Silent Hill: The Short Message (2024)

HexaDrive, Konami Digital Entertainment

PlayStation 5

2.50 from 103 ratings

188 members have it in their collection · 3 playing now · 31 backlogged · 36 wish listed

How long? Main story 2h · 100% 2h (from 9 logged playthroughs)

Silent Hill: The Short Message is a free-to-play Silent Hill spin-off set in modern-day Germany. Players explore a location known as The Villa from a first-person perspective.
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Release dates

  • Jan 31, 2024 (Full Release) (Worldwide) PlayStation 5
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Featured in lists

2026: Played Games by Gamer_at_Law · 7 games · 0
GOTY 2024 by LarsFrukt · 38 games · 0

Rating distribution

5 stars
3
4 stars
7
3 stars
44
2 stars
33
1 star
16
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Community All Reviews Statuses

Bljakpo

Review Bljakpo 3/5 · Jun 8, 2025

A solid experience I think is worth playing

I'm surprised this game gets a lot of hate. While I would agree that gameplay is kinda bland I think it is okay for a 2 hour game. It is mostly a walking sim with some reading and running, but the atmosphere is pretty good! Like the abandoned depressing building gave me an idea that a silent hill game in …

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I'm surprised this game gets a lot of hate. While I would agree that gameplay is kinda bland I think it is okay for a 2 hour game. It is mostly a walking sim with some reading and running, but the atmosphere is pretty good! Like the abandoned depressing building gave me an idea that a silent hill game in eastern europe in one of those old soviet blocks would slap, like that shit is depressing by itself, add some silent hill to it it would go ballistic.

The chase sequences were okay except the last one which is just way to long and annoying but overall doable, the story kept me interested even though at moments it was a bit too much with the weird voice acting and awkward writing.

For a free game I don't think it deserves such low scores, I would recommend putting on some headphones at night, boot this up and beat it in one sitting. In 2 hours you will beat the game.

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Silver_Buzzsaw

Review Silver_Buzzsaw 3/5 · Jan 20, 2025

My first Silent Hill game was...very meh.

I tried The Short Message today, as I'm a pretty big fan of horror games (Resident Evil, Bioshock, Outlast) and had heard AMAZING things about Silent Hill. I always wanted to to try one out, but none of them were on the PS4. After getting a PS5, I just tried it out a few hours ago, and I gotta say...this …

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I tried The Short Message today, as I'm a pretty big fan of horror games (Resident Evil, Bioshock, Outlast) and had heard AMAZING things about Silent Hill. I always wanted to to try one out, but none of them were on the PS4. After getting a PS5, I just tried it out a few hours ago, and I gotta say...this was super meh. I never understood what Silent Hill was really about, cultists or the town, and this game says that after Covid distressed people randomly see fog and go into their own messed up world? And you can't really escape it, but you can by coming to terms with your trauma? Super confused on that part. And I had heard Silent Hill was super up to interpretation, which is great, but this one basically handed you the meaning of everything on a silver platter. It was more tense then scary, and the monster had a pretty good design, but it was SUPER easy to avoid. I died once cause I ran straight into it in the first chapter, and that's it. Honestly, I was hoping this game would get me hooked so I would have an excuse to buy the Silent Hill 2 remake, but I think I'll just stick with my evil residents.

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guileffb

Review guileffb 2/5 · Apr 4, 2024

A really short message

For a free Silent Hill game featuring Akira Yamaoka's music, this isn't that bad. But if you really look at it, it kinda is, right?

A Short Message reminds me of that RE7 demo, which is great, but it didn't impact me as much.

Visuals look nice and the atmosphere is eery. The new monster that chases you helps in …

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For a free Silent Hill game featuring Akira Yamaoka's music, this isn't that bad. But if you really look at it, it kinda is, right?

A Short Message reminds me of that RE7 demo, which is great, but it didn't impact me as much.

Visuals look nice and the atmosphere is eery. The new monster that chases you helps in that regard, since its design is pretty unique. The pacing flows well, keeping you going through this very short experience. I like the delicate theme they've chosen to talk about, the location you're trapped at, and even its lore. The story is ok, I guess, but the soundtrack is what steals the show. As usual.

