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Dwarf Fortress

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Dwarf Fortress

Main game

4.28 average rating based on 138 ratings

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Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
Release Dates
Aug 08, 2006 Alpha (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
877
In Collection
131
Wish Listed
32
Playing
254
Backlogged
How Long Is Dwarf Fortress?
Main story: 30.0 hours
Total completions: 1
Related Content
Maevre
Maevre gave Jul 20, 2016
Maevre gave Jul 20, 2016
There is no comparison.

Dwarf fortress defies description... It seems foolish to even try. This is a monster of a simulation that makes even the most complicated civilization-rpg-management-sims seem shallow in comparison. The possibilities are endless. And it's always fun. If you can figure out the control scheme that is. I think I'm lucky that I started playing this way back when it was still relatively simple. Yet for anyone interested, I can recommend persevering. Trust me: It's worth it. There is nothing else even remotely approaching this.

And to those of you scared off by the graphics? For one, there's no way a game this complex could run on any existing computer and still approach something called "modern" graphics. Even with no graphics, my computer groans under the weight.
But second, I find I actually like it this way. It's the difference between reading a book and watching a movie. In Dwarf fortress you use your imagination, but in exchange you get so much more depth to what you "see".
The book really is better.

Amarth
Amarth gave Apr 22, 2025
Amarth gave Apr 22, 2025
Still good but surpassed by newer games

I received a gift copy of the Steam version so I replayed this for a bit. The new UI is pretty good, the game feels accessible now, the ingame help system explains many things and will help you get to the fun part a lot quicker than used to be the case.

But. I do feel like newer entries in the genre have surpassed this game by focusing more on the gameplay impact of what's on display here. You like it when your dwarves get into funky emotional states and start a lil' rampage? Rimworld has this but goes further by actively managing the tension, injecting dramatic events as you start to feel comfortable. Do you enjoy the physics of water or magma sloshing around your fortress, taking all the valuables in the throne room? Boy, let me tell you about Oxygen Not Included, which next to fluid simulation also involves temperatures, gas mixtures, and germ levels tracking. And there's probably a bunch more colony sims I haven't played that are smaller in scope but that have their own flavor of the formula.

Dwarves are inherently cool! And the history of this game is amazing! And it is still a …

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I received a gift copy of the Steam version so I replayed this for a bit. The new UI is pretty good, the game feels accessible now, the ingame help system explains many things and will help you get to the fun part a lot quicker than used to be the case.

But. I do feel like newer entries in the genre have surpassed this game by focusing more on the gameplay impact of what's on display here. You like it when your dwarves get into funky emotional states and start a lil' rampage? Rimworld has this but goes further by actively managing the tension, injecting dramatic events as you start to feel comfortable. Do you enjoy the physics of water or magma sloshing around your fortress, taking all the valuables in the throne room? Boy, let me tell you about Oxygen Not Included, which next to fluid simulation also involves temperatures, gas mixtures, and germ levels tracking. And there's probably a bunch more colony sims I haven't played that are smaller in scope but that have their own flavor of the formula.

Dwarves are inherently cool! And the history of this game is amazing! And it is still a giant among the genre (pun intended)! But the shoulders of this giant are very much stood upon.

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FredLobster
FredLobster gave Jan 30, 2013 (edited)
FredLobster gave Jan 30, 2013 (edited)
FredLobster's review of Dwarf Fortress

Okay, so where to start on this... Slaves to Armok II: Dwarf Fortress (or DF as I shall call it from this point on) is a freeware world simulator made by two probably-insane brothers, funded by fan donations and their sale of crayon drawings and steamy dwarf erotica. After generating a planet filled with humans, goblins, elves, and dwarves, the game simulates a couple centuries of bloody, war-ravaged history before giving you the choice of playing Fortress mode or Adventurer mode.

