Review Etrail 2/5 · Mar 11, 2024
Not the Barry and Leon ship I had in mind
Resident Evil Gaiden is the series' first attempt at a handheld game, coming out on the GameBoy Color when the series was still only a few entries in. While it's not awful and I actually respect some of its innovation a lot, it is mostly a failed experiment. This is one of those games where I do think ultimately, it …
Resident Evil Gaiden is the series' first attempt at a handheld game, coming out on the GameBoy Color when the series was still only a few entries in. While it's not awful and I actually respect some of its innovation a lot, it is mostly a failed experiment. This is one of those games where I do think ultimately, it is fatally flawed...and yet there are aspects of it that I find not quite redeeming, but enjoyable and impressive in their own right.

To achieve the low-tech handheld adaption of the original Resident Evil style, the game takes serious departures from the original formula while maintaining much of the core concept. You are still generally alone in tight corridors with shambling monsters using limited ammo to make your way to the next key, scene, or area. However, the fixed camera angle 3rd-person style is replaced with a top-down look. Further, combat does not occur in the general exploration screen but in a first person encounter screen where you have to time a rather quick slider as it lines up with enemies. While the presentation and controls are obviously significantly different, the Resident Evil premise I found intact to a surprising extent. And it actually kind of works. By coincidence, I played the GBC version of Alone in the Dark: The New Nightmare almost concurrently with this game. The difference was stark in highlighting the many mistakes in that title of trying too hard to faithfully port a Playstation game onto a handheld not nearly up to the task. Gaiden's approach is at least more successful in that it has some resemblance in concept to its core series, while being willing to sufficiently depart from formula to fit the confines of its medium much more appropriately.

However, despite what praise I can offer, I want to emphasize that it only kind of works. Sadly, while I think the general gameplay ideas were quite good, they mostly fall flat from poor implementation in balancing and plotting out the game. Enemies are completely replenished throughout the ship way too frequently throughout the story and while a few of them drop helpful items (some of them essential key items, others valuable resources), the slog through so many enemies gets old quickly and sadly the tension of being forced into a fight when you're low on resources gets replaced with a tension of "dammit, I just wanted to get to the next room and I have to deal with another combat encounter if I don't dodge that zombie, ugh." Further, there's tons of backtracking and with the simplicity of the graphics on the GameBoy Color, areas don't look distinct enough to form as strong of a mental map and seeing the same areas again is less interesting than in the games with evocative pre-rendered backgrounds (though they certainly could've done a worse job in this respect). I at first found the game surprisingly pretty engaging, but it wore on me very quickly despite the game being fairly short. I also ended up really abusing save states and without that, would've had a ton of extra replay time due to the kind of bullshit difficulty and swingy nature of the encounters. I don't usually like to overuse save states, but I felt 0 guilt with this title given the extent of those issues.

The game...has a story, sort of. You control Barry and Leon, investigating a ship said to contain a dangerous Umbrella BOW. There is actually a good deal of plot development and text dialogue and it mostly fits the kind of story you might expect from the series, if a little barebones. However, despite the fact the game is marketing on bringing back two beloved characters from previous games, they might as well be skins for entirely different characters as their characterization is pretty weird and doesn't really align with prior development
At the end of the day, I didn't regret my time with Resident Evil Gaiden. I think it took me about 4 hours and despite all its flaws, it was at least interesting, even when painful. That said, it's not a game I feel I could recommend strongly and even others like me aiming to do a full series playthrough could certainly consider skipping it without losing out on much. I think the best way to summarize its issues is that it does a surprisingly good job of translating the series to the GameBoy Color; however—like this and Alone in the Dark: The New Nightmare demonstrate—maybe that's a project that simply shouldn't have been undertaken in the first place? Though I must admit, the soundtrack kind of slaps.
My other Resident Evil reviews:
- Resident Evil (1996) - ★★★★★
- Resident Evil 2 (1998) - ★★★★★
- Resident Evil 3 (1999) - ★★★★★
- Resident Evil: Survivor - ★★★
- Resident Evil: Survivor 2 – Code Veronica - ★★
- Resident Evil Remake - ★★★★★
- Resident Evil 2 Remake - ★★★★★
- Resident Evil 3 Remake - ★★★★★
- Resident Evil 4 VR - ★★★★★
- Resident Evil 4 Remake - ★★★★★


