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Neva

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Neva

Oct 15, 2024

Main game

3.91 average rating based on 141 ratings

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Neva is an action-adventure game developed by Nomada Studio and published by Devolver Digital. The gameplay combines side-scrolling platforming with environmental puzzles and combat. Neva has been praised for its stunning art style, emotional storytelling, and refined gameplay mechanics, building upon the foundation laid by GRIS.
Release Dates
Oct 15, 2024 Full Release (Worldwide)
Mac, PC (Microsoft Windows)
Oct 15, 2024 (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S
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User Stats
413
In Collection
156
Wish Listed
8
Playing
160
Backlogged
How Long Is Neva?
Main story: 3.9 hours
Main + extras: 4.4 hours
100% completion: 7.1 hours
Total completions: 19
Related Content
Sir_Laguna
Sir_Laguna gave Oct 14, 2024
Sir_Laguna gave Oct 14, 2024
Más blanco que gris

Gris is an amazing game, but some people complained that they didn't liked it because its gameplay was to simple and lacked combat. It seems like Nomada Studios heard them and took their criticism to heart.

That would have been bad, but its not. Neva is an amazing game. It looks as beautiful as Gris and its story is equally emotional, but now it also has a simple but fun combat system to complement the platform sections. It really works.

You can read my review in spanish here.

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My only problem with the game is that sometimes you're not sure if something is a platform or is part of the background, but is not that bad.

DarkBeing
DarkBeing gave Oct 24, 2024
DarkBeing gave Oct 24, 2024
Gorgeous, beautiful game

The star of Neva is of course the visuals - every frame of this game is a work of art, just like Gris was.

The story and settings reminded me of Princess Mononoke. It has some environmentalism themes to it, and you get to ride on a cute wolf. The combat and platforming are simple but solid, and there are a few segments that give a little bit of a challenge.

It's the perfect example of how a studio's second game should be - they take everything that make their first game good, and add and expend on it.

Gorgeous, fun, emotional at times. Great game.

Vencel
Vencel gave Aug 3, 2025
Vencel gave Aug 3, 2025
Neva (PS5)

Me apetecía jugar a un juego bonito, y ha cumplido las expectativas. Es continuista respecto de Gris y eso tiene sus cosas buenas y sus cosas malas, como que consigue sorprender menos. Es mejor videojuego pero peor producto artístico en mi opinión. Y sigue siendo bonito as fuck, siendo un fondo de escritorio todo el rato. Seguiremos jugando las cosas que saque esta gente.

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killerstar
killerstar gave Jan 31, 2025
killerstar gave Jan 31, 2025
killerstar's review of Neva

I feel like a heartless asshole but this game left me cold. Besides the lovely visuals, it felt generic, predictable and not very compelling. Let's try to unpack why.

First, I wasn't grabbed by the intro cinematic. It starts and see a girl and her wolf attacked by a horde of black goo. The wolf dies and the girl cries and I barely feel anything. I don't know who these people are, why should I care about them? The only reason seems to be because they are white and their enemy is a generic black goo that feels like a placeholder that the developer forgot to change.

Then starts the gameplay. Very little of it, really. I spent most of the first 15 minutes holding right without doing much else. Eventually we get combat, which is also pretty generic and barely evolves at all. The problem not only is that combat doesn't feel good, but that it's too easy. The enemies never feel like an actual threat and besides the black goo trope, they don't really look or act like bad guys that I should be killing (the fact that normal plants and flowers are also black doesn't help). They …

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I feel like a heartless asshole but this game left me cold. Besides the lovely visuals, it felt generic, predictable and not very compelling. Let's try to unpack why.

First, I wasn't grabbed by the intro cinematic. It starts and see a girl and her wolf attacked by a horde of black goo. The wolf dies and the girl cries and I barely feel anything. I don't know who these people are, why should I care about them? The only reason seems to be because they are white and their enemy is a generic black goo that feels like a placeholder that the developer forgot to change.