In Fortress mode, you control a group of seven initial dwarves who trek out into the middle of nowhere to literally carve a mighty dwarven stronghold from the earth. Each dwarf has its own physical, mental, and spiritual stats, as well as an assortment of skills. You can assign each dwarf with certain jobs that they should be willing to do, and you can create jobs that will be accomplished by appropriate dwarves when they get around to it, but you can't command individual dwarves to do specific things. For example, you can assign a long stretch of mountain to be carved out to form a tunnel, and you can assign a couple of your dwarves to be miners, …

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Okay, so where to start on this... Slaves to Armok II: Dwarf Fortress (or DF as I shall call it from this point on) is a freeware world simulator made by two probably-insane brothers, funded by fan donations and their sale of crayon drawings and steamy dwarf erotica. After generating a planet filled with humans, goblins, elves, and dwarves, the game simulates a couple centuries of bloody, war-ravaged history before giving you the choice of playing Fortress mode or Adventurer mode.

In Fortress mode, you control a group of seven initial dwarves who trek out into the middle of nowhere to literally carve a mighty dwarven stronghold from the earth. Each dwarf has its own physical, mental, and spiritual stats, as well as an assortment of skills. You can assign each dwarf with certain jobs that they should be willing to do, and you can create jobs that will be accomplished by appropriate dwarves when they get around to it, but you can't command individual dwarves to do specific things. For example, you can assign a long stretch of mountain to be carved out to form a tunnel, and you can assign a couple of your dwarves to be miners, but you can't directly tell those two dwarves to mine that particular section of wall; they'll get around to it when they get around to it, and in the meantime they may decide to eat, drink, party, or just lounge around for a bit first.

Keep your dwarves alive with food, shelter, and an ocean of alcohol to keep their morale high as waves of monstrosities batter themselves against your impregnable walls. Develop functional crafting industries to trade with visiting merchants for resources you just don't have access to. Mine out ore and forge weapons and armor to keep your little bearded lunatics alive longer. Over time migrants will come to join your fort, which is good since the lil' buggers tend to get themselves killed even when invading hordes aren't at the door. Play in a hospitable environment and see how massive a monument to dwarfhood you can construct, or play in a desolate, cursed wasteland and see how long it takes for zombified giant scorpions to tear you all to shreds.

In Adventurer mode, you control a single human, dwarf, or elf and explore the same world, training yourself up into a mighty hero, striking down horrible beasts, and... I'm really not sure what. Adventurer mode is nowhere near complete, so I've never really played around with it too much.

That's really what's both good and awful about the game. The developers intend to make DF into something phenomenal, a fully randomized world with an extremely detailed physics engine, chemistry system, pantheon of gods and goddesses (with their own alternate realms of existence), political entities with legal systems... The list goes on and on. There's a rudimentary behavior system in place, but Toady intends to essentially simulate sentience in all of the thousands of humanoids in the world, to track the population and migratory patterns of millions of animals, to track plant growth and forests and health down to individual bumps, bruises, and broken bones. The man is driven.

Eventually, DF will become a terrifying reality engine, the sort of thing sci-fi authors salivate over. For now, it's a weird half-built game with a near-vertical difficulty curve, ASCII graphics, and an inscrutable control set that eventually feels natural. It's been a fun project to watch develop, and I really hope that Toady manages to finish it within his lifespan.

If you'd like to give it a shot and see one of the gaming world's more unusual projects, download the Dwarf Fortress Lazy Newb Pack. It's a collection of additional tools that you can run alongside DF to improve the visuals and reduce the amount of drudgery involved in the controls immensely.

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Torgo
Torgo gave Dec 7, 2015
Torgo gave Dec 7, 2015
Procedural FUN Generator

This is easily the most complex and most rewarding game in existence. I'm not sure how to write a review of DF, even if I wrote ten pages or spent an hour describing this game I would not be able to do it justice, there's just so much depth to this game that you really need to experience it to fully understand it, and even though I've been playing it on and off for 5 or 6 years I've still hardly scratched the surface.