What's sad is that this experience feels a little empty. Voice acting sucks and it's not convincing at all. The story is fine, but I couldn't care much about the characters. Writing is to blame here, because it's too on the nose. The ending was good, but a bit obvious. One other thing that really bothered me was the chase sequences. The first one is intense, but all the other ones are very messy. ESPECIALLY THAT LAST ONE!

I also missed a bit more of... well, of Silent Hill, actually. RE7 comes to mind again. It's a quite differente from previous ones, but it does give you a Resident Evil experience. A Short Message slightly mentions SH, delivering a glimmer of its tone, thanks to the monster, art direction and the music.

I thought this was going to be a cool introduction to what was coming for the franchise, but it didn't really get me excited. But, hey... it's still free!

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Ivonnempg88

Review Ivonnempg88 1/5 · Feb 11, 2024

Sorry...not my type of game

A new Silent Hill game that is actually a game, of course I will try it out! Well... what a disappointment. And I heard some YouTubers comparing it to P.T., seriously?

You play as a teenager who has had a couple of rough events in her life, and little by little you uncover what has really happened to her and …

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A new Silent Hill game that is actually a game, of course I will try it out! Well... what a disappointment. And I heard some YouTubers comparing it to P.T., seriously?

You play as a teenager who has had a couple of rough events in her life, and little by little you uncover what has really happened to her and her friends. Since it is a Silent Hill game you gotta have the feeling of being in limbo, and in a P.T. way, looping corridors and places, etc. I guess there is something from P.T. after all.

As for gameplay, there is not much to it. You collect notes, letter, drawings, sketches, all of that stuff, and you get to see some flashbacks that add information about your past and situation. There is nothing else to it. No puzzles (well, there is actually one, but I can barely call it puzzle), not much to explore, just one enemy (and a very annnoying one). There is no combat... you just run away from that enemy through mazes. That's it.

This game was just not my type of game, even though I like horror. Yes, it can make you tense when you are chased and you feel cornered, but this game was just exasperating. I hate mazes, thanks to my lack of sense of direction, and I hate to collect stuff in order to progress in the game. That's all this game did. Also, I am not into teen drama, although it is a very serious one, I give it that. It touches on very sensitive subjects, so be aware if that is not something you would like to encounter.

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Cheperdel738

Review Cheperdel738 3/5 · Feb 9, 2024

A mixed bag but worth a try!

Not the strongest game in the Silent Hill series, the link between this and other franchise entries is tenuous at best. With that said, I enjoyed the experience overall. The stalker monster design was serviceable and had me feeling tense during the chase sections. The final chase was a bit tricky but after a few tries it starts to make …

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Not the strongest game in the Silent Hill series, the link between this and other franchise entries is tenuous at best. With that said, I enjoyed the experience overall. The stalker monster design was serviceable and had me feeling tense during the chase sections. The final chase was a bit tricky but after a few tries it starts to make sense.

I can understand reviews describing the story as simplic, but there were a few standout moments that were particularly effective (specifically the section that explored the main characters childhood) even if the full narrative didn't maintain a consistent standard. The FMV sequences added something interesting and unique to the presentation. I intially found it a bit jarring but I ended up enjoying the juxtaposition of the animated sequences and the FMVs. Its good to see Konami experiment with mixed media, I hope that they continue trying new things.

The environments were interesting to walk around in and were visually engaging as they evolved as the story progressed. I kept looking out for any small changes as I went through. There wasn't a lot of variety but it was still enjoyable to explore.

Overall its a mixed experience but well worth a try, especially for a free game. This game may have done better without the silent hill name attached as the series history sets expectations high, maybe to an unrealistic standard for a game this short.

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drinksomeofthismichael

Review drinksomeofthismichael 2/5 · Feb 8, 2024

A straight forward SH title

It’s a treat to finally play a Silent Hill game. The wait for a new SH experience has been excruciating, like seriously. “Silent Hill: The Short Message” doesn’t satisfy the yearning, not at all but it shows tiny, little-minuscule glimpses of what a future of new SH games could be like, for better or for worse. It’s a brief playthrough, …

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It’s a treat to finally play a Silent Hill game. The wait for a new SH experience has been excruciating, like seriously. “Silent Hill: The Short Message” doesn’t satisfy the yearning, not at all but it shows tiny, little-minuscule glimpses of what a future of new SH games could be like, for better or for worse. It’s a brief playthrough, that’s a given but because of its short length there is no time for subtlety which of course defines the SH universe. The game is too on the nose with everything to the point where it’s highly irritating. Most of the dialogue is cringy and while the main creature is interesting, the chase scenes are forgettable with the last one being quite annoying. What I enjoyed most about the game were the brief moments where I took some of the environment in. Some spots were truly decrepit and wish I could’ve explored more. Overall it’s ok, I mean it’s free which is probably the biggest takeaway but after such a long wait, this one didn’t do anything for me.

