SCP: Containment Breach box art

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SCP: Containment Breach

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SCP: Containment Breach

Jul 30, 2014

Main game

3.50 average rating based on 76 ratings

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SCP - Containment Breach is a free survival horror game based on the works of the SCP Foundation community.
Developers
Undertow Games
Publishers
Undertow Games
Platforms
PC (Microsoft Windows)
Genres
Adventure, Indie
Themes
Action, Horror
Steam
View on Steam
Release Dates
Apr 15, 2012 Alpha (Worldwide)
PC (Microsoft Windows)
Jul 30, 2014 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
154
In Collection
17
Wish Listed
2
Playing
20
Backlogged
How Long Is SCP: Containment Breach?
Main + extras: 3.0 hours
Total completions: 2
TayAtHisLimit
TayAtHisLimit gave Dec 7, 2025
TayAtHisLimit gave Dec 7, 2025
SCP: Containment Breach Multiplayer – Survive the Anomalies
This review is for the PC (Microsoft Windows) version

First Impressions / Setup: The SCP universe has always fascinated me the anomalies are so unique, bizarre, and non-Euclidean in nature. SCP: Containment Breach (I've played the Multiplayer version of it) lets you experience this world firsthand. My friend and I managed to unlock all 41 achievements over about 20 hours, and it felt like a real accomplishment. The premise is simple: escape the SCP facility. But in practice, it’s much harder than it sounds.

enter image description here

Gameplay / Mechanics

The game follows classic SCP mechanics with layers of progression:

You start with basic objectives like finding Keycard Level 1, then Level 2, before you can access certain areas like the Grinder (SCP-914), which can upgrade or degrade items with risk.

You’ll interact with SCP-079 to unlock gates and navigate increasingly dangerous areas. Procedural generation ensures the facility layout is randomized every session, keeping each run fresh and unpredictable.

Even though the core gameplay is simple survive and escape the difficulty ramps up quickly. Many SCPs are extremely dangerous, like SCP-173 (the infamous “Peanut”), and almost every moment especially in Keter difficulty has you on edge. The game constantly surprises you, forcing you to adapt and make very quick decisions.

Multiplayer Experience …

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First Impressions / Setup: The SCP universe has always fascinated me the anomalies are so unique, bizarre, and non-Euclidean in nature. SCP: Containment Breach (I've played the Multiplayer version of it) lets you experience this world firsthand. My friend and I managed to unlock all 41 achievements over about 20 hours, and it felt like a real accomplishment. The premise is simple: escape the SCP facility. But in practice, it’s much harder than it sounds.

enter image description here

Gameplay / Mechanics

The game follows classic SCP mechanics with layers of progression:

You start with basic objectives like finding Keycard Level 1, then Level 2, before you can access certain areas like the Grinder (SCP-914), which can upgrade or degrade items with risk.

You’ll interact with SCP-079 to unlock gates and navigate increasingly dangerous areas. Procedural generation ensures the facility layout is randomized every session, keeping each run fresh and unpredictable.

Even though the core gameplay is simple survive and escape the difficulty ramps up quickly. Many SCPs are extremely dangerous, like SCP-173 (the infamous “Peanut”), and almost every moment especially in Keter difficulty has you on edge. The game constantly surprises you, forcing you to adapt and make very quick decisions.

Multiplayer Experience

Playing co-op adds another layer of tension and fun. The multiplayer is inspired by SCP: Secret Laboratory, but with some quirks and bugs. Despite these issues, the multiplayer is chaotic, hilarious, and intense, sadly nobody is playing this like WHY?.

Difficulty / Accessibility

The biggest hurdle is the steep difficulty curve, especially for newcomers or players unfamiliar with the SCP universe. Knowing the lore gives you an edge, as understanding how SCPs behave is crucial for survival. The game is rewarding, but very demanding figuring out each mechanic and learning how to avoid death requires patience and experimentation.

Atmosphere / Immersion

The horror is constant: there’s rarely a moment where you feel safe. The procedural generation, unexpected events, and intelligent SCP behavior create a persistent tension. Even with bugs and dated visuals, the immersion is strong, making you feel like you’re inside a real containment facility. Also i love the ambient music, legendary!

For Example Light Containment Zone

Conclusion / Personal Take

SCP: Containment Breach Multiplayer is a legendary horror experience for anyone intrigued by anomalies and the SCP universe. It’s challenging, unpredictable, and full of tense moments. Playing it with a friend and unlocking every achievement was incredibly satisfying.

While some bugs and multiplayer quirks hold it back, the game’s atmosphere, procedural design, and authentic SCP content make it a must-play for horror and SCP fans. If you enjoy strategy, teamwork, and unpredictable horror, this game will captivate you — and keep you on your toes.

Rating: ★★★⯪☆ (3.5 / 5) Difficult, chaotic, and tense, but pretty buggy and i wished i'd update and add more scps, but a faithful and thrilling dive into the SCP universe.

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Nobody_Important
Nobody_Important gave Sep 15, 2022
Nobody_Important gave Sep 15, 2022
A very good attempt

This game was a very good attempt at recreating the horror of reading the wikidot of SCP; it is a bit rough

What I liked:

  • The ambience is unnerving, making you feel tense the whole time

  • The SCPs behave exactly like they do in the articles, so this is a bonus for any people who like to read the website

  • The atmosphere is very well done, you feel overwhelmed, trapped, outmanned, outgunned and hopeless due to your inability to fight back

  • The SCPs you face are well designed and balanced. 173 forces you to always watch it, 106 forces you to run away, 096 forces you to avoid it at all costs otherwise you get into an unwinnable situation

  • I liked that the game punishes you for capturing SCP 106. You want to make the game easier? Then get punished with the bad ending!

What I didn't like:

  • The graphics aren't very good, specially due to the limitations of the game engine. The models don't look detailed and their polygons can be seen easily

  • The Mobile Task Force is a pain to deal with because you have no way to fight back, and their weapons are hitscans so it …

Read More

This game was a very good attempt at recreating the horror of reading the wikidot of SCP; it is a bit rough

What I liked:

  • The ambience is unnerving, making you feel tense the whole time

  • The SCPs behave exactly like they do in the articles, so this is a bonus for any people who like to read the website

  • The atmosphere is very well done, you feel overwhelmed, trapped, outmanned, outgunned and hopeless due to your inability to fight back

  • The SCPs you face are well designed and balanced. 173 forces you to always watch it, 106 forces you to run away, 096 forces you to avoid it at all costs otherwise you get into an unwinnable situation

  • I liked that the game punishes you for capturing SCP 106. You want to make the game easier? Then get punished with the bad ending!

What I didn't like:

  • The graphics aren't very good, specially due to the limitations of the game engine. The models don't look detailed and their polygons can be seen easily

  • The Mobile Task Force is a pain to deal with because you have no way to fight back, and their weapons are hitscans so it becomes luck based to a degree