The idea of an XCOM game that is smaller in scope, from a gameplay standpoint, from a narrative standpoint, and from a character standpoint sounds great. Having the opportunity to examine the lives of people affected by The Invasion is fantastic, especially in a post-liberated world. There could be so many questions about how individuals from either side of the conflict are coping with having to live alongside their enemies; ways that life is better, ways that it's strained, there's a lot of potential there. And framing this narrative around a police squad investigating shady factions operating below society? Tremendous. When XCOM: Cimera Squad was announced, I was prepared for a light-hearted, but possibly thoughtful and emotional narrative with charming characters that really delves into the day to day world of XCOM. What I got was... Not exactly that.
The story of Chimera squad is centered around the assassination of a well loved and forward-thinking mayor and the mystery surrounding that assassination. The squad has leads on three potential factions that could be behind the assassination, and investigate each in turn; one for each Act of the game. Not a bad setup, but the "investigations" really feel like a string of loosely (if at all) connected cases that are explained with one or two lines of hastily delivered exposition and wrapped up with a single encounter. Even the climactic "Takedown" missions feel underwhelming; they're usually the first time you meet the faction heads, and the only interaction you have with them is some buckshot to the face. The investigations feel like they have no narrative weight, and are instead used to give you a purple box on the map to chase until the game is done. Narratively, I'd consider the way the investigations play out to be the game's greatest disappointment
Well... Except for the characters themselves. Chimera Squad does away with custom characters to instead focus on fixed characters with unique builds, personalities and backstories. Again, this is a fantastic idea with lots of potential. In XCOM: EU and XCOM 2, the established characters (Bradford, Tygan, Shen, etc) had some great personality and interactions; sure they were a little one-dimensional, but they weren't the focus of the game. In Chimera Squad, these unique agents are the focus, and they really don't have enough to show for it. They come close, with the occasional amusing or insightful conversation, but for the most part, they fall flat.
The gameplay of Chimera Squad is a bit more substantial than the story though. In concept, it seems to aim to streamline the general XCOM experience, trading a convoluted GeoScape for a simpler CityScape, Alpha Strikes for Breaches, and facility management for an assembler. In general, these changes serve the game very well, simplifying and smoothing out some of the more crunchy strategic and tactical decisions to keep the game moving. I don't think I'd want to see a full-sized XCOM game play out this way, but for a shorter spin-off? It works pretty great.
Tactical combat itself is a little different than XCOM veterans may be used to, with interleaved turned orders and smaller squads. The game has a habit of putting you up against a pretty huge amount of enemies; it makes taking damage difficult to avoid. However, in Chimera Squad, agents tend to have more health and surviveability options, and taking damage isn't quite as much of a liability, so, as a player, getting used to taking a few punches will go a long way in the tactical combat.
It might feel like I've spent the preceding five paragraphs dunking on this game, so how is it that I can still recommend it? It's all a matter of scope; comparing Chimera Squad to XCOM 2 isn't exactly a fair comparison. Chimera Squad is not a $60, 100+ hour game; it's $10 on sale and about 20 hours long. Chimera Squad does not ask for a huge investment from the player, and it offers them the ability to live in XCOM's world a little longer. Looking at the credits for this game, it really didn't involve a huge number of people. Clearly a lot of heart went into this game, and while it may not fully deliver on its vision, it's still a fun time. If you like XCOM as a series, and you'd like to have a bit more of it with some interesting twists, it's worth giving a shot.
Oh and anybody complaining about SJWs in this game or whatever is an absolute baby lmao