This was interesting to play after already spending a lot of time with Midnight Suns, as it's very much an experimental half-step between that game and the first two XCOMs. The core movement and cover systems are classic XCOM, but you can clearly see them trialing out a bunch of stuff that went on to feature in Midnight Suns: named …
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This was interesting to play after already spending a lot of time with Midnight Suns, as it's very much an experimental half-step between that game and the first two XCOMs. The core movement and cover systems are classic XCOM, but you can clearly see them trialing out a bunch of stuff that went on to feature in Midnight Suns: named heroes with flashier abilities, a condensed encounter structure that cuts out the tedious crawl forward between fights, a simplified strategic layer, an injury system to replace permadeath, combat items that don't cost action points, etc. A bunch of the heroes even play like prototype versions of characters from Midnight Suns!

But while it's a neat evolutionary curio and plenty of fun to play in its own right, I had a hard time shaking the feeling that Midnight Suns does just about everything better. The heroes in that game have way more personality and roughly twice as many abilities, keeping the combat from becoming stale like it did by the end of Chimera Squad. I was ready to move on by the final few missions, but I still really admire the creative spirit of this oddball XCOM, and I hope the team behind it gets more chances to experiment.
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