Review Chawls 4/5 · Mar 6, 2025
Still addictive today despite the coin flipping hell that is early Pokemon TCG
Replayed this old favorite as an adult and the core game still holds up well despite being just Pokemon card duels at different themed Clubs (aka gyms) with no more plot beyond collecting cards to make new decks to collect more cards to eventually get the legendary cards after beating the Elite 4.
The meta and viable strategies are more …
Replayed this old favorite as an adult and the core game still holds up well despite being just Pokemon card duels at different themed Clubs (aka gyms) with no more plot beyond collecting cards to make new decks to collect more cards to eventually get the legendary cards after beating the Elite 4.
The meta and viable strategies are more limited feeling than I had remembered, and the amount of RNG involved with card abilities that have coin flipping mechanics is obnoxious. A lot of the more interesting Pokemon Powers and card effects feel very situational with no real synergies to increase the odds of these situations. It's still fun to play with deck builds but a lot of cards and strategies feel a lot more samey than I had observed playing this as a kid.
Booster pack RNG is also a lot more annoying than I preciously recalled. Sucks if you want a specific evolved Pokemon to complete the line up but it's pull rate continues to dodge you no matter how many of the correct type of packs that you pull.