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DirtyMidnighter

Review DirtyMidnighter 4/5 · Feb 4, 2024

The Hills Are Alive

Sitting down last night to play Silent Hill: The Short Message was a truly surreal experience. As the first Silent Hill game to be released in a decade, this game comes with enormous baggage - and seemingly insurmountable expectations. I think it's common knowledge to most gamers, whether they've actually played a Silent Hill game or not, that this is …

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Sitting down last night to play Silent Hill: The Short Message was a truly surreal experience. As the first Silent Hill game to be released in a decade, this game comes with enormous baggage - and seemingly insurmountable expectations. I think it's common knowledge to most gamers, whether they've actually played a Silent Hill game or not, that this is a series cursed with the distinction of having ”peaked” over 20 years ago. Everything since the earliest games in the series has been highly scrutinized by a hardcore fan base that hasn’t really been satisfied with any of the attempts that a wide variety of developers have made at providing an adequate follow-up to the classic original quadrilogy of games. This pattern of diminishing returns came to a head in 2014 with the very messy fallout between Konami and Hideo Kojima - and the cancellation of Silent Hills, the first game in the series in a while to show some serious potential to rekindle what made the series truly special in the first place: terrifying gameplay rooted in a uniquely nightmarish artistic vision. The playable teaser for that game remains one of the most truly unsettling pieces of digital media ever created. Silent Hills’ cancellation is still a sore spot for fans after all these years - and the nearly ten-year radio silence that followed was interminable.

Cut to 2024. Silent Hill: The Short Message is the first game in the docket of Konami’s current resurrection of Silent Hill. A free “shadow-drop” released on PSN in almost the exact same fashion as P.T. was ten years ago, The Short Message looks to pick up right where we left off. It’s a first-person horror game with a strong emphasis on story and atmosphere and notably reunites series veterans composer Akira Yamaoka and art director Masahiro Ito. Right from the jump, this thing looks, sounds and feels more like a Silent Hill game than anything has for quite some time. The execution of the series’ iconic dread-soaked industrial ambience is on point with both Yamaoka and Ito bringing their A-game. Ito in particular delivers his best creature design since Silent Hill 3 with one of the most visually striking monsters I’ve ever seen in a horror game. It’s really good to have these guys back.

The Short Message is indeed short, compared to other games in the series. It’s about the length of a movie and can be easily consumed in one evening. I would say that this actually works in the game’s favor though - it doesn’t get a chance to get stale or become less frightening or engaging. Once I was in, I wanted to see the story to its conclusion - and despite a rather difficult final stretch, would not be deterred. Runtime is something that can really be a problem for horror games - as things become familiar, the feeling of disorientation and helplessness begin to fade. Once fear isn’t a factor any more, you’re left with the mechanics of the game and its storyline to pull you through. For a mechanics-light game like this, the runtime felt perfect and at the end I was left wanting more in the form of a second playthrough, which I enjoyed even more than the first as I was able to pick up on subtle pieces of the story that I missed the first time around. Without spoiling the story, I’ll simply say that it deals with subject material that is unique to the series and feels like a conscious attempt to modernize and talk about current real-world issues through the unique lens of a Silent Hill story. Suffice it to say that I found it rather affecting and emotional. Perhaps the biggest difference between P.T. and The Short Message is that this is a complete story - one with fully fleshed-out characters and a proper story arc that’s less ambiguous than some other entries in the series but still feels abstract and dreamlike in many ways. Unfortunately though, one department this game doesn’t hold a candle to P.T. is fear factor. Kojima’s short-form horror masterpiece still feels quite far ahead of this in terms of the sheer terror it can elicit. That has a lot to do with the fact that while P.T. featured a main enemy that would constantly haunt you throughout the game, The Short Message keeps its monster encounters contained to Shattered Memories-esque chase sequences. While they are great at showcasing the excellent monster design and providing some of the game’s most harrowing visuals, they are brief and don’t provide that nagging under-your-skin sensation that something awful is standing right behind you.

