Main game
3.71 average rating based on 212 ratings
I found this quite immersive and enjoyable, but the various disparate narrative threads simply didn't come together at the end for me. I found myself looking forward to Zoë's parts of the game much more than Kian's, who I found somewhat dull. In keeping with this, I found Stark, Zoë's futuristic cyberpunk world, more compelling than Arcadia, which presents a much more typical magical fantasy setting.
Because of this, I was disappointed at the fragmentation of the gameplay into three different main characters and settings, all of which had intrigue but none of which felt fully fleshed out (particularly Saga, the third character, who mostly remains a mystery throughout).
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I'll start by saying that I loved The Longest Journey. I was also a fan of Dreamfall. I think DreamFall Chapters (DFC) is...ok. While the game looks fine, and sounds fine (especially the voice-over work), it's the characters and dialogue that stand out. Most characters speak and act like Real People (TM), which is surprisingly rare in games. Other than the characters, I found the plot to be convoluted but ultimately possible to make sense of. What I didn't like was the small scope of puzzles in the game and the constant limits of interaction. While the small number of objects made the puzzles easier to solve, they also made the world less believable. In addition, the ending felt a bit deus-ex-machina-ish and the setting has too many prophetic/magical characters for my liking.
I remember some years ago I was perusing the Gamestop site for new games and saw a cover of a pink dressed girl and a weird title that got my attention. The review was positive enough so I decided to give it a go. Some 10 hours and I was hooked. "Dreamfall: The Longest Journey" introduced me to a vivid and complicated universe of parallel worlds united by dreams, elaborate plots to destroy them and very emotional scenes that I remember to this day. It also presented me with a truncated open ending that left me wanting for more. I fell in love with Zoë, liked April but didn't understand a lot of her story, and was mildly ambivalent about Kian.
Shortly thereafter, I realised that this was the second entry of the story so I decided to play the first one. The confusingly named "The Longest Journey" was an old school point and click adventure game with pre-rendered cutscenes and low polygon characters. I was also hooked and loved learning the background of April Ryan, Crow and more about Arcadia (the world of magic) and Stark (the world of science). However, the puzzles become somewhat annoying and I didn't …
I remember some years ago I was perusing the Gamestop site for new games and saw a cover of a pink dressed girl and a weird title that got my attention. The review was positive enough so I decided to give it a go. Some 10 hours and I was hooked. "Dreamfall: The Longest Journey" introduced me to a vivid and complicated universe of parallel worlds united by dreams, elaborate plots to destroy them and very emotional scenes that I remember to this day. It also presented me with a truncated open ending that left me wanting for more. I fell in love with Zoë, liked April but didn't understand a lot of her story, and was mildly ambivalent about Kian.
Shortly thereafter, I realised that this was the second entry of the story so I decided to play the first one. The confusingly named "The Longest Journey" was an old school point and click adventure game with pre-rendered cutscenes and low polygon characters. I was also hooked and loved learning the background of April Ryan, Crow and more about Arcadia (the world of magic) and Stark (the world of science). However, the puzzles become somewhat annoying and I didn't finished it, even though I did get trough a more than decent chunk. After finishing this latest instalment, I really lament that.
After about 10 years of waiting, I get to continue the story to a satisfying if not a little clunky finale. The once again confusingly called "Dreamfall: Chapters" is an episodic story-driven adventure with puzzle elements. As with the previous game, you play alternatively as Zoë Castillo and Kian Alvane trying to save the world from impending doom. There's actually a lot to the story with a lot of depth, but basically, in both Arcadia and Stark there some forces that want to bring about the end of magic, the unification of the worlds and, of course, total control over reality.
Almost every aspect of the story is impressively deep. From the complex mythos of creation and of balance between light and darkness in Arcadia, to the intense political climate in Stark. Both worlds are fleshed out with gruesome detail and feel lived in. There are people on the streets that chick chat about current events and even street performers that add color to the bleak atmosphere. I don't want to spoil anything but there's an argument to be made that by the end, much of it was inconsequential. But this adds to the idea that this is a complex and real world that is not just defined by the plot affecting the main characters. A point brought home in the epilogue, where you get a small glimpse into an even greater universe.
Now, if Dreamfall taught me anything is that everything lives in the balance. Where there's light there must also be darkness. And so in this game, where there's impressive world-building there's also an uneven paced plot and whole sections that don't advance the narrative. The first 3 of the 5 chapters are almost solely about scene setting and barely anything happens. The ending, on the other hand, feels rushed, with lots of exposition delivered via flashbacks and some final moment resolution that strained my suspension of disbelief.
It's also a game struggling against it's budget; technical difficulties abound. Whether be it characters' lips stop moving while they are still talking or some serious framerate drops, there were many points in which the immersion was lost. I also encounter a nasty bug that prevented me to continue the story until it magically went away. The stiffness of the animation is also apparent, and very often action sequences occur off screen while only showing reaction shots --an obvious ploy to hide the lack of resources to do them right. Add to it that facial expressions are less than stellar and you've got yourself a lot of strange and uncomfortable scenes.
