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Witch & Hero

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Witch & Hero

Apr 4, 2013

Main game

2.58 average rating based on 12 ratings

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Witch & Hero is an 8-bit style action game. You play as a hero accompanied by a witch taking on the evil Medusa, whom has destroyed many villages and towns with the monsters that stand before her. Medusa turned the witch into stone, so she is no longer able to move. So it’s up to the hero to defeat the monsters and collect their blood in order to recover the witch for a limited duration. The witch’s destructive magic easily destroys monsters, but you will have to rely on the hero’s willpower primarily. He is able to try and try … More
Witch & Hero is an 8-bit style action game. You play as a hero accompanied by a witch taking on the evil Medusa, whom has destroyed many villages and towns with the monsters that stand before her. Medusa turned the witch into stone, so she is no longer able to move. So it’s up to the hero to defeat the monsters and collect their blood in order to recover the witch for a limited duration. The witch’s destructive magic easily destroys monsters, but you will have to rely on the hero’s willpower primarily. He is able to try and try again, but the witch cannot, thus the hero must protect her. Less
Release Dates
Apr 04, 2013 Full Release (Europe)
Nintendo 3DS
Apr 18, 2013 Full Release (North_America)
Nintendo 3DS
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User Stats
48
In Collection
3
Wish Listed
1
Playing
24
Backlogged
How Long Is Witch & Hero?
Main story: 9.4 hours
Total completions: 1
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Taffer
Taffer gave Oct 9, 2023
Taffer gave Oct 9, 2023
Taffer's review of Witch & Hero
This review is for the Nintendo 3DS eShop version

I've heard the sequels are better and I'm inclined to believe. It's short enough to beat in a few hours but still manages to feel very grindy by nature. The first half of the game has a few stages that feel like unnecessarily sharp spikes in difficulty designed to invoke this, including one that essentially forces you to rely on one particular ability that I had completely ignored until then, meaning I had to spend some more time grinding money to dump upgrades on it. After that you get a powerup mode which makes the rest of the regular stages considerably easier if you manage to get good RNG setups to use it.

The final boss fight however is an unforeshadowed switchup which is not only unnecessarily protracted but also makes you redo the entire last regular level when you die; this combined with the game's Ys 1 control scheme of attacking enemies by running into them at the cost of your own health (though for this particular boss you only take damage if its projectiles hit you) makes the encounter excessively tiresome. Even the hidden gimmick that's meant to make the fight easier isn't much help; you can use …

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I've heard the sequels are better and I'm inclined to believe. It's short enough to beat in a few hours but still manages to feel very grindy by nature. The first half of the game has a few stages that feel like unnecessarily sharp spikes in difficulty designed to invoke this, including one that essentially forces you to rely on one particular ability that I had completely ignored until then, meaning I had to spend some more time grinding money to dump upgrades on it. After that you get a powerup mode which makes the rest of the regular stages considerably easier if you manage to get good RNG setups to use it.

The final boss fight however is an unforeshadowed switchup which is not only unnecessarily protracted but also makes you redo the entire last regular level when you die; this combined with the game's Ys 1 control scheme of attacking enemies by running into them at the cost of your own health (though for this particular boss you only take damage if its projectiles hit you) makes the encounter excessively tiresome. Even the hidden gimmick that's meant to make the fight easier isn't much help; you can use the controls that would ordinarily aim the witch's attacks to steer where the boss's projectiles are fired, the problem being that this is right stick on other versions but L and R in this one, meaning you cannot hold a specific angle, and letting go of the buttons means the boss goes right back to tracking you. This wouldn't be too much of a problem in the end if not for the very last phase in which the boss starts firing little laser shots that bounce off the edges of the screen and quickly turn things into the hell part of bullet hell which is only aggravated by the aforementioned awkward control scheme, and being unable to force a specific angle for them means the aiming gimmick is effectively useless. After punishing my thumb for a while I had enough and gave up.

In retrospect it was oddly similar to Fairune 2 in many ways, counting the system I played it on, the oddly specific way you interact with the enemies, the gameplay experience largely falling flat as a whole, and the unexpected final boss switchup although the former game fared much better in that regard. If there's one positive thing I can say about it it's that the aesthetics and gameplay flow for the regular stages reminded me a lot of Vampire Survivors even though the developers apparently have nothing to do with each other.

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