For the amount of hate this game universally gets by everyone on the Internet, I fully expected to be disappointed by this game, but I wanted to experience it anyway. I was therefore extremely surprised to find that after my first hour of gameplay, I was absolutely in love! It had almost everything I wanted and much of what I craved in a Paper Mario game: excellent graphics with fabulous paper (and cardboard) visuals, hilarious dialogue and story-telling, fast-paced energy, creative use of paper mechanics, puzzles that actually stump me, and non-linear level progression. On top of all that, the music was amazing!
Then there was the battle system. The reason everyone runs screaming from this game without giving it a chance. The whole system revolves around using stickers as your weapons. While you still technically have your hammer, jump, and special attacks, each of these is represented by a different sticker you find on your journey, and they have various levels of power. Furthermore, much like Super Paper Mario before it, you have no sidekicks, aside from Kersti, the sticker that acts as your Navi and helps you solve puzzles. And then, perhaps worst of all, you don't even get to select which enemy you're attacking; each sticker just attacks the next enemy in line. But wait, worse than that, you don't even gain experience from battling, so there's almost no point in doing it!
And that's the real kicker right there. It's not so much that the battle system sucks. In fact, by the end of the game, I didn't mind it too much; I actually kind of like how it made you prioritize your stickers and manage your sticker book, and to be honest I genuinely liked it during boss battles. Again, it's not so much that it sucks, it's just that it's pointless. Other than coins and some enemy-specific stickers, there's rarely much of a reward for going into battle. The result is a game where I'm constantly running away from battles because they're a nuisance.
But that's also why I didn't mind it so much. As much as they were kind of annoying, they also weren't too obtrusive. For the most part, I could just avoid battling altogether, and when I accidentally ran into an enemy, it was usually a really quick battle anyway. So really, I feel like the battle system was more of a wasted opportunity than a serious knock against the game in general.
If the battle system was more competent, however, this would be a near-perfect game, because there is very little else to complain about here. The story is very basic and simple: everyone is happy, then enter Bowser, who ruins everything and takes Peach, so we go and save her, the end. Typical Mario stuff. But I have never played a Mario game for the story. Sure, previous Paper Mario titles have had pretty good stories, but that's not really what I expect from Mario in general. I play Mario games because they're fun, and this game is a lot of fun! You get to knock walls over! There are ancient koopas and goombas! You find random items called "things" (baseball bats, bowling balls, rubber ducks, and more!) that you can turn into stickers and use to whack enemies around! It's awesome! And best of all, there are genuinely challenging and fun puzzles.
Seriously, the puzzles are where this game shines. Not only are they usually pretty challenging and creative, but they're fun. When I finally figure them out, I'm rarely thinking, "You expected me to get that?" Instead, I'm smiling because of how clever and creative the solution was. For a while, I couldn't figure out how to get outside of this mansion. I could see there was stuff outside, but there were no doors. Then I tried hitting a window, and it just popped out and let me through! It's outside-of-the-box thinking like this that I love, and this game is riddled with it. I legitimately got stuck a few times--that has never happened to me in a Paper Mario game before.
The level design was just excellent. World 4-3 was absolutely a better level than anything else Paper Mario has ever offered before. World 5-6 was the inside of a volcano, and walking into it made me genuinely feel like I was walking into a Zelda dungeon. World 6-2 has you going into an airship, a classic location of Super Mario, but never before featured in a Paper Mario game. So many great locations that, for me, completely made up for the lack of diverse characters found in previous games.
I do have ideas about how the battle system could have been improved, but this is getting really long, so I don't want to get into that here. Suffice it to say that it's definitely a flawed system, but it didn't hold this back from being a top-tier game for me. But that's just my preference. I understand that for some people a good battle system is what you crave in a game, and I get that that's part of what made the original Paper Mario games so special. I personally prefer good level design and challenging puzzles, so the lack of a competent battle system wasn't that much of a setback for me. Regardless of preference, I really think those who play this game need to see past the battle system and give this game a genuine chance, because I truly recommend it to all Mario fans.