But all of that is more than compensated by the great voice acting. Barring some notable --and probably intentional-- exceptions, every character is incredible well acted. Europolis stands out in particular; the different accents and vernacular mixed from various European languages really work to give the sense that you are walking in a true melting pot.
Regarding the gameplay, it's the standard adventure game stuff. You walk around and look or interact with things to ostensibly solve puzzles, which most of the time are glorified fetchquests. The difficulty is minimal, although there are too many instances of pixelhunting for my liking. But the real important game mechanic is the dialogue. When you decide how to react to people, you get the now usual simplified sentences or words, but you also hear your character's thoughts when you hover over them. Sometimes selecting different response doesn't change much of what you say, but they can define how you actually feel. Again, that speaks to the complexity of the world and characters that this game actually pulls off.
Overall this is an excellent game. If you want to play it and have the ~30 hours to spare, I recommend first playing the first two, since no only there are many nods to the prequels but also some parts that are only solvable if you have a basic understating of previous events or sheer guessing. I don't know if it will eclipse The Longest Journey for hardcore fans of the series but it delivers in it's promise of a rich and deep story with a satisfying ending.
ughhh god i don't know how to start with this game.
the good parts of it are, in my opinion, REALLY REALLY good.
the bad parts of it are... quite bad.
trying to figure out where to stand between the two is really, really difficult.
i really liked playing through this the first time. i liked it a little less the second time. and now, having played it a third time, while there's some bits i still really like across all three playthroughs, there's more and more negative things sticking with me and kind of souring the experience.
some things are surprisingly well handled, with really good, poignant writing, that really grabs at you. some things are... less well handled, to the point that there's cutscenes that make me uncomfortable to even look at, but in that bad "HOO BOY the people writing this game really don't think of someone me as a person" way.
it's a shame because if this game was only made of its good parts i'd recommend it to almost everyone i know, but as is, it's stuck on 3 stars and "might mention it to someone who i know is into tlj already".
This game was...frustrating. The best part of it is the story itself and the characters within this enchanting world. There is so much lore here, and the plot is both clever and fun. There are some truly charming characters throughout. And, of course, I love a properly done "choice and consequence" style game, and Dreamfall does it well.
My issue falls with game mechanics. Not everyone likes games that give you waypoints, and vice versa. I do appreciate how they give you the space and expect you to forge your way through, using maps, to find what you need. That said, a lot of tasks you are given are far too vague. It can result in a ton of time spent wandering around with no idea what you're supposed to be doing. No one says you have to just hand the solution over, but it shouldn't be so vague as to have no idea what you're meant to be accomplishing. And it happened A LOT. A few minor changes to dialogue would easily fix this, and/or adding some kind of hint system (especially in the last couple "books.")
That said, this game was still, overall, a delight to play.
This is easily the weakest in the trilogy, but it does provide some closure at least. Chapters 4 and 5 really rushed the plot in trying to tie everything together, and it all just feels pretty silly. While I don't think this game is bad, The Longest Journey was certainly the peak in the series.
Finally finished this. Was a bit of a slog, and in places quite tiresome, dull and even boring. It does pick up about 2/3rds of the way through.
Not sure how “satisfied” I am with the overall result, overall though it brought the whole epic storyline to a conclusion and I’m glad I persevered.
Shame there was very little in the way of April Ryan, but I gather that was due to be a separate release “The Longest Journey Home” but the Kickstarter fell $500k short for that stretched goal to be reached.
Just finished. Such a fulfilling ending, but so many questions. I'll think about it before setting on a rating and review.
Wow. This turns really trippy, strange and eventful in the final book. I't's great but I hoped they didn't cram everything there.
Well, the game-breaking bug just went away with no explanation.
Great, just great. A game-stopping glitch with no hope of resolving it.
Fuck me. I hate game-breaking bugs. There's some weird bug that is only documented about twice that prevent me from going trough the story. It seems that one user "resolved" it by restarting from a previous save, which would mean about 2 hours of progress lost to the wind.
Just finished Book 2. It was kind of a letdown from the first one. Zöe's story had no much of a focus and there was a lot of Kian, which I never really liked.
After playing the first chapter I was forced to do chores and errands. How is that I still loved it? There's something magical about this game.
Finally got to play book 5.
Just finished the first 4 books. I love the world, love the story and love the characters. The puzzles are horrible though. Makes me embarrassed to think that this game is a sequel('s sequel) to The Longest Journey, which is one of the best point-and-clicks ever. I cried when
Even though this isn't supposed to be a patch on the original, I'm still desperate to play this, but I'm holding off until all chapters are available. I really don't enjoy staggered release schedules, unless the time interval is short (Life is Strange release intervals were ok, as for Kentury Route Zero, well 5 years on and we're all still waiting, nuff said), but understand why some small studios have to do it (ie mainly funding and development time). Found this explaining reasons for delays: http://www.eurogamer.net/articles/2015-11-26-dream...
...guess I'm just going to have to be patient, hopefully it'll be worth it, and it's not like I don't have a million other games to play in the meantime.