Expanded Versions of Disciples III: Renaissance
2.50 average rating based on 8 ratings
Disciples 3: Reincarnation is the third version of the third game in the series, and it's terrible:
It has one of the worst interfaces i've ever seen. You have to guess what the vague icons mean and in the skill menu they're greyed out to boot. I wanted to equip an item so i went to the unit menu. It has 3 pages but you can't equip items on any of those, that's done in a different menu for some insane reason.
You basically have to guess where you can walk on the map. If you can't go somewhere the cursor doesn't change but it flashes text somewhere on the right side of the screen... what?
D3 does look quite nice... until you enter combat and everything is super low-resolution with units having ugly outlines.
The story is a byzantine mess that i skipped as quickly as possible.
During the tutorial you get a mission to kill a sorcerer and i have absolutely no idea what you're supposed to do. There's a guy but you can't reach him? I've been playing video games for over 30 years so if i don't know what to do during your tutorial you've failed …
Disciples 3: Reincarnation is the third version of the third game in the series, and it's terrible:
It has one of the worst interfaces i've ever seen. You have to guess what the vague icons mean and in the skill menu they're greyed out to boot. I wanted to equip an item so i went to the unit menu. It has 3 pages but you can't equip items on any of those, that's done in a different menu for some insane reason.
You basically have to guess where you can walk on the map. If you can't go somewhere the cursor doesn't change but it flashes text somewhere on the right side of the screen... what?
D3 does look quite nice... until you enter combat and everything is super low-resolution with units having ugly outlines.
The story is a byzantine mess that i skipped as quickly as possible.
During the tutorial you get a mission to kill a sorcerer and i have absolutely no idea what you're supposed to do. There's a guy but you can't reach him? I've been playing video games for over 30 years so if i don't know what to do during your tutorial you've failed spectacularly.
You can only have a very small party and there seem to be very few units to choose from. There are 4 basic units (melee, ranged, mage, priest) that can choose one of two paths to develop (if you have the relevant building + upgrade), plus one special unit. Aside from offering little choice it's also far too vague what the differences between the paths are exactly.
Aside from the 4x2+1 buildings related to units there are only three other buildings - a healing/raising building, a spellbook building and a building that unlocks the thief class. No idea what he does, they don't bother to explain that either. So the city-building is incredibly boring and doesn't involve any sort of strategy (like in HOMM).
You can learn spells but you can't use those in combat, just outside it. To use weaker versions of spells in combat you have to make runes. This is a rather unusual system so obviously they didn't feel the need to explain this in the tutorial.
There are only 3 different classes for the player character. That isn't even enough to play a different one in each campaign.
During combat you can't just hover the cursor over the enemy unit (and maybe hold the right mouse button) to quickly see their stats. You have to ponderously open and close a menu each time.
As usual, all these lesser flaws might have been forgiven if at least the combat was good. And it's the worst part of the game. Disciples 2 used JRPG-style combat, D3 has a token hexgrid that is all but irrelevant. It's tiny and useless. Combat consists of moving a tiny distance to the enemy and smacking them. There are very few unit abilities and at the start of the campaign you only have 4 units. It's so boring. Even the simplistic combat of King's Bounty and HOMM is deep and tactical compared to this yawnfest.
I honestly don't get the appeal of this game. The city-building is basic. Combat is terrible. Army development is extremely limited. From what i've seen in guides you mostly have to use grinding and AI flaws to progress. Where's the fun?