If I have any other complaint, it’s that while the environmental and creature visuals are outstanding, the main character could have used a bit more work. I like that in keeping with series tradition, she is a very average person trapped in a hellish mental prison of her own design. I found her performance to be compelling and the character development that occurs over the course of the game’s runtime cements her as a truly memorable Silent Hill protagonist. I just wish that in cutscenes, I wasn’t slightly distracted by the slightly dated-looking facial animation and the fact that her hair is often clipping through her glasses. I almost wonder if it would have been a better choice to have her be fully live-action as in the unnervingly disjointed FMV flash-backs that showcase another character throughout the game.

Some presentation nitpicks aside, I found Silent Hill: The Short Message to be a truly wonderful experience - a brief but intense romp in a world that I had been eager to return to for a very, very long time. The special sauce that the series had in the past is here, make no mistake. You can see plenty of little flourishes of Silent Hill’s former glory - nods to a heritage that is among video games’ most beloved for a reason. I feel truly grateful for the return of Silent Hill. The upcoming slate of games has me filled with a mixture of excitement and apprehension - and I’m sure I’m not alone there. Silent Hill fans have been through a lot and I think that being critical is part of the DNA of the fanbase. Sometimes though, it feels like people get hung up on negative online discourse (part of the game’s meta commentary) and miss the forest for the trees. The Silent Hill series is full of incredible art, music, gameplay, characters and stories. This entry is no different and it feels more authentic and assured than a game in the series has for quite some time. It’s a perfect way to kick things off the new era of Silent Hill. I just hope that fans will allow themselves to find some enjoyment and appreciation of these new games. I know I will.

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Reset_Tears

Review Reset_Tears 2/5 · Feb 4, 2024

I Got the Message

I'll start with the good:

  • The main monster in this is fantastic. I love Sakura Head's design and the way she eerily moves like she's a stop-motion animation with low framerate. Similarly, I also love the bag-head mannequins, who gave me some great jump scares.
  • The setting is cool too. We're not in Silent Hill, but the abandoned graffiti'd apartment …
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I'll start with the good:

  • The main monster in this is fantastic. I love Sakura Head's design and the way she eerily moves like she's a stop-motion animation with low framerate. Similarly, I also love the bag-head mannequins, who gave me some great jump scares.
  • The setting is cool too. We're not in Silent Hill, but the abandoned graffiti'd apartment was neat to explore. I loved how the place transformed for the chase sequences, impressively eerie when the walls were covered in moving photos.
  • It's a free game! And it's not just a quick 30-minute breeze either. Probably took me 4-5 hours to get through.

And now for everything else:

  • Ah, where to start. I guess I'll say that I think it's perfectly fine to call this a "Silent Hill" game, as it is going for that psychological focus with a nightmare world of the mind. I also think it's fine for Silent Hill-like places to manifest in other parts of the world. It's fiction, you can make stuff up. That said, I feel like this story would've worked better set in Japan, rather than Germany.
  • I was good with the premise and core concepts, but the story overall just didn't work for me. I had three main issues: 1) It's perhaps the least subtle story I've ever seen in a game. 2) The narrative deals with heavy topics like depression and suicide, which is perfectly fitting for Silent Hill, but it's all handled with extraordinary simplicity. 3) For a game of this length, the story needs to be focused. This was not. What stood out most to me in this regard is how we're slowly uncovering the mystery behind Anita's guilt over a friend's suicide (which ultimately lacked the oomph I was expecting from such a long build-up)... but then most of the final third of the game is suddenly focused on Anita's rough childhood and terrible mother instead. What did you want this to be about, Short Message?
  • Personal preference I suppose, but the FMV sequences in this felt really out of place and didn't add anything to the experience for me.
  • I'm down for a good chase sequence in horror games. But I think this game mostly handled them poorly. The final one is especially frustrating, as it's a new area, difficult to see clearly, a large complicated maze, you have to find five hidden items, and the monster is absolutely relentless (giving you essentially no time to turn around if you run into her while turning a blind corner). Instant death, and no checkpoints either. T__T
  • The game gives a long suicide warning upon booting up. That's understandable and good. But then, when starting the game, you get it again. Okay, some people might've missed the first one, I suppose... But then, in the middle of the game, you get it again. And then, later on in the game... YES, AGAIN! Hot damn. If this were any other game, I would've thought it was a tasteless bit of ironic dark humor.
  • A lot of folks have complained about the voice acting, and yeah, it's not the greatest. The Silent Hill series is known for this sort of thing though so I think it's possible to overlook. I think my main problem on this front is how some scenes just seemed to be approached the wrong way. For example, at multiple points in the story Anita has to talk on the phone, and she speaks perfectly casually despite the insane life-and-death situation she's in. I'd like to say it's intended to be off-putting, but it doesn't come off that way. The constant loud panting during chase sequences also could've been toned down IMO.
  • Pet Peeve Corner: I wish they didn't make two of the three main characters look similar and both have names that start with A (and with three syllables). (For a bit I wondered if the twist was going to be that they were actually the same person lol.)

