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Interplanetary

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Interplanetary

Apr 2, 2015

Main game

2.71 average rating based on 17 ratings

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Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war. It's an arms race of interplanetary scale, with each planet developing increasingly powerful railguns, missiles and even beam weapons. Sometimes, the greatest foe is the unpredictable planetary system with its treacherous gravity wells. Mind your surroundings, use them to your advantage and blast your enemies back to the stone age.
Release Dates
Apr 02, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
893
In Collection
3
Wish Listed
0
Playing
646
Backlogged
How Long Is Interplanetary?
Main story: 8.0 hours
Total completions: 1
Related Content
Intervigilium
Intervigilium gave Jun 16, 2020
Intervigilium gave Jun 16, 2020
Excelente idea, pero carente de un poco más de elaboración
This review is for the PC (Microsoft Windows) version

Este es un “astucia naval” muy interesante. Con una cantidad reducida de recursos la idea es bombardear las ciudades de los planetas enemigos antes de que estos acaben con la vida en el nuestro. Cada arma tiene pros/contras y además es posible especificarla para nuestra estrategia especifica. Los disparos kineticos se ven afectados por la gravedad (y la suerte) lo cual hace cada turno de combate muy interesante. De afortunadamente el juego carece realmente de modos y no hay mucho que hacer en el y el multijugador se encuentra prácticamente muerto.

GigaDeathNullGolem
GigaDeathNullGolem gave Feb 28, 2016
GigaDeathNullGolem gave Feb 28, 2016
GigaDeathNullGolem's review of Interplanetary

Scorched Earth meets Sid Meier's Alpha Centauri? Interplanetary Artillery Duel. build defenses, dig in and slowly pick off whoever is left with lasers railguns missiles and more. as you go up the R&D

That sounds more interesting than it is, as there just isn't quite that much there. I still love the idea of it. However, There is a clear path to progression of combat modes rather than allowing a player options on how they really wish to attack. If you could build endless cannons and go for kinetic bombardment, that would be cool, but you would be at a disadvantage. The Background Research Descriptions/Writing/flavor text is great. The art is great. It almost feels like Sid Meier's Alpha Centauri at times. There are also other funny little quirks like spacing of structures, power management etc.