Then starts the gameplay. Very little of it, really. I spent most of the first 15 minutes holding right without doing much else. Eventually we get combat, which is also pretty generic and barely evolves at all. The problem not only is that combat doesn't feel good, but that it's too easy. The enemies never feel like an actual threat and besides the black goo trope, they don't really look or act like bad guys that I should be killing (the fact that normal plants and flowers are also black doesn't help). They feel like just plants or animals that are doing their thing. This prevents any sort of catarsis from going through the game.

As the game progresses, the pet wolf Neva gains abilities and becomes a powerful force in combat. You start to rely on her attacks to deal with enemies. So when you are separated, you feel it that much more... except that since combat is pretty easy, losing Neva didn't change combat that much.

And then there's the story. It's extremely predictable; you can see most of what's going to happen from leagues away. It's also at odds with the gameplay. In the story and cutscenes, the girl is supposed to be struggling with the black goo, but in gameplay enemies are mostly ineffective as I'm ploughing through them.

The ending is also confusing. Since chapters are named by the seasons of the year and the goo acts as a force of nature more than an evil agent, by the late game it seemed clear to me that this was all a cycle. We are essentially playing as a Persephone type, whose journey marks the passing of the seasons. So I wasn't at all surprised when the ending started with a reprise of the intro cinematic. "That´s clever", I though, "this whole journey now recontextualises the beginning of the game and changes how we feel about it; we are going to see the death of the wolf again, but this time the sadness will be mixed with a sense of inevitability; its death giving birth to a new year." But then.... the old wolf and the new wolf defeat the black goo and the game shows this as a triumph? But wait, then there's no more cycle? Are they living in a perpetual Spring? That's not good! What's going on?

Maybe I just misunderstood the whole game. Maybe I'm a jaded bastard with no feelings, but Neva didn't click with me.

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Moterboot
Moterboot gave Dec 22, 2024
Moterboot gave Dec 22, 2024
Incredible

Amazing. I'm speechless. It's 2:42 in the morning as i am writing, and I gotta go sleep. But I just finished the game and I need to leave a marker, something to immortalize my experiences with this game. And I think that, In the end, that's one of this games main themes.

XPedite94
XPedite94 gave Oct 19, 2024
XPedite94 gave Oct 19, 2024
A short action-adventure-platformer that does fighting with companion animals right.

This could have ended with Chapter 3 and it would have been just alright but noooooo... the devs just had to add a Chapter 4 that made it even better. 10/10

pixelcrypt
pixelcrypt gave Oct 22, 2024
pixelcrypt gave Oct 22, 2024
Really doesn’t do anything for me

I’ll start by saying - I loved Gris. It came at a time in my life when my mother was having serious health issues, and story touched me on such a deep level and legitimately helped me in the grieving process. Not to mention - the gameplay, level design, art, animation - everything was killer.

So with Neva, I had very high hopes. I couldn’t imagine what the sophomore effort from this studio could achieve with Gris as their starting place. And what I got was … an uninspired snoozefest with basically zero originality.

Right from the start, it felt off. The opening cinematics were rushed, the pacing just kinda flew by, I had absolutely zero attachment to the characters, the backstory or to the world by the time act 1 really began. So i trudged on, knowing that I was missing something and was supposed to be caring about these characters that I felt nothing for.

The gameplay - it’s absolutely in the shadows of Gris. The weak attempt at combat is nothing new. The level design is completely linear with really basic platforming. And the enemy designs are so bland, again, nothing I haven’t seen a million times …

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I’ll start by saying - I loved Gris. It came at a time in my life when my mother was having serious health issues, and story touched me on such a deep level and legitimately helped me in the grieving process. Not to mention - the gameplay, level design, art, animation - everything was killer.

So with Neva, I had very high hopes. I couldn’t imagine what the sophomore effort from this studio could achieve with Gris as their starting place. And what I got was … an uninspired snoozefest with basically zero originality.

