BattleBit Remastered (2023)

MrOkiDoki, OkiGames

PC (Microsoft Windows)

3.61 from 69 ratings

846 members have it in their collection · 6 playing now · 153 backlogged · 5 wish listed

How long? Main story 24h (from 1 logged playthrough)

BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
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Details

Developers
MrOkiDoki, OkiGames
Publishers
OkiGames
Genres
Indie, Shooter, Simulator, Tactical
Themes
Action, Warfare
Steam
View on Steam

Release dates

  • Jun 15, 2023 (Early Access) (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
13
4 stars
24
3 stars
26
2 stars
4
1 star
2
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Community All Reviews Statuses

Atag

Review Atag 4/5 · Jun 24, 2023

The Battlefield That Never Was

I'm not sure if Grouvee has the biggest FPS fanbase but those of you who adored the golden age of Battlefield may have been dissapointed with the recent installments.

Enter Battlebit Remastered. Battlebit is a low polygon shooter heavily inspired by battlefield. What makes it unique is that it combines all the best features of military simulators and arcade shooters …

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I'm not sure if Grouvee has the biggest FPS fanbase but those of you who adored the golden age of Battlefield may have been dissapointed with the recent installments.

Enter Battlebit Remastered. Battlebit is a low polygon shooter heavily inspired by battlefield. What makes it unique is that it combines all the best features of military simulators and arcade shooters like battlefield, and mashes them together in beautiful organised chaos.

soldiers on an industrial complex with crates and explosions happening around them soldiers peaking around windows in a destroyed building

Like battlefield, it's multiplayer focused and features 127 v 127 players matches, as well as the typical smaller matches. Thanks to the low polygon style almost everything is destructible, this low poly style also makes the game hugely accessible to virtually every PC and laptop owner known to humankind.

a tank driving down the street

Some of the military sim features in the game are things like checking your magazines, combing magazine ammo from half spent magazines, dragging downed friendlies to be healed, squad leaders that issue commands, proximity chat and other channels, leaning, abseiling down ropes and the option to cut the rope - I love all of these features. The game is also packed with guns, maps, vehicles, and cosmetics. You rank up by simply... playing. You rank up your guns by... killing people! Simple! I think one thing this game would really benefit from is a commander role. The sound design could also do with some improvement, but for what it is, its fine.

an overview of a tactical map that is used for spawning

The art style was jarring at first, it reminded me too much of Roblox. However, as you play, something strange happens - your brain starts to fill in the blanks. Where my eyes see a blocky human crouching next to a grey block with pretty much flat shading everywhere, my brain sees a soldier taking cover next to a concrete bollard whilst enemy fire whips over his head. The power your imagination has to fill in these gaps on the fly is incredible and it's really a testiment to how this game is showing that substance and feature rich mechanics is often more important than glossy visuals.

soldier customisation menu showing the head, torso, and leg areas that are fully customisable

The community is what really makes this game special though, it seems to have attracted all of the people who wanted something a bit more hardcore from the newest battlefield installment, and so what you end up with are tons of people actually using voice chat, some people are role playing, others are providing hilarious voice lines mid battle "I WANT MY MOMMY" as an rpg shoots past their head. The community seem heavly engaged with the game and they seem to place the emphasis on fun and team work instead of lone wolfing solo play.

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Destard20

Review Destard20 5/5 · Jun 21, 2023

Passion > Budget

This is a game developed by 3 devs during a 7 year span. Battlefield 2043 was developed for 15 months, but it had (according to Wikipedia) the largest developement team.

Not only does this show that pumping more money and people into something doesn't magically make it better, but also that no matter the size and cost, the most important …

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This is a game developed by 3 devs during a 7 year span. Battlefield 2043 was developed for 15 months, but it had (according to Wikipedia) the largest developement team.

Not only does this show that pumping more money and people into something doesn't magically make it better, but also that no matter the size and cost, the most important thing is a clear direction and passion for the project.

I hope for the game to keep evolving and for the devteam to become larger so to keep the ball rolling.

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