Savage Island (1980)

Adventure International

Acorn Electron · Apple II · Atari 8-bit · BBC Microcomputer System · Commodore 16 · Commodore C64/128/MAX · Commodore Plus/4 · Dragon 32/64 · TRS-80 · TRS-80 Color Computer · ZX Spectrum

1.33 from 3 ratings

16 members have it in their collection · 7 backlogged · 4 wish listed

In this text adventure you have to find the secret of a remote pacifc island while facing the dangers of an active volcano and and impending hurricane. At the end of the game you receive the password which lets you play part two of this two-part adventure game.

Release dates

  • 1980 (Full Release) (North_America) Apple II
  • 1981 (Full Release) (North_America) Atari 8-bit, TRS-80
  • 1983 (Full Release) (North_America) Commodore C64/128/MAX, TRS-80 Color Computer
  • 1984 (Full Release) (Europe) Acorn Electron, BBC Microcomputer System, Dragon 32/64
  • 1986 (Full Release) (Europe) Commodore 16, Commodore Plus/4
  • 1987 (Full Release) (Europe) ZX Spectrum

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Rating distribution

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Community All Reviews Statuses

scoopings

Review scoopings 1/5 · Jan 5, 2022

Convoluting Things Is Not Synonymous With Advancing A Genre

Play: 6/10 Just too much RNG and tackiness. I never was a fan of that side of text adventures. Some call it "challenging," but I just call it "reloading." If all it is is RNG, and not in the sense that Rogue or dnd play you along in a masterful way, then why play..

Feel: 7/10 The settings the ideas, …

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Play: 6/10 Just too much RNG and tackiness. I never was a fan of that side of text adventures. Some call it "challenging," but I just call it "reloading." If all it is is RNG, and not in the sense that Rogue or dnd play you along in a masterful way, then why play..

Feel: 7/10 The settings the ideas, etc. are all great in concept but uff. Simply wasn't fun. Plus, no 100% completion even on Part 2 sadly. And the game was so convoluted.

Attachment: 6/10 Maybe... but almost definitely not. The worst of the Adams adventures I have played so far. He should have stopped with his classics. I'm worried about where RPGs and Adventures are going in my chronology project right now. They are increasingly equating convoluting things with advancing things.... it's a weird feeling but I am getting drawn to arcade-style and competitive games of this era instead. No wonder competitive games are still so popular now--the concept is becoming increasingly fun and alluring for me. That being said, I know arcade-style and competitive games also get more convoluted from here. I just am excited for when Adventure and RPG games hit the post-crash 80s consoles, or maybe they evolve before then. Excited to see.

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