Lost Records: Bloom & Rage (2025)

DON'T NOD

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.72 from 90 ratings

221 members have it in their collection · 16 playing now · 49 backlogged · 94 wish listed

How long? Main story 8h · with extras 11h · 100% 19h (from 11 logged playthroughs)

Lost Records: Bloom & Rage is a brand-new story-driven journey through time from the creative minds behind Life is Strange. The magical summer of 1995 is one of self-discovery and forging unbreakable bonds for high school friends Swann, Nora, Autumn, and Kat. 27 years of no contact later, fate reunites them to confront the long-buried secret that made them promise to never speak again.
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Release dates

  • Feb 18, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Episodes

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Featured in lists

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Rating distribution

5 stars
21
4 stars
32
3 stars
28
2 stars
9
1 star
0
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Community All Reviews Statuses

MXClonerpro1

Status MXClonerpro1 Jan 13, 2026

Cabrón, puto juegazo hermano, la historia me atrapó muy cabron, es verdad q algunos errores en el movimiento y gestos faciales se ven raro, pero hermano muy disfrutable, escenas muy vibrantes, luminosas, con el toque de escenas naturales para sentirte verde por asi decirlo, y men lo que mas me mamo, LA FOKIN MÚSICA, naaah otro pedo la música, queda …

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Cabrón, puto juegazo hermano, la historia me atrapó muy cabron, es verdad q algunos errores en el movimiento y gestos faciales se ven raro, pero hermano muy disfrutable, escenas muy vibrantes, luminosas, con el toque de escenas naturales para sentirte verde por asi decirlo, y men lo que mas me mamo, LA FOKIN MÚSICA, naaah otro pedo la música, queda perfecta en todo el juego y aparte temones cada que cantaban la rola que escribieron ahi me veías gritando “IN HEEEEEELL”, y las demás para ambientar nonono, locura lo de la música

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amgirl

Review amgirl 5/5 · Dec 25, 2025

Definitely not as good as LiS but it's exactly the type of game I love so I had a blast anyway. It was a bit weird sometimes, but characters were good enough for me to care about them and I was even brought to tears once or twice. Looks like nothing will ever top LiS tho :)

Sannia

Review Sannia 5/5 · Jul 21, 2025

So beautiful!

I dont understand why I am not hearing more about this amazing game. I don't even know where to start praising it: The gorgeous detail of skin, eyes, foliage and sky The incredible sound track The heartfelt and amazing story The representation of 90s teen sisterhood The homage to analogue The The everything.

LOVED THIS. Thanks dev's, it isn't often …

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I dont understand why I am not hearing more about this amazing game. I don't even know where to start praising it: The gorgeous detail of skin, eyes, foliage and sky The incredible sound track The heartfelt and amazing story The representation of 90s teen sisterhood The homage to analogue The The everything.

LOVED THIS. Thanks dev's, it isn't often you feel like you really lived a story in a game.

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BurningKirby

Review BurningKirby 2/5 · May 8, 2025

Growing Pains

Lost Records is a spiritual successor to the Life is Strange series that promises another high-stakes, deceptively dark narrative told through the familiar lens of a teen girl along with a fresh, gorgeous art style. It certainly delivers on the visuals and the soundtrack is mostly excellent-- well-suited to the scenes it accompanies while remaining enjoyable on its own merits. …

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Lost Records is a spiritual successor to the Life is Strange series that promises another high-stakes, deceptively dark narrative told through the familiar lens of a teen girl along with a fresh, gorgeous art style. It certainly delivers on the visuals and the soundtrack is mostly excellent-- well-suited to the scenes it accompanies while remaining enjoyable on its own merits. It hurts to say, but this game fell very flat for me in most other regards.

Kat watches fireflies with her friends

To begin, I want to first highlight that this game is very very pretty. The world is vibrant and full of little odds and ends to inspect and sometimes interact with. The character models for the main four girls and their grown up selves are incredibly detailed and feel both realistic and brimming with charm. I should note that their skin textures in particular feel meticulously crafted, showing off sprinklings of freckles, moles, and sometimes acne. This goes a long way to make the girls look like they could be real people. The lighting is gorgeous across the board as well, which helps solidify a strong atmosphere throughout the game. If you took a screenshot of any moment in the game there's a good chance you'd capture something "wallpaper-worthy."

