Main game
3.86 average rating based on 50 ratings
Dying Light: The Beast—The true successor to the original Dying light.
"Developed by Techland and released in late 2025—Dying Light: The Beast is a survival horror game with an emphasis on zombies, action and parkour. Originally planned as the second DLC for Dying light 2: Stay Human, it soon outgrew its original plan and became a proper main entry into the franchise. It follows the core principles of the original Dying Light released back in 2015, going back to its roots and focusing on horror and zombies—contrasting heavily with the parkour heavy, light hearted angle that the sequel took, it even features the original protagonist; Kyle Crane. As usual, everything will be broken down into subsections down below:"
Story(Spoiler Free):
"The protagonist from the original Dying Light—Kyle Crane, is back. Who after escaping the Harran and country-side quarantine zone as a half-human and half-volatile hybrid, gets captured by a ruthless scientist for his unique biology. The scientist promptly named 'The Baron' experiments on Crane for 13 painfully long years, driven by the desire to study the virus and use his findings to 'evolve' himself and humanity to a better species.
We follow Crane …
Dying Light: The Beast—The true successor to the original Dying light.
"Developed by Techland and released in late 2025—Dying Light: The Beast is a survival horror game with an emphasis on zombies, action and parkour. Originally planned as the second DLC for Dying light 2: Stay Human, it soon outgrew its original plan and became a proper main entry into the franchise. It follows the core principles of the original Dying Light released back in 2015, going back to its roots and focusing on horror and zombies—contrasting heavily with the parkour heavy, light hearted angle that the sequel took, it even features the original protagonist; Kyle Crane. As usual, everything will be broken down into subsections down below:"
Story(Spoiler Free):
"The protagonist from the original Dying Light—Kyle Crane, is back. Who after escaping the Harran and country-side quarantine zone as a half-human and half-volatile hybrid, gets captured by a ruthless scientist for his unique biology. The scientist promptly named 'The Baron' experiments on Crane for 13 painfully long years, driven by the desire to study the virus and use his findings to 'evolve' himself and humanity to a better species.
We follow Crane as he manages to breaks out of the Baron's lab with some outside help, slowly getting back on his feet alongside helping survivors and finding information about the Baron. Crane now fuelled by the prospect of revenge, gets stronger by fighting and killing the unholy creatures unleashed upon the world by the Baron. Leveraging his new inhuman body to get stronger and faster than any human could ever dream of."
"That sums up the general story without any spoilers. To my surprise, this game had a serviceable story, a step up from the second game, not good but not bad either. Dying Light: The Beast has a clear, snappy and engaging story with believable motivations and real consequences. The thing I especially like is that it's lot more personal this time, a lot more sincere, focused, because the main driving point is Crane's revenge and him learning to control his inner demons, his inner 'beast' if you will. The characters are iffy, some are extremely well-written and or likable (Crane, Starchild, Olivia, The Baron" and some are just plain forgettable or irritating (The Sheriff, The telepathy lady etc). All in all, the premise is good, characters could be written better.
Graphics and Art-Direction:
"The Beast was originally planned as a DLC for Dying Light 2 and so there isn't a MASSIVE improvement in the graphics—but there is a noticeable difference. For starters, the lighting has been improved significantly, reacting better with the environments and character models.
The character models have been overhauled for the better, the humans are a massive step up from the previous entries, with better geometry and facial animations, making them feel more 'alive'—Our boy Crane, really got the glow-up treatment because he looks better than ever, both as a character and from a technical viewpoint, the attention to detail with how his body is sculpted is pretty impressive, he even has a scar from when Rais threw a machete at him!.
The Zombies and by extension their sub-classes, also get a visual upgrade. With vividly detailed anatomy peeking through their decayed and deformed bodies. I just wish there was a bit more model variety but that can be fixed in a future update."
"Even the setting of the game is pretty impressive, the game is set in Castor Woods—a fictional European tourist destination founded in a valley between mountains that has fallen to Zombie outbreak. Featuring a town, an industrial district, a national park and even farms making it feel like an actual lived in space. It's genuinely beautiful, especially during the sunrise and sunset."
Music:
"Absolute cinema. From the main menu theme to the final boss theme, Techland's composers cooked hard with this OST. I remember the first time I stepped out of a safe zone and walked into the deathtrap that is Castor Woods and I was just hit with this atmospheric, sombre music that made me just stop and take in my surroundings. Instant Classic, I'm already feeling nostalgic."
Gameplay and Combat:
"Ruthless but rewarding. In the beginning every action feels just so suffocating, even a simple shambling zombie will be enough to kill you. But slowly, as Crane finds his strength, his actions get faster and his attacks stronger, and by the end of the game, it feels so rewarding to be able to mow down hordes of zombies and special infected, when at the beginning you could barely fight one zombie and survive. It felt like the original Dying Light in this regard. The nights? ~terrifying~, I haven't been scared while playing a game in a long, LONG time. Volatiles are unforgiving, and that's how they should be—unkillable apex predators.
