I loved GRIS, so obviously I was excited for a new project from Nomada, and also wary about attempting to follow up such a unique game. And the problem is I don't think Neva is a bad game, I just like GRIS more in basically every way.
GRIS's soundtrack is hauntingly beautiful and grabs you from the first note, while Neva's (also by Berlinist) is fine but didn't really stick out for me, the compositions feeling more conventionally cinematic (compare, for example, "Gris, Pt. 1" with "where courage abide"). Neva's visual style is a little rougher around the edges (literally), more impressionistic, and don't get me wrong, Monet is one of my favorite painters, but there's something about GRIS's more solid style that I really like, and it also feels more alien and strange right off the bat than the forests you start in in Neva (which does admittedly have some cool set pieces later on). GRIS's gameplay is just engaging enough to propel you through the game without getting in your way; Neva feels like it's trying to do a little too much, and the combat in particular can get tedious (which is saying a lot for a game that only lasts 6 hours). Probably where they're most evenly matched, for me, is the story; I think both GRIS's abstract narrative and Neva's slightly more grounded narrative have pros and cons, and while I think Neva having more identifiable "plot" leaves it open to more critique I'm unwilling to take the position that that makes it worse, especially since it did make me Feel Feelings.
And while it's partially on me that I was comparing Neva to GRIS the whole time I was playing it, Nomada definitely invite that comparison given the similarities between the two games. Similar character design, similar presentation, some similar set pieces and narrative elements, not to mention they really love animating a billowy cloak as a characters falls a vast distance. And I'd completely forgotten that GRIS also has a "playing with my reflection" section.
All that being said, I didn't not enjoy the game, and since a lot of my disappointment comes down to personal preference I think there's a decent chance other people will really like it, especially if they don't already love GRIS and so aren't bringing that baggage to it. And it's the closest to a Princess Mononoke video game we're ever gonna get, so that's cool.
p.s. This should go without saying given the Mononoke comparison, but if you don't want to watch animals die, this one's not for you.
p.p.s. I did get all the collectibles and that did probably negatively affect my experience somewhat because I was very paranoid about missing one and having to replay a section. But after I found the second one I felt very clever so then I had to get the rest.
p.p.p.s. The big problem with combat, other than the sort of awkward, stiff feeling of it, is that it's not terribly difficult to avoid enemy attacks but nearly impossible to avoid contact damage while you're trying to attack them, especially on larger enemies, and the huge field of view doesn't help. Honestly, while there is some tactical satisfaction to be found in a few of the later battles, I think they either should have spent more time refining the combat or just not included it all (admittedly that would make this a very different game given the main character has a sword).
p.p.p.p.s. I feel like I didn't make it clear enough that this is a very pretty game. It's a very pretty game.