Dwarf Fortress has been in development for around 20 years by an ex-mathematician called Tarn Adams. It was the primary inspiration for Minecraft, and also spawned a whole bunch of imitators with games such as Rimworld, Towns, Gnomoria, etc. So, what is it?

When you first run DF (it's a free game by the way) you generate a world (like minecraft). Except, unlike minecraft, there's more depth. DF will generate an entire world map, complete with continents, mountains, valleys, flora, fauna, weather systems, oceans, volcanoes, geology, caves etc. Then the software plops down a bunch of civilisations and allows time to pass. Over hundreds (or thousands) of simulated years roads are built, cities form, wars and …

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This is easily the most complex and most rewarding game in existence. I'm not sure how to write a review of DF, even if I wrote ten pages or spent an hour describing this game I would not be able to do it justice, there's just so much depth to this game that you really need to experience it to fully understand it, and even though I've been playing it on and off for 5 or 6 years I've still hardly scratched the surface.

Dwarf Fortress has been in development for around 20 years by an ex-mathematician called Tarn Adams. It was the primary inspiration for Minecraft, and also spawned a whole bunch of imitators with games such as Rimworld, Towns, Gnomoria, etc. So, what is it?

When you first run DF (it's a free game by the way) you generate a world (like minecraft). Except, unlike minecraft, there's more depth. DF will generate an entire world map, complete with continents, mountains, valleys, flora, fauna, weather systems, oceans, volcanoes, geology, caves etc. Then the software plops down a bunch of civilisations and allows time to pass. Over hundreds (or thousands) of simulated years roads are built, cities form, wars and battles occur. Kings are crowned and defeated, some cities grow, others fall. Erosion happens, forests grow and change, some areas become infested with evil, or underground lairs and caves become inhabited with evil brooding monsters. Different factions, civilisations or cities set up alliances with each other, trade routes, etc. Heroes travel from place to place, scribes pen the history, kings die and new leaders take their place. Some monsters or dragons are slain, others grow more powerful. Dynasties rise and fall, heroes build reputations and songs, poetry and artworks are made about them. Some cities become sprawling, rich and magnificent filled with golden statues, proud citizens and a healthy economy. Other places, perhaps ravaged by war, fall into ruin and become haunted and abandoned with horrible things or bandits lurking in the shadows. And note: all of this takes place in the world generation screen, this is before you even start playing! Basically a huge rich and detailed world dripping with history and depth is created. So, the stage is set. Once this ridiculously-detailed fantasy world is generated you have three ways to play DF: fort mode, adventure mode and history mode.

History mode is basically just a giant encyclopaedia. In this mode you simply open up this gigantic sprawling interface and you can read all of the information about the rich world and its history. This in itself is incredible and is fascinating to explore. If you were wanting to write a story in a fantasy setting this would give you endless piles of inspiration. It's like each time you generate a new world the software creates an entire 30-volume Lord of the Rings-style epic tale, complete with characters, history, lore and everything in rich detail. The next mode is adventurer mode. In this mode you take control of one single adventurer (you can choose a dwarf, human or elf). This mode is like a classic RPG. You start off at your home civilisation and go out and seek adventure. You can explore every corner of the world, fight monsters, level up your character, complete quests, role-play, hunt, camp, visit haunted ruins, meet kings, trade in cities, travel into deep mines or caves, visit castles or necromancer towers and fight hordes of the undead, adopt followers to create a party, etc. You can become skilled in any style of combat. Equally you can live the boring life of a peasant, settling down and farming, drinking in the tavern etc.

