Avowed (2025)

Obsidian Entertainment

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.53 from 210 ratings

535 members have it in their collection · 34 playing now · 136 backlogged · 321 wish listed

How long? Main story 35h · with extras 48h · 100% 48h (from 21 logged playthroughs)

Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. The Living Lands is a place that feels foreign yet somewhat intrinsic to you … Read more
Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem. Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance. Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests. Read less
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Release dates

  • Feb 13, 2025 (Advanced Access) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Feb 18, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Feb 17, 2026 (Full Release) (Worldwide) PlayStation 5

Also available on

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Featured in lists

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Completed by RehRomano · 172 games · 0
GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
29
4 stars
85
3 stars
72
2 stars
17
1 star
7
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Community All Reviews Statuses

SnakeyDave

Review SnakeyDave 3/5 · May 7, 2025

Puts the fun in fungal infestation

Avowed is riddled with flaws and compromises but none of them diminished how fondly I feel towards it.

There are lots of overt video game contrivances. The world is static, the enemies and quest content parcelled out into neat pockets across each map, and everywhere there is stuff left out in the open: food, money, weapons, chests, all for you, …

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Avowed is riddled with flaws and compromises but none of them diminished how fondly I feel towards it.

There are lots of overt video game contrivances. The world is static, the enemies and quest content parcelled out into neat pockets across each map, and everywhere there is stuff left out in the open: food, money, weapons, chests, all for you, just lying there. A shame for a setting called The Living Lands. Unlike, say, Zelda, which integrates and exaggerates its artificiality, here its presented with a naturalism that makes it jarring and uncanny.

And yet, it didn’t bother me. Avowed's maps might be levels pretending to be places, but they're fun levels. The basics are very good. All forms of combat feel slick, picking up loot scratches my klepto itch, traversal is a revelation, and surfing the waves of its power curve is mostly a delight.

I don't think the story quite delivers, but it's full of thoughtful moments. Literally. Some the best sequences come when you speak to the God who you're intertwined with, discussing the events and decisions you've made. Games have a tendency to be very forward looking, these moments of reflection, to explain or justify your actions, felt compelling, even if as a whole, the story and characters felt a bit rote.

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kkpiter

Review kkpiter 3/5 · Mar 10, 2025

Not good, not bad, very mixed

Decent. It is no PoE in terms of writing and lore. In fact big chunks of the lore are kinda ignored, which is frustrating. What is new is in general interesting and fun, although predictable. This was rather important to me, since PoE games are among my favorites when it comes to writing and lore, I did had my hopes …

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Decent. It is no PoE in terms of writing and lore. In fact big chunks of the lore are kinda ignored, which is frustrating. What is new is in general interesting and fun, although predictable. This was rather important to me, since PoE games are among my favorites when it comes to writing and lore, I did had my hopes down though since I saw that most people responsible for PoE were not working on this project.

But overall: Graphics - great, really like how the game looks, environment, characters, magic etc.

Music - forgettable, big step down from PoE

Combat - pretty fun, but too easy, including the highest difficulty, that I had to switch to at the end of act 1 (out of 4). Too little options to experiment though, due to points and gear restrictions. It does however succeed at making you feel very, very strong. Specially as a mage. It is nice to be on the other side for once, as a change of pace from all the Dark Souls wanna be. Since this game is 80% run around and fight, being "pretty fun" might not be enough, but that mostly comes from enemies not being varied enough or not interesting enough

Exploration - its nice cause the land is beautiful and designed well. You constantly have a thing around the corner that you want to explore cause it looks interesting. However rewards are usually materials for upgrades, which are too sparse and expensive to allow experimentation anyway. On the other hand materials to change the "mode" of an unique weapon (a choice of 1 from 2 options) are so abundant and cheap, they just feel useless to collect and look for. From time to time you find an unique weapon or armor you probably wont use and will have to sell/recycle for barely anything.