Despite "being a Silent Hill fan is suffering," I'mma still hold out hope for Silent Hill f and the Silent Hill 2 remake!

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LCSnoogs

Review LCSnoogs 5/5 · Feb 3, 2024

Silent Hill: The Short Message

I usually avoid games like this since I didn't like Amnesia, Outlast, or Devotion. I gave it shot after hearing it was only 2 hours, and I'm trying to make more of an effort with horror games. This is the best one I've played in this style. It's really light on gameplay as it's mainly walking through one floor in …

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I usually avoid games like this since I didn't like Amnesia, Outlast, or Devotion. I gave it shot after hearing it was only 2 hours, and I'm trying to make more of an effort with horror games. This is the best one I've played in this style. It's really light on gameplay as it's mainly walking through one floor in an abandoned building reading notes and avoiding a monster, but the story grabbed me enough for that not to bother me. It's a story about teen suicide. The way it's presented through notes, everchanging environments, and even FMV was surprisingly effective. It provides more detail about the environment in which the story takes place than I expected with real world events like COVID-19 playing a part. I appreciated it as that's something many stories avoid, and it only makes this story more fascinating. The playing with reality was another effective tool to pull me into the story. I couldn't just accept details I was given and had to keep questioning what's true or not as the lead character was struggling with low self-esteem possibly making things seem worse than they are along with the supernatural environment that could be messing with her. The finale packed a surprising emotional punch exposing how invested I was in the story. It's pretty well done.

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J__R

Review J__R 2/5 · Feb 2, 2024

Silent Hill: The Short Message

Silent Hill: The Short Message is not just, not what I want from Silent Hill it’s also a bad game. And it’s not just a bad game, it’s also embarrassing. I really hope this is not what we can expect from modern Silent Hill. I also need to ask, do people need to leave this one installed?

I’m going to …

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Silent Hill: The Short Message is not just, not what I want from Silent Hill it’s also a bad game. And it’s not just a bad game, it’s also embarrassing. I really hope this is not what we can expect from modern Silent Hill. I also need to ask, do people need to leave this one installed?

I’m going to get the good out of the way first because that won’t take long. It’s free and only around two hours long. The visuals, sound and monster design is pretty great.

That’s it let’s move on to the problems. The writing isn’t good and the performances don’t help. It handles the subject matter poorly. There’s no subtlety or nuance. The main character talks too much and a lot of stuff is delivered through text messages, which is really irritating. This in game phone needed a silent mode or maybe the messages could have just appeared on screen while you continued to play. There are suicide warning/help screens that pop up throughout the game. While I appreciate the sensitivity, it hurts the experience. Perhaps a warning at the start and then this screen at the end would have been enough.

Silent Hill: The Short Message is a horror game with not a lot of atmosphere, no tension and no scares. The gameplay is just slowly walking, looking around the environments and reading documents and your messages. It’s very linear, so exploration is limited and straight forward. There is only one time where you get something that you could maybe call a puzzle. This is all occasionally broken up by awful chase sequences or cutscenes. That’s it, no stealth or hiding or combat. I don’t have a problem with ‘walking sims’ and enjoy them if they excel at what they’re trying to do but this just doesn’t.

Okay it isn’t completely a lost cause. Every now and then you might notice something and go ‘that’s kind of cool.’ There is also one brief section that made me think ‘this section isn’t a bad horror experience.’ But then this game is only two hours long and that still felt like too much, I actually found myself hoping it would end soon a couple of times. There were times when I groaned and one moment that actually made me laugh out loud. It’s also hard not to be cynical and not constantly think you’re just playing through an advertisement they were hoping the streamers would play.

