No game is going to be for everyone, and as it turns out Professor Layton and the Curious Village is one that is not for me. This was a game I had been meaning to get around to for years, and now that I finally have I can say that... it's good? But only if you really like solving math problems... which I don't.
I'll start with the things I liked. First off, I really like Professor Layton, the character. One brief glance at him, and you already know everything you need to about him: that he is the epitome of a kindly English gentleman, and a scholar. He's super cute, what can I say.
The presentation of the game as a whole is just as charming. The art style makes me think of a children's book, like something that'd sit on a shelf with the likes of Paddington Bear, Madeline, Peter Rabbit, Richard Scarry, The Little Prince, etc. The story for this one is nothing to write home about -- (don't get yourself excited for the big mystery) -- but it suffices as an explanation for everyone randomly giving you puzzles to solve.
This game operates like a point-and-click adventure game (but more of a... tap-the-screen adventure game), where you explore a curious village, talk to people, find clues to help solve the mysteries of the story... and solve puzzles. Everyone has a puzzle to give poor Layton (he doesn't mind, of course) and his Dickensian newsie assistant (who is also game). These puzzles range from good to bad, and for me I honestly didn't care for a lot more of them than I would've liked.
The good puzzles IMO are the riddles, and the ones where you have to figure out the "trick" to the story's question. These brain-teasers were fun, even if I struggled with them. (There is a hint system that sometimes helps.) I felt like a genius when I did work these ones out.
The bad puzzles IMO come in a few varieties. Many of them are literally just problems from math homework, which I was never in the mood for. Others are basically just a confusing-looking picture, and it'll ask you to find a certain hidden shape, or count all the possible triangles you can make out of it all... And I was never in the mood for any of that busy work either. (After a while, I just nope'd out of them... Thankfully not all puzzles are required to be solved to progress the story.) Then there are sliding block puzzles, where it's just a matter of time to solve them. Busy work, busy work. Stuff like pouring pitchers of water into one another to eventually get the exact amount needed in each of them -- that can just go to hell too lol.
So all in all I guess I'm glad I finally played this one, but for the most part I didn't really enjoy my time with it. I might give a more modern entry a try one day to see how things might have improved for the puzzles, but I'll have to be in just the right mood for it.