Review DanMaul 3/5 · Jul 2, 2022
Not much of a game, but a cool story almost until the end
Last Stop is an episodic graphic adventure that works a bit like an anthology, in the sense that you get to play as three different characters throughout three seemingly unrelated stories that build up towards a climax as the game progresses. In that respect, the game does a good job of keeping the mystery alive and player engagement fairly high …
Last Stop is an episodic graphic adventure that works a bit like an anthology, in the sense that you get to play as three different characters throughout three seemingly unrelated stories that build up towards a climax as the game progresses. In that respect, the game does a good job of keeping the mystery alive and player engagement fairly high throughout most - not all - of the time. The main issue here is in perception. Like a lot of graphic adventures, there really isn’t much of a game to talk about in the mechanical sense. In fact, I feel like what passes for gameplay in Last Stop actually gets in the way of the story beats, some of which are quite interesting and clearly its biggest selling point. When we’re looking at it with game goggles, another issue that crops us is the frequent disconnection between your dialogue choices and what the characters actually say. Couple that with the fact that there really isn’t much player agency in how these stories are shaped (ending excluded), and you end up with the illusion of choice rather than actual choice.
Even considering these shortcomings, however, Last Stop still manages to offer something competent. It tells mysterious and captivating stories, it boasts solid voice acting, and it’s able to keep a high level of storytelling quality throughout most of the experience. The big drawback in this regard is that this isn’t always achieved. There are glimpses of narrative inconsistency here and there (the 3rd chapter, for example, starts out really weird), but the biggest offender to me is the actual ending. After going through frequently engaging, interesting and even fun story beats, I felt like I had been left waiting for a payoff that never truly came. The conclusion ends up being ultimately unsatisfying, simply because some aspects are left unexplored and unexplained. Which doesn’t really work, especially when you are leading your audience through a well designed mystery under the implied assumption that all will be revealed in due time. Some of it never was, and that was frustrating.
For some, the runtime of about 6hrs may be considered too long if the ending is seen as a bit of a letdown. However, this time is important to make you create an emotional bond with the characters and feel invested in the story, which is paramount in a narrative-driven experience. And the game delivers on both of these fronts. In the end, I still enjoyed the journey I took with Last Stop. I just didn’t fully enjoy the destination. 6.5