Of course, I encountered some bugs and game breaking glitches; like when I couldn't reestablish a safe zone due to an indestructible box covering my way or when Crane was stuck in a walking animation, not being able to run or sprint (this happened multiple times) but these weren't common enough for it to degrade my experience much—but I will be docking points for them because well... they were annoying."
"All in all, a great experience. I'm looking forward to the next release."
Dying Light: The Beast—A return to form, built brick by brick from learned mistakes, a worthy story for the return of Crane, The Beast who couldn't be broken—8.5/10
Dying Light: The Beast was a gem that came out of nowhere for me and my mate when we decided to play it together. This game was meant to be a DLC for one of the other Dying Light games but became its own standalone game in the end.
In Dying Light: The Beast, you play Kyle who escapes a laboratory where the Baron has experimented on him for many years, to create the ultimate superhuman. In your quest for vengeance on the Baron, you need to find allies, collect resources, ammo, guns and dismantle the operations of the Baron and his army of guards.
One key factor in achieving this, is hunting down Chimera’s. These are heavily mutilated monsters that possess immense power and are very hard to kill. When you finally do, you absorb their blood to increase your own superhuman abilities.
Throughout your adventure you meet valuable allies, each with their own quests and rewards. There are many settlements and points of interest that you can explore through the huge open map. Although you are free wherever you want to go, some areas are very high level and will nuke you instantly. Scavenging items like alcohol, rags, …
Dying Light: The Beast was a gem that came out of nowhere for me and my mate when we decided to play it together. This game was meant to be a DLC for one of the other Dying Light games but became its own standalone game in the end.
In Dying Light: The Beast, you play Kyle who escapes a laboratory where the Baron has experimented on him for many years, to create the ultimate superhuman. In your quest for vengeance on the Baron, you need to find allies, collect resources, ammo, guns and dismantle the operations of the Baron and his army of guards.
One key factor in achieving this, is hunting down Chimera’s. These are heavily mutilated monsters that possess immense power and are very hard to kill. When you finally do, you absorb their blood to increase your own superhuman abilities.
Throughout your adventure you meet valuable allies, each with their own quests and rewards. There are many settlements and points of interest that you can explore through the huge open map. Although you are free wherever you want to go, some areas are very high level and will nuke you instantly. Scavenging items like alcohol, rags, scraps, batteries and other materials is essential and you use these to craft weapons, ammo and key items like training manuals.
This game has some serious parkour mechanics that work most of the time. Sometimes they feel a little clunky and slow, but overall, it adds some variation to the game. With the exception of the climbing walls in the forest area… They took forever and added nothing else in terms of challenge or reward.
The graphics in Dying Light: The Beast are amazing. The world is full of detail and enemies; forests and objects all look great. The best part is the breakdown of enemies. You hit them once and part of their heads fall off. You hit them again and now half their shoulders are split in half. So cool. The animations are fluent and overall, the game delivers a steady 60 FPS.
The sound effects are also great. Guns sound very solid, especially the Marksman Rifle and shotgun, and environmental sounds are chilling and always give off a sense of danger lurking in the area at any given time.
I have to say that I thought that the controls and menus were a little complicated. The way to select items, manage your inventory slots and tabs and the crafting system itself is very confusing sometimes. Speaking about inventory and menus, I really hated that you needed to press E to loot enemies. When killing a horde of zombies, the last thing I want to do, is holding E every time. When you mis click, what happened a lot with that many loot bags, you need to release E and press it all over again.
The Perk system is fair, although many new skills do not feel that special or rewarding in my opinion. The leveling system works, but it takes bloody-forever. When you die, you lose XP, a penalty that infuriated me in the beginning because the XP earnings were so slow.
Although my experience with Dying Light: The Beast was great; there were some serious issues that cannot be ignored. For starters, the crashes. The game crashed many times on me and my friend, without valid reason as far as I could find. The only good thing is that you get respawned next to your Co-op buddy when playing together, making it “bearable”.
Then you got the Volatiles. These are very, very strong Infected that evolved to Rambo like maniacs. They are fast as light, strong as a bull and take five hundred and eighty thousand bullets to kill. Bullets you certainly don’t have. They kill you with one punch in the face and come in groups of three or more. The absolute biggest issue is that when you finally kill one of these motherf…, another immediately comes out of thin air to chase you. Even when you are in “Beast Mode”, they still destroy your sorry ass with one blow. When me and my mate found out that there are special “Volatile Hive Missions”, we laughed ourselves to tears and never even touched the entrance of one of these dead traps.
Lastly, there is one specific, game breaking bug that we also encountered. Near the end, when exploring the Asylum, all hell breaks lose and you need to make a run for the exit. In this run the main double doors in the first hallway suddenly shut closed and do not open again. This means insta-death when the invincible mad Volatiles start chasing you. After eight attempts, the door remained open for one of us and we could finally finish the mission.
The final battle was okay but not as epic as we hoped. The story buildup towards this battle however, was absolutely great. Nevertheless, we beat the game and felt proud of ourselves.
I would definitely recommend Dying Light: The Beast. It offers a ton of content, a huge open world, fair play time and overall, a good gaming experience.