Right from the start, it felt off. The opening cinematics were rushed, the pacing just kinda flew by, I had absolutely zero attachment to the characters, the backstory or to the world by the time act 1 really began. So i trudged on, knowing that I was missing something and was supposed to be caring about these characters that I felt nothing for.

The gameplay - it’s absolutely in the shadows of Gris. The weak attempt at combat is nothing new. The level design is completely linear with really basic platforming. And the enemy designs are so bland, again, nothing I haven’t seen a million times before. The abilities you gain in Gris were so cool, original, absolutely a joy to discover. Here they are painted by numbers.

The imagery is just so bleh. Everything is just so dang generic and has zero charm or originality to me. The story and the gameplay, the level design and the imagery… nothing adds up. I don’t know how the developers of Gris took a rocket ship backwards; but that’s what it feels like. Super disappointed.

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ObiGynKenobi
ObiGynKenobi gave Oct 16, 2024
ObiGynKenobi gave Oct 16, 2024
A fantastic sophomore outing that bites off a tad more than it can chew.

Neva is undeniably gorgeous, dripping with iconic Nomada style. The game opens strong and does a fantastic job of getting you invested in the relationship between Neva and Alba. The soundtrack is of the quality you'd expect from Berlinist, but generally more subtle and less moving than Gris', with a few notable exceptions.

The gameplay is similar to Gris in many regards, with the addition of some extremely basic hack-n-slash combat which feels like a response to critics of Gris' gameplay. It's... Fine. The swordplay is serviceable, but not especially weighty or satisfying. The special attack does deepen the combat ever so slightly, but ultimately the combat detracts from the Nomada experience more than it enhances. Rather than being fully engrossed in the audiovisual experience, you need to stay vigilant for ambushes and combat encounters which can break your momentum and break your immersion through video-gamey frustration. A "story mode" option exists, which makes you unkillable and slightly eases combat encounters. If I ever revisit Neva, that's likely what I'll be using.

The watercolor aesthetic of Neva is at times quite similar to Gris, but also much darker and even a bit grotesque, in a Studio Ghibli sort of way. …

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Neva is undeniably gorgeous, dripping with iconic Nomada style. The game opens strong and does a fantastic job of getting you invested in the relationship between Neva and Alba. The soundtrack is of the quality you'd expect from Berlinist, but generally more subtle and less moving than Gris', with a few notable exceptions.

The gameplay is similar to Gris in many regards, with the addition of some extremely basic hack-n-slash combat which feels like a response to critics of Gris' gameplay. It's... Fine. The swordplay is serviceable, but not especially weighty or satisfying. The special attack does deepen the combat ever so slightly, but ultimately the combat detracts from the Nomada experience more than it enhances. Rather than being fully engrossed in the audiovisual experience, you need to stay vigilant for ambushes and combat encounters which can break your momentum and break your immersion through video-gamey frustration. A "story mode" option exists, which makes you unkillable and slightly eases combat encounters. If I ever revisit Neva, that's likely what I'll be using.

The watercolor aesthetic of Neva is at times quite similar to Gris, but also much darker and even a bit grotesque, in a Studio Ghibli sort of way. I appreciated that, while the game clearly shared a lot of Gris DNA, Nomada gave Neva its own distinctive flair.

Gris was a phenomenal debut outing, and left Nomada with a very tough act to follow. They didn't quite capture that lightning a second time, but there's no shame in that. I respect their ambitions, even if I don't always like the changes, and the end result is a fantastic game that's well worth the price of admission.

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mmeagan
mmeagan gave Feb 24, 2026
mmeagan gave Feb 24, 2026
Beautiful but Frustrating Game Mechanics

Beautiful game except for that red level. I was frustrated by the gameplay. There were parts where you throw Neva and it wouldnt go where I was aiming as the game auto-aimed for me. Spoiled myself for the ending, not worth it.

noplotr
noplotr gave Nov 12, 2024
noplotr gave Nov 12, 2024
A Disappointing Follow-Up But a Good Game Nevertheless

I loved GRIS, so obviously I was excited for a new project from Nomada, and also wary about attempting to follow up such a unique game. And the problem is I don't think Neva is a bad game, I just like GRIS more in basically every way.

