecánicas cómo crear cartas a tu gusto, pero en conjunto se siente como un conjunto de juegos distintos y sin demasiada cohesión.