Main game
2.60 average rating based on 5 ratings
This game is extremely short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.
It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story, and there are not enough mechanics and variation in enemies or deck/stat development to really experiment with.
Combat itself is like mix between tab-targeting MMOs and card games. You and the opponent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because …
This game is extremely short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.
It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story, and there are not enough mechanics and variation in enemies or deck/stat development to really experiment with.
Combat itself is like mix between tab-targeting MMOs and card games. You and the opponent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there was no more.
It seems pretty ideal for playing on the phone or other short-bursts of gaming.
This game is extremly short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.
It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story.
Combat itself is like mix between tab-targeting MMOs and card games. You and the opponenent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there …
This game is extremly short and small on content. It feels like a flash game in scope. However it's got a $2 price-tag and you can get on sale for even less.
It's essentially a series of short fights against some cool looking monsters that will remind you of heavy metal cover art; the designs of the monsters are great but there's only barely more motion than a SNES RPG. There's also nothing beyond these run of mini-encounters. No exploration, not even a story.
Combat itself is like mix between tab-targeting MMOs and card games. You and the opponenent each have an auto-attack, but by expending cards from your (6 card deck) you can get access to more powerful attacks that have a cast bar. There's some degree of interaction and tactics like using some cards to interrupt your opponent's cast bars and learning to not dump all your damage cards at once against an opponent that has a heal card. Although being so short and unambitious it feels more like a mini-game, rather than a full experience; which is a shame because both the art and the battle system is solid. I enjoyed it thoroughly but wanted more, there was no more.
It seems pretty ideal for playing on the phone or other short-bursts of gaming.