GRIS's soundtrack is hauntingly beautiful and grabs you from the first note, while Neva's (also by Berlinist) is fine but didn't really stick out for me, the compositions feeling more conventionally cinematic (compare, for example, "Gris, Pt. 1" with "where courage abide"). Neva's visual style is a little rougher around the edges (literally), more impressionistic, and don't get me wrong, Monet is one of my favorite painters, but there's something about GRIS's more solid style that I really like, and it also feels more alien and strange right off the bat than the forests you start in in Neva (which does admittedly have some cool set pieces later on). GRIS's gameplay is just engaging enough to propel you through the game without getting in your way; Neva feels like it's trying to do a little too much, and the combat in particular can get tedious (which is …

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I loved GRIS, so obviously I was excited for a new project from Nomada, and also wary about attempting to follow up such a unique game. And the problem is I don't think Neva is a bad game, I just like GRIS more in basically every way.

GRIS's soundtrack is hauntingly beautiful and grabs you from the first note, while Neva's (also by Berlinist) is fine but didn't really stick out for me, the compositions feeling more conventionally cinematic (compare, for example, "Gris, Pt. 1" with "where courage abide"). Neva's visual style is a little rougher around the edges (literally), more impressionistic, and don't get me wrong, Monet is one of my favorite painters, but there's something about GRIS's more solid style that I really like, and it also feels more alien and strange right off the bat than the forests you start in in Neva (which does admittedly have some cool set pieces later on). GRIS's gameplay is just engaging enough to propel you through the game without getting in your way; Neva feels like it's trying to do a little too much, and the combat in particular can get tedious (which is saying a lot for a game that only lasts 6 hours). Probably where they're most evenly matched, for me, is the story; I think both GRIS's abstract narrative and Neva's slightly more grounded narrative have pros and cons, and while I think Neva having more identifiable "plot" leaves it open to more critique I'm unwilling to take the position that that makes it worse, especially since it did make me Feel Feelings.

And while it's partially on me that I was comparing Neva to GRIS the whole time I was playing it, Nomada definitely invite that comparison given the similarities between the two games. Similar character design, similar presentation, some similar set pieces and narrative elements, not to mention they really love animating a billowy cloak as a characters falls a vast distance. And I'd completely forgotten that GRIS also has a "playing with my reflection" section.

All that being said, I didn't not enjoy the game, and since a lot of my disappointment comes down to personal preference I think there's a decent chance other people will really like it, especially if they don't already love GRIS and so aren't bringing that baggage to it. And it's the closest to a Princess Mononoke video game we're ever gonna get, so that's cool.

p.s. This should go without saying given the Mononoke comparison, but if you don't want to watch animals die, this one's not for you.

p.p.s. I did get all the collectibles and that did probably negatively affect my experience somewhat because I was very paranoid about missing one and having to replay a section. But after I found the second one I felt very clever so then I had to get the rest.

p.p.p.s. The big problem with combat, other than the sort of awkward, stiff feeling of it, is that it's not terribly difficult to avoid enemy attacks but nearly impossible to avoid contact damage while you're trying to attack them, especially on larger enemies, and the huge field of view doesn't help. Honestly, while there is some tactical satisfaction to be found in a few of the later battles, I think they either should have spent more time refining the combat or just not included it all (admittedly that would make this a very different game given the main character has a sword).

p.p.p.p.s. I feel like I didn't make it clear enough that this is a very pretty game. It's a very pretty game.

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Thepope289
Thepope289 gave Oct 21, 2025
Thepope289 gave Oct 21, 2025
Thepope289's review of Neva
This review is for the PlayStation 5 version

Roll Credits?: Yes!