Look, I know it is free, but god damn, what the hell is this? I guess it’s just a test, so hopefully they get what they need and we don’t see something like this again. At least they proved they still know how to do visuals, sound and monster design. I don’t know, maybe I’m out of touch and too cynical. Despite this being free and two hours it is hard to recommend. But I would still say give it a go, at least to quench your curiosity.

2.9/10

Silent Hill: The Short Message combined with the recent trailer we got for the Silent Hill 2 Remake has only increased my fears for that remake and the future of this series. Oh well, at least we have really good quality remasters of the classic games everyone knows and loves… wait, oh no. Not to worry, anyone interested in those games can go grab a used copy. Let me just go check the prices of a PS2 Silent Hill game on Ebay… for fuck’s sake. At least this series is at the point where they can no longer do any further harm.

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Etrail

Review Etrail 3/5 · Feb 2, 2024

You can't leave til you find it

I've played quite a few of these horror walking sims at this point. It's kind of my comfort genre in a way. They're almost never especially good, but are weirdly easy games for me to relax into on stream with friends and play through in a night or two so I do enjoy them in some sense. The Short Message …

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I've played quite a few of these horror walking sims at this point. It's kind of my comfort genre in a way. They're almost never especially good, but are weirdly easy games for me to relax into on stream with friends and play through in a night or two so I do enjoy them in some sense. The Short Message is on the more literal side of the walking sim continuum with the vast majority of the game consisting of walking from room to room and examining things for a file or a scene. The only exception to this is a few brief chase scenes that—while they do involve some form of gameplay—are pretty minor and are over in a flash. The game also has the interesting context of being a two-hour entry into the Silent Hill series, offered as a free game on the PS5. Further, my impression going into it was partially shaped by the fact that even a day into release, I'd already read some pretty negative reviews on it, both as a game, and as to its worthiness of the Silent Hill name. Perhaps because of all this preface and context, I went into it with rock bottom expectations and while some of them panned out, I was actually impressed to see that I didn't totally hate the game and did think some aspects were—dare I say—decent. To be clear, on balance I don't think this is a very good game, but it's no worse than most walking sim horror games. If I could give it an in-between score, I'd probably give it a 2.5 rather than 3, I only round up because it was nice being a little pleasantly surprised.

Note: I would like to express my thoughts on the story and themes without littering the review with spoiler tags so I'll mostly just aim to be vague or speak very broadly about the story elements to avoid spoiling the story, which is most all there is to this kind of game.

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First of all the presentation is mostly quite strong, with caveats. The environment aesthetics and atmosphere are quite good. Even though there aren't a ton of different settings given the length of the game, they really do evoke pretty much what I would expect for interior environments in a Silent Hill game with similar map layouts brought to life by rather detailed backgrounds and set pieces. There are some jarring frame drops in the chase scenes, but there's a lot going on with the environments there and at least the imagery is pretty good, including the spooky monster chasing you. The music is fantastic and I feel like Akira Yamaoka's work is scored to the game significantly better than it was in the latter Silent Hill games he was credited for. The only downside on presentation is that the voice-acting is generally not very good and while the live-action scenes are okay, they feel kind of weird juxtaposed with the otherwise quite good realistic graphics.

The story is basically the main draw of the game considering there's very little real gameplay and unfortunately, it's mostly a flop. It's got a good basis in my view, dealing with real world and important issues that frankly most media tends to want to ignore, including ones that go hand in hand with Silent Hill's general themes of guilt, regret, and acceptance. The problem is that it is very clumsily executed with embarrassingly hamfisted storytelling that is all the worse for a game in a series all about the subliminal. I expect a lot of this is due to the fact that the game is so short it doesn't have the time for much subtlety or ambiguity, but it's hard to say if that is the problem or if the writers simply weren't up to the task. Regardless, this issue is greatly exacerbated by the fact the game takes on way too much considering its length. A game this short really needs to stay focused to be satisfying, but it instead hops around a number of subplots, themes, and issues that could've each filled the two hours, given the the space they warrant. I actually like and appreciate most all of these ideas they wanted to explore and think they could've made for compelling stories. But shoving them all together makes everything feel so superficial. For the most part, I don't feel like the game says too much especially "bad" about these topics (other than the implied oversimplification), but that's partially because the game has a hard time saying much of anything at all about any of its themes. I think the story and characters have a lot of potential that is just wasted by its format. That said, there are some moments of the story I found genuinely compelling, they just often feel unearned and out of place mixed in with the rest of the narrative.

