
I don't know who MrSuicideSheep is. I played this because Steam recommended it, the reviews are "overwhelmingly positive," and it's free.
Sheepy's intro and credits emphasize its music above all else, and the soundtrack is good. I don't know that it would have stood out to me if it didn't get top billing, but it synchronizes well with player …
Read more

I don't know who MrSuicideSheep is. I played this because Steam recommended it, the reviews are "overwhelmingly positive," and it's free.
Sheepy's intro and credits emphasize its music above all else, and the soundtrack is good. I don't know that it would have stood out to me if it didn't get top billing, but it synchronizes well with player actions and heightens the emotion of bigger set pieces.
It's clear from Steam's community content that the world and its lore are also a big draw. These certainly elevate the game from "fun platformer" to something grander, and I had fun stumbling on various fragments along the way. But the substance of the story borrows a lot from pretty well-worn tropes: I appreciate it more as a vehicle for exploration and collectables than any particular narrative payoff.
What I found really impressive were Sheepy's visuals and controls.
A lot of games try combining retro pixel art and animation with more modern effects, but that balance can be really tricky. Sheepy makes it look easy, with beautiful, fluid sprites and beautiful use of environment, lighting and camera.
Traversing the game is a treat. Your basic jump is just shallow enough to make your first upgrade really impactful, but not so much to make movement frustrating. And the final two powers are super satisfying, with levels that provide plenty of runway to push them to their fullest. (I was initially intimidated by the game's boss battles since the rest is combat-free, but once you identify the patterns, they're really quite forgiving.)
It's a little buggy: I switched from Steam Deck to PC, and even there I had to tweak some Steam Input settings to get it to acknowledge my Xbox One controller, and it still switched to displaying keyboard inputs partway through. But this is an astounding achievement for a rather new artist-developer (who really deserved top billing, IMO).
Read less