Surprised/Let Down/As Expected: As Expected

Favorite Mechanic or Narrative Moment: The art on display here was amazing. Found myself occasionally entering a new screen and taking a moment to just admire the whole scene before traversing it. Also have to shout out the story for giving both of us a couple feels on the couch. We have a soft spot for anything sad with animal buddies in it.

Least Favorite Thing: Combat was pretty bare bones and didn't change too much over the course of the experience. Even when Neva becomes more useful and you can issue direct commands, none of it remains memorable at all. Ultimately, the game's length works in favor of this and it doesn't hurt the experience as much as it is a non-entity in the whole thing.

Gangreen
Gangreen updated their status Feb 15, 2025
Gangreen updated their status Feb 15, 2025

Digging the combat more now that I got the ability to throw Neva at the enemy. The platforming is now more fun too now that I have the ability to ride her. Onto chapter 3.

Gangreen
Gangreen updated their status Feb 14, 2025
Gangreen updated their status Feb 14, 2025

Finished chapter 2. That boss battle was a bit more interesting and had a great epic swell to the music. I loved the aesthetic of that chapter but the foggy atmosphere made the platforming a bit annoying. Difficult to see the edges of the platforms and the climbable walls. Still, a nice relaxing game. Playing on my ROG Ally X.

Gangreen
Gangreen updated their status Feb 12, 2025
Gangreen updated their status Feb 12, 2025

I wish this was more of a walking simulator. I love the environments, the swell of the music, the flitting of the giant dog around the map. The combat is just doing nothing for me and almost a bit of a drag when I get to the arenas. It doesn’t help that they seem to repeat the arenas with the same monsters a couple times, only mixing it up with small variations.

Gangreen
Gangreen updated their status Feb 6, 2025
Gangreen updated their status Feb 6, 2025

Other than the opening, I am enjoying the relaxing, simple mechanics, and early parts of this game. I love what they are doing with the art and atmosphere as they run through the environments. Gives me such good vibes. I needed this right now.

BMO
BMO updated their status Dec 27, 2024
BMO updated their status Dec 27, 2024

animated gif of a woman crying and reaching for tissues

BMO
BMO updated their status Dec 24, 2024
BMO updated their status Dec 24, 2024

Genuinely surprised that this isn’t a more talked about game this year. Truly one of the most stunning games of 2024. And I feel like the action and platforming fall in a nice middle ground. Not too hard for those who might struggle with either, but not too easy that fans of more challenging material will be bored.

Why do I keep playing some of the best games of 2024 after I already made up my list of favourites? 🤦🏽

DarkBeing
DarkBeing updated their status Oct 20, 2024
DarkBeing updated their status Oct 20, 2024

Neva is just breathtaking. So hauntingly beautiful, with amazing visuals and music.

Combat is ok, and it seems like Nomada improved thier platforming design too

georgeypoorgey
georgeypoorgey updated their status Oct 15, 2024
georgeypoorgey updated their status Oct 15, 2024

Okay, so I am finishing up Spiritfarer (I have a "Have Stella and Daffodil accept death" quest lingering in my X button menu), and then I plan to finish Zelda and maybe the Plucky Squire. When I was done with these three, I was thinking of picking up Metaphor which I'm assuming is massive. However, Neva is out now and is only $20 USD. Before I saw the price, I said to myself maybe I'd pick it up if it was thirty bucks, but twenty dollars I can definitely justify. The only thing I am uncertain if I can justify is the time commitment. I'm expecting this to be relatively short as I beat Nomada's last game, Gris, in one two-ish hour play session. HLTB has no times for Neva's length yet.

TLDR If you have played this or have heard from others, how long of a game is Neva?

WerqKween
WerqKween updated their status Jun 11, 2023
WerqKween updated their status Jun 11, 2023

This looks beautiful, but I'm not sure I'll make it if I'm crying at the trailer lol.