But, the most popular mode, fortress mode, is my favourite part of the game. In fort mode you choose an embark area and are dropped off there with a set of seven pioneering dwarfs with a handful of resources. This mode is more like an RTS or something; it's a bit like rimworld, a bit of dungeon keeper and a hint of The Sims. To begin you "strike the earth." From humble beginnings you dig for resources, and build a fortress. In this mode you can do whatever you want, there are many areas of specialisation. Perhaps you will make a fishing village, or a gigantic tower full of traps, or a sprawling underground mine, a grand castle full of luxurious lodgings. Your dwarves can do practically anything from beekeeping, creating weapons and armour, fishing, animal training, creating fancy artefacts and statues, leather and tanning, digging for gems and gold, farming, animal husbandry, soap-making, glass-blowing, brewing, butchery, ceramics, furniture and textiles. You can create libraries or a bunch of performers, poets and musicians (who will create their own artwork, songs, poetry and dances), or you can create a tavern for travelling adventurers to visit. Your little corner of the world is tied directly to the generated world: your location will influence the weather, the environment, plants and trading partners. If you embark near a goblin stronghold then you'll most likely eventually be attacked by them. Conversely if you embark on a little island you'll not see any invaders and your dwarves will be surviving from lobster and fish. As your fortress grows you will attract attention. The good attention means that more migrant dwarves will arrive, strengthening your numbers and allowing you to form a military and bolster your defences, build your industries as well as the arrival of various travelling merchants. Conversely you will also attract unwanted attention and all sorts of nasty things will arrive to plunder your halls, goblin armies, forgotten beasts, dragons, vampires, were-beasts and necromancers and an infinite range of procedurally-generated strange creatures and animals. The fun part of this game is thinking of ingenious ways to protect your fort and your wealth by creating custom weapons, traps, perhaps a lava-filled moat, towering walls, trained attack-animals, prisons filled with prisoners, arenas, military training areas. The entire world is custom and destructible (like minecraft) so you can dig and build anything anywhere. You can also create complex things like raising/lowering bridges or waterwheels, pumps, etc. You also have to deal with weather, storms, freezing winters (depending on your latitude), steamy summers. Finally you must also keep your dwarves happy. Each dwarf must be monitored to ensure they have fine lodgings, good health, booze, entertainment, healthy relationships and children, etc. Each dwarf has a unique personality (for example some dwarves might be afraid of cats, fond of limestone statues or strawberries, etc.).

So, it sounds the the most fascinating game ever made plus it's free! But what's the catch? Well there's a couple catches. Firstly, this game has a very steep learning curve. It will take you a long time to figure out how to play it. The interface is not particularly intuitive and you have to use practically every key on the keyboard to control things. I've been playing it for 5 or 6 years and I still don't fully understand everything about it. Secondly the graphics take a little while getting used to; it's a tile-based game (screenshot below). But if you spend a couple hours getting used to it and if you're willing to invest time in it you'll soon forget about these quirks and it will feel as natural as any other game. I have actually grown to enjoy the simple graphical style: it's almost like reading a book, the game plays out in your imagination rather than on the screen, which is far more exciting than any computer graphics.

So I've tried my best to explain this game but I still feel like I haven't done it justice. All I can say is that playing this game is unlike anything else, it's totally unique and incredibly rewarding. Playing this game is like the ultimate sandbox, anything is possible and you will have some of the funniest and strangest stories to tell people, however they won't understand what on earth you're talking about (e.g. try googling Boatmurdered). Once you figure out how to play it, it'll suck you in and eat up all of your free time. If you want to try it, I would recommend using the "Lazy Newb Pack" (http://lazynewbpack.com/) which automatically applies a bunch of tilepacks (making it look pretty), the soundsense (making it sound pretty) and a bunch of other useful tools, making the DF process a lot easier and more enjoyable. If you just want to dip your toes in or have a peep at it, many youtubers have helpful tutorials and LPs, especially SilverDragonLord, Captnduck & Quill18. Strike the earth!