Autumn looks at Swann from across a bar table

But then you see the character animations and a good deal of that effect is lost. Often I got the sense that the girls were nothing more than puppets on strings with how they awkwardly jerked their heads around. Characters will teleport into place or flash into a different position in order to be ready for a scene, which can be pretty jarring to watch. I also noticed "shadow people" pop up briefly in the background in several scenes, which I can only assume is the result of a model being loaded into the scene in-frame for some reason rather than an odd attempt at horror.

A shadow person appears in Kats yard for a split second

The same criticisms apply to the facial animations. Characters sometimes won't open their lips at all when they are speaking. When they do speak, even if directly to you, they'll be staring off in random directions when it doesn't make sense to. These clunky animations and bugs alongside the very detailed models make for an experience that often nestles into the uncanny valley when in motion. The issues detracted from the intended tone of each scene they occurred in, which was most, making it hard for me to feel immersed in what was going on. I could go on listing more bugs I ran into (on PS5, for reference) but I don't want to beat a dead horse more than I have to.

Here are some video examples too! These don't feature any explicit story spoilers, but the second one reveals the design of an aged-up character which you might prefer to keep a surprise depending on who you are. It also features a spooky floating beer glass!

The plot and characters, which are typically the main selling points for this type of game to me, also were a letdown. I'd say the game is a bit of a slow burn, but it doesn't feel as though it builds up to much of anything so much as eventually leaps straight to it. Around 70-80% of the first "tape", or the first half of the game, roughly, felt more like a slice-of-life style of game where you hang out with your friends over the summer. It's cute enough, gives some room for relationships to bloom (pun intended) and if you're looking for that then I'm sure you'll be pleased, but I felt frustrated that by the end of that first tape I couldn't really articulate what the plot was trying to be.

The mysterious package is put off for way too long

Tape 2 starts off alright, basking in a somber tone that actually feels earned given the events just prior, but before long falls off the deep end in a collage of sequences that struggled to resonate with me because they either came out of nowhere or flew in the face of what I felt previous character writing and dialogue decisions I made would imply should happen (Autumn snitched to Corey???).

You do get some really good player agency through the dialogue in this game, though the results of your choices mostly manifest in smaller typically aesthetic nods rather than story-altering ones. This makes the aforementioned "character assassination" moments tougher to swallow, as there's not a ton of wiggle room for the writers to need to account for for characters other than Swann.

The girls are bathed in a surreal purple light

The main antagonist, Corey, also feels cartoonishly evil by the end of the game, which handily undermines what little sympathy and humanity the game tries to build for them. I suppose it goes hand in hand with Kat's sudden dive deep into curses and vengeance halfway through, but neither felt justified by the writing to me.

Corey holds Swanns camera

The gameplay mostly has you making choices in dialogue and gathering the game's collectables. The latter are collected via a pretty novel camcorder system which serves as the basis for the title "Lost Records." This was pretty awesome at first! The filter over the camera view helped deliver on the 90's aesthetic that permeates throughout the game. However, to record various subjects you need to keep the camera pointed at each of them for a short period of time-- around 3-5 seconds. It adds up. Every time you enter a new scene you'll have a slew of new ones to record, which for me meant grinding the flow of the game to a halt so I could record a bunch of birds, graffiti, and other extraneous stuff. It got tedious quickly and as a result I don't really have an interest in going for all the achievements like I always did with the Life is Strange games.

The trailers had me pretty excited for this game, so it hurts to come out feeling so critical of it. I really considered giving the rating a bump just because I totally respect what they were going for with this, but there's just too much I can't really defend. I'm hoping that this is just growing pains for the studio and they move onto something really awesome next.

The title screen emphasizes the theme of friendship

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shinespark

Status shinespark Apr 21, 2025

Papered over my disappointment with Tape 2 by channeling Swann's fanfic energy and outlining an alternate plot for the whole episode. Gonna pretend the real ending never happened and let this made-up one take root in my imagination.

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shinespark

Status shinespark Apr 20, 2025

Ooof. I was totally invested, and Tape 2 has some fantastic moments, but it just doesn't stick the landing, at all. Writing stories is hard, and unearned sequel hooks are a blight.

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shinespark

Status shinespark Apr 19, 2025

No spoilers, but I wrapped up Tape 1 and absolutely loved it! The specifics are different, and more heightened, but the big character moment at the climax reflects the heart of one of my own most impactful memories, and had me bawling in the dark through the credits.

