Cards of Cthulhu box art

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Cards of Cthulhu

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Cards of Cthulhu

Oct 11, 2016

Main game

2.60 average rating based on 5 ratings

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CARDS OF CTHULHU is the Roguelike Card RPG full of madness. Experience the unique combination of strategic deck-building with fast-paced combat and face-off parody monsters from horror B movies.
Release Dates
Oct 11, 2016 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
51
In Collection
2
Wish Listed
0
Playing
22
Backlogged
How Long Is Cards of Cthulhu?
No playthrough data yet
NotRegret
NotRegret updated their status Jun 29, 2018
NotRegret updated their status Jun 29, 2018

This game is extremely short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.

It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story, and there are not enough mechanics and variation in enemies or deck/stat development to really experiment with.

Combat itself is like mix between tab-targeting MMOs and card games. You and the opponent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because …

Read More

This game is extremely short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.

It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story, and there are not enough mechanics and variation in enemies or deck/stat development to really experiment with.

Combat itself is like mix between tab-targeting MMOs and card games. You and the opponent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there was no more.

It seems pretty ideal for playing on the phone or other short-bursts of gaming.

Read Less
NotRegret
NotRegret updated their status Jun 29, 2018
NotRegret updated their status Jun 29, 2018

This game is extremly short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.

It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story.

Combat itself is like mix between tab-targeting MMOs and card games. You and the opponenent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there …

Read More

This game is extremly short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.

It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story.

Combat itself is like mix between tab-targeting MMOs and card games. You and the opponenent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there was no more.

It seems pretty ideal for playing on the phone or other short-bursts of gaming.

Read Less