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The one caveat I will mention on this central problem with the game is that much of Anita's struggles are with a depression-driven self-critical inner monologue that warps her perceptions of herself and others' opinion of her. While much of the self-critical commentary feels so over-the-top and unnatural...sadly, depression's inner monologue can be just that. Often the things depression tells its victims simply are over-the-top exaggerations of real perceptions—when they're not outright falsehoods—that's kind of the problem when they become convincing through one's warped perception. It may come across weird in the medium but frankly making it more subtle would be somewhat inaccurate, at least to many people's experience, my own included, though I certainly don't mean to speak for everyone. However, this excuse still only goes so far and the game definitely goes well-beyond what it really needed to for this aim. The bullying parts stand out as especially clichéd for instance.

I think there's always a debate with a new title in the series as to whether this is really much of a Silent Hill game at all. This is an inevitably subjective assessment considering what that means to different people. To me, I'd say sure it is, many of the themes and setup are there, frankly much more than they were in Homecoming for instance. The gameplay is obviously fairly different but aside from the fact there's no puzzle-solving, it's not way different from Shattered Memories structurally which also had chases in place of combat. The city you are in throughout the game is named "Kettenstadt," which Google translate tells me is German for "Chain City," not a bad moniker for what Silent Hill is for those poor souls who end up there. The otherworld aspects of Kettenstadt also seem to function similarly to how they have with other protagonists. I also liked that, as I read it, the documents about the city's real-world struggles mirrored and paralleled upheavals in Anita's own life, a nod to the idea that the town and the protagonist are intertwined at least according to the view from the inside. The character arc and themes surrounding Anita's repression and cyclical suffering that continue unless and until she reaches acceptance too echo past games, as do the environments littered with rust and decay portrayed in a flavor that matches symbolically Anita's own struggles. At the end of the day, while I do think it's plainly got the trappings of Silent Hill in many ways, the execution is simply too poor otherwise to feel like the full package of what I want to see in the series. At least for me, this doesn't mean it's "not Silent Hill," it just means that it's not the Silent Hill game we want. I'm sure many would disagree and say I "just don't get Silent Hill" to which one can always respond "maybe it's you that doesn't get it" because that's the fun of interpretation! I'm being a little facetious here though. Really, I acknowledge this debate to be fairly subjective and reasonable minds are likely to differ and that's totally fine.

Based on what I've seen from general consensus, this probably wouldn't be welcomed by most people, but I think this could've actually been a really good Silent Hill game had it been expanded into a full 8 or so hour experience with more compelling gameplay, puzzles, multiple settings, writing that's able to take its time with more subtlety, etc. So many of the basic ideas and themes it plays with could make for a really compelling story and the symbols and mythology the game presents would actually be quite cool to see developed further in my opinion. I also feel like the bulk—if not all—of the game's flubs are due in large part from having to cram so much into such a short game, even if some of that was simply a mistake in choosing to address so many separate things. Slower, steadier, and more subtle revelations could've driven home a thoroughly compelling narrative on important issues in a way that would've worked a lot better and been a much more satisfying take on a Silent Hill game for modern times.

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This is certainly one of those games where I have surprisingly positive things to say but ultimately feel like there's just too much wrong with the game to consider it "good." It accordingly exceeded my own low expectations, but admittedly not by very much. I don't think it's totally without its merits, but my own opinion is still fairly negative. Whether it "is" a Silent Hill game or not, I don't think it's a very good one. As a free game, I think it's okay and I don't regret my time with it at all. However, I have to question it as a marketing device. Silent Hill: Ascension—a sort of f2p "experience" that was mostly marketing—has been a a flop. This game is clearly also intended to be marketing for the series revitalization—given it's not making money on its own—but is similarly not delivering for most people. Both titles seem to be having the reverse effect and making people more cynical about upcoming games than hyped. I have hope that Silent Hill F and the remake of 2 will at least be enjoyable experiences, regardless of whether they live up to loftier expectations, but I can't say that has anything to do with these teaser-type games so far.