According to the post-credits stats though, a decision I thought was like …

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No spoilers, but I wrapped up Tape 1 and absolutely loved it! The specifics are different, and more heightened, but the big character moment at the climax reflects the heart of one of my own most impactful memories, and had me bawling in the dark through the credits.

According to the post-credits stats though, a decision I thought was like the most obvious choice in the world was only picked by 4% of players. Truly baffling, but it's cool that the story can bend a bit even if it's mostly linear.

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shinespark

Status shinespark Apr 18, 2025

Okay okay, I'll get to the big spooky mystery in a sec game, I just gotta take a video of this cool snail first! Love that there's a whole little movie editing UI tucked away in the menus, it's a neat progression from taking static photos in Life is Strange.

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Even at the start here, Swann's already a super endearing …

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Okay okay, I'll get to the big spooky mystery in a sec game, I just gotta take a video of this cool snail first! Love that there's a whole little movie editing UI tucked away in the menus, it's a neat progression from taking static photos in Life is Strange.

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Even at the start here, Swann's already a super endearing lead, thoughtful and funny and creative. As a fellow high school loner, I really appreciate that the game focuses on her joy as well as her isolation. She's lonely and unsure, yes, but she's also got a richly lived inner life, that's no less real for going unseen.

And then, I don't know how best to describe it, but these sorts of queer girl coming of age stories always wreck me emotionally and it's immediately apparent this one is gonna do the same. I didn't know that I was a girl or that I was gay til way after college, so all these meticulous 90s details meant to evoke nostalgia mostly just fill me with a sense of mourning for everything I missed. The four leads all have their own problems they're dealing with, and it seems like the plot's scheming to get them in even more trouble, but despite that I'm seething with jealousy for what they've already got.

How do you heal from a wound that went hidden for decades, where do you even start? Maybe stories are as good a place as any.

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Terra

Review Terra 5/5 · Feb 23, 2025

Real 90s time capsule

I've been a fan of Life is Strange since I played it some years ago and I was extremely excited for Lost Records, I was so hoping they will capture the right aesthetics, visually, sound-wise and story-wise too and I have to say that it matched my expectations perfectly.

The characters feel so real, it really captures that hormonal, edgy …

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I've been a fan of Life is Strange since I played it some years ago and I was extremely excited for Lost Records, I was so hoping they will capture the right aesthetics, visually, sound-wise and story-wise too and I have to say that it matched my expectations perfectly.

The characters feel so real, it really captures that hormonal, edgy and rebellious teenage awkwardness, to the point you might see yourself in them and cringe a little at these past experiences. And the voice acting really adds to the aspect, the way the characters talk really pulls you in and I feel like it captured the teen experience even better than LiS. All the girls come with their own quirks that will sure draw you to at least one of them and they aren't what they seem on first glance. You'd think Kat who looks more sweet and innocent will be that but she turned out to be the most rebellious, outspoken and blunt out of the whole group and also pretty darn reckless when compared to Nora who, while very punk, is pretty fearful about a lot of things.

The graphics are beautiful, the music is fantastic, and the atmosphere is absolutely perfect. I didn't grow up during the 90s but even as mid 2000s kid, I could feel nostagia towards this little time capsule that the game captures. And like every Dotnod game, the music is always so important in capturing that vibe and here it sure did. There is also good balance of creeepiness and mystery that's unveiled slowly but surely.

The gameplay also does a good job at highlighting all that, and is genuinely very fun and engaging, especially when you get to capture things with your camera or you get those fun group moments with the girls.

And as far as the story goes, it starts slow but to me that's a good thing. The game takes its time to establish the friendships between the characters, introducing the mystery bits by bits without throwing you into it like LiS does and just giving time for the world to breathe in Tape 1 because with how this first part ended and all that was set up? Tape 2 is where the heavier action will be and I feel like it's by design. You are still given enough to ponder both in the present and past timeline, keeping in on the edge of your seat especially by the end since the studio really has a knack for combining real life issues with the supernatural, and pretty much having these parallel storylines run together. On one hand we have the Abyss and all the spooky stuff that happens around it and on the other we have the girls, each with their own issues and things to deal with, especially Kat who we learn has leukimia.

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