Story, writing - Main story, as mentioned, is fine. It sill focuses around metaphysical concepts as PoE did. Relationship between people, religion and nature, and how those intertwine is explored in a pretty smooth, non "ham-fisted" way. It does not feel preachy or surface level and your choices in that main story are interesting, and reflected well at the end. The writing however is very uneven. Main story is mostly good, with the exception of the main villain being just a minor character from PoE2 with no agency, no competence, and not a good reasoning. Uneven writing shows in companions, and side quests too. What I enjoyed in Obsidian writing is that they always tried to be objective and give you an option to have a character that believes in what is says and can justify it. In PoE you can be an asshole, but an asshole that backs up your rudeness by competence. In Avowed, you get into discussion with one of the companions about the merits of the Aedyr empire that you are an envoy of. As an arcane scholar, and educated character that attended university and juggled imperial courts, my 3 options in a conversation where Giatta said "monarchy bad" were: "say nothing" "I guess you are right" "drool stupidly", because the writer for Giatta can't come up with a reason why someone coming from a powerful empire might see benefits of a system that made it powerful. It is like they are afraid to put themselves in shoes of characters that they might possibly not like. If you write whatever, game, script, short story, with that attitude, you will never write something that is interesting and thought provoking to either you or the recipient. There were more examples of this, but this conversation about imperialism with Giatta was the biggest offender and most blatant, cause all the options in dialogue were just "you are right, empire bad". Lazy. PoE was trying hard to justify character like Durance, and even that game apparently cut a lot of his reasoning. It felt far more safe and scared that previous game, not touching on events from previous game almost at all was also annoying. The main story was a saving grace along with the remaining 3 companions having good character, stronger dialogue and stories. Yiatzli story line had most interesting choices and Kai was the most thoughtful, while I liked Marius honesty and interjections the most.

Choices - I saw this being a big complaint. I feel there was plenty of choices, although still a big step down from PoE. As choices I also include options to role play (the R in RPG). Those were also huge let down after PoE and in general after what Obsidian has had me get used to in their games. But there is plenty of choices to role play still and choices in quest, actions, main story line, that are reflected or... not. But its still a choice. In real life too, some thing you say are your choice, and don't hugely affect the world around you.

Technical state - plenty of bugs. Got locked out of few achievements and quests. Quests were mostly fixed, but with achievements I am screwed.

Overall I can barely recommend it, but I still do. It is a decent entry to the Eora lore, but one that had potential to be much better.

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JamalXY

Review JamalXY 3/5 · Mar 3, 2025

It is a really mediocre experience.

The story wasn't the greatest, but wasn't the worst, not a big deal. The dialogs are really awkward and boring at some scenes, and a bit unnatural or emotionless. Maybe who knows the Pillars of Eternity games get more perspective and exclusivity into the story behind this game.

The art-style is really great and the visuals of the world what …

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The story wasn't the greatest, but wasn't the worst, not a big deal. The dialogs are really awkward and boring at some scenes, and a bit unnatural or emotionless. Maybe who knows the Pillars of Eternity games get more perspective and exclusivity into the story behind this game.

The art-style is really great and the visuals of the world what they imagined is really cool. You can explore the whole world with lot of places, climb on and over everything. (It's no joke, but for me it works in a more fluid way than the AC: Mirage parkour... :D ) The world can really keep you in front of your screen.

The combat and the combat system is fun and pain in the ass at the same time. You can made cool combos, versatile you combat style dynamically, but all of the enemies are rushing on you and had leap attacks, heat-seeking missiles and able to reach you from miles with melee attacks and range attacks as well.

The skill tree is cool, but i think you didn't get enough point with lvl 30 to make really whatever you want...you should sacrifice some skills for others.

The optimization is bad...and in the end game it is worse...and had a few really annoying bugs...like stuck in random environmental things, and dead by random events while nobodies touched you....

I played 58 hours with this game and made every quests and explored everything and every aspect of this game. I think for full price it isn't worth it for 70 euros....it's fckn steal. You can buy better RPG-s for less and there are a lot of better RPG-s than this from the Obsidian Entertainment. Try it with Game Pass! You can give it a chance, maybe you'll love it better than me. :)

This would have been a huge opportunity, but they missed it and I'm sad about it, because I waited this game really. 5/10

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