My other Silent Hill reviews:

Silent Hill: Homecoming ★★★

Silent Hill: Shattered Memories ★★★

Silent Hill: Downpour ★★★★

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BurningKirby

Review BurningKirby 2/5 · Feb 2, 2024

At Least It Was Free

While my hopes were not high for this after watching the trailer that came out yesterday, I still feel disappointed.

To start, the game really does look great for the most part. The environments have a lot of detail in them and there was clearly care taken when putting them together. There are some annoying framerate dips especially during the …

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While my hopes were not high for this after watching the trailer that came out yesterday, I still feel disappointed.

To start, the game really does look great for the most part. The environments have a lot of detail in them and there was clearly care taken when putting them together. There are some annoying framerate dips especially during the tense chase sequences, but nothing game-ruining. The main character's model is less impressive than the environments but still solid enough, despite looking dead inside (maybe intentionally?) and having her bangs stuffed inside of her glasses. That last bit isn't really important, but as someone who wears glasses all day and also has long hair, it just drove me up the wall every time I saw her on screen because it looks so uncomfortable.

The gameplay is simplistic, being mostly a walking sim, but plays well enough. I didn't run into any glitches or anything, and the controls were fine as well.

The main failing here for me is the narrative. It just feels jumbled, unfocused, and desperately lacking any real sense of depth. It really felt like they wanted the story to be a ton of different things but couldn't pick one for the short two hour runtime. Instead we ended up with two mostly unrelated main plot lines, one relegated to each half of the game, with glimpses of other ones that don't really have any bearing on the main ones sprinkled throughout. In particular the details about witches and the town wasting away seemed entirely irrelevant. World-building is fine, but with such a small-scale, focused project like this it should really have some level of relevancy to something in the main story.

At five points throughout the game, you are presented with the same disclaimer warning you about the potentially upsetting imagery and themes present within. This just came off as distracting and served to ruin what little immersion the game could offer. If one instance when starting up the game wasn't enough, a single other instance after the credits would have more than sufficed to get the point across.

The Short Message also tends to lean on very overused, lame cliches when it chooses to tackle bullying as a subject matter. Walls full of cruel-worded sticky notes and shadowy figures yelling mean things directly at people abound in this game, and it doesn't really strive to get much deeper than that. The game also uses the same voice clips over and over until they have more than overstayed their welcome, especially considering many aren't particularly well-acted to begin with.

I did really love the design of the monster that chases you throughout the game though, and appreciated how that design tied into one of the two narratives. One of the franchise's greatest strengths for me was always monster design and while this entry doesn't add much in quantity, the quality was definitely still there.

That's kind of where it ends though in regards to this entry's relevancy to the franchise. There is a very small tie-in to the titular town with some lore implications in a note around the halfway point of the game, but that's it. There's not much else about this game that warrants its inclusion alongside the other Silent Hill games. Save for some similarities in plot details between this game and another entry in the series (Silent Hill 2), this just feels like an indie title with the name slapped onto it. I wouldn't mind this quite as much as I do if the franchise didn't feel so starved for new entries. It feels a lot like Nintendo's release of Metroid Prime: Federation Force. Just... why is this labeled the way it is?

In the end, it's a free game, so it's not like your wasting your money, but you might still be wasting your time with playing this. I'm here holding out for Silent Hill 2 Remake and Silent Hill f to hopefully be good.

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Sir_Laguna

Review Sir_Laguna 2/5 · Feb 1, 2024

Far away from the Silent Hill

This wasn't a bad experience at all, but it was very dissapointing. It has good intentions when trying to speak about suicide, bullying and social media problems, but it goes nowhere. The plot isn't subtle at all and some elements of the story are really forced into it.

At least the monster is kinda cool and the chases are tense... …

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This wasn't a bad experience at all, but it was very dissapointing. It has good intentions when trying to speak about suicide, bullying and social media problems, but it goes nowhere. The plot isn't subtle at all and some elements of the story are really forced into it.

At least the monster is kinda cool and the chases are tense... when they're not frustrating because the last is a fucking labyrinth with no map.

You can read my full review in spanish in GamerFocus. I didn't hated it, but didn't really liked it. It was just... there.

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Despite the Masahiro Ito designs and Akira Yamaoka BSO, it doesn't feel like a Silent Hill. The name of the town is mentioned, but in the most dissapointing way possible.

At least its free.

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