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o808988t
o808988t gave Jul 5, 2014
o808988t gave Jul 5, 2014
o808988t's review of Dwarf Fortress

So many cool features! This game will inspire many game developers

Lygodesma
Lygodesma updated their status Jan 5, 2023
Lygodesma updated their status Jan 5, 2023

Found out you can toggle to old graphics with the new version. I will try it out soon!

whalee
whalee updated their status Dec 14, 2022
whalee updated their status Dec 14, 2022

I was so close getting 69 games completed this year. (yes im immature lmao) but nope. Dwarf Fortress premium release finally occured and it's dragged me back in hard.On another note at least, it has been a blast - while I learnt the quirks and ui back in the day, I love to sit back and relax with these games and the mouse support has made it so much more accessible.

Been sitting in discord calls with a mate while we play showing each other the crazy things that occur. This game is still so mind blowing with it's generated history.

Year 104 - A thief was seen taking an artifact ring. My captain of the guard interrogated a few dwarves around at the time but most had no additional information.

4 years pass and I see in my Fortress the ring listed, so I check where it is. On a human!? So I send my captain to to interrogate him.

He has been active for around 50 years trying to pull of coups and infiltrating cities for some unnamed individual. His current name is an alias and after failing to steal the ring himself in Year 103 he influenced …

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I was so close getting 69 games completed this year. (yes im immature lmao) but nope. Dwarf Fortress premium release finally occured and it's dragged me back in hard.On another note at least, it has been a blast - while I learnt the quirks and ui back in the day, I love to sit back and relax with these games and the mouse support has made it so much more accessible.

Been sitting in discord calls with a mate while we play showing each other the crazy things that occur. This game is still so mind blowing with it's generated history.

Year 104 - A thief was seen taking an artifact ring. My captain of the guard interrogated a few dwarves around at the time but most had no additional information.

4 years pass and I see in my Fortress the ring listed, so I check where it is. On a human!? So I send my captain to to interrogate him.

He has been active for around 50 years trying to pull of coups and infiltrating cities for some unnamed individual. His current name is an alias and after failing to steal the ring himself in Year 103 he influenced another person to steal it in 104. After 4 years the case is finally closed and now I have leads on a coup as well as the name of the person that stole the ring.

The human tried to run but was quickly slain by my guards. The ring returned to my fortress.

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whalee
whalee updated their status Dec 8, 2022
whalee updated their status Dec 8, 2022

I have been checking this every few weeks since it was announced. Honestly mouse UI goes so well with how I play this game.

thebigmack
thebigmack updated their status Dec 6, 2022
thebigmack updated their status Dec 6, 2022

The upgraded version of the iconic Dwarf Fortress is out today on Steam and I am equal parts intrigued and intimidated. My gaming reality demands that I focus on Tactics Ogre for the time investment and comfort level, but I can't help to be hopelessly thrown into something entirely new.

The revitalized sprites in DF are endearing, taking DFs ascii art to new, user friendly heights. The promise of earthly depths of story is calling me to the mines, knowing full well a learning cliff awaits.

lrcp
lrcp updated their status Dec 26, 2020
lrcp updated their status Dec 26, 2020

Truly legendary. I'd like to catch up with the latest versions having not played since like 2016, and am looking forward to the Steam release even though I love the ASCII graphics.

Sir_Laguna
Sir_Laguna updated their status Jun 10, 2020
Sir_Laguna updated their status Jun 10, 2020

The first three minutes of this interview are A TRIP.

Torgo
Torgo updated their status Nov 18, 2019
Torgo updated their status Nov 18, 2019

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From the Dwarf Fortress wiki:

"Elephants are one of the most feared and revered animals in the history of DF, their brutality unmatched."

Garo
Garo updated their status Nov 28, 2017
Garo updated their status Nov 28, 2017

Definition of completed: Played a successful fortress for a long period of time. Had a successful adventurer. Definition of 100%: Built some megaprojects.

Garo
Garo updated their status Nov 25, 2017
Garo updated their status Nov 25, 2017

I haven't played this game for a while. My plan is to create a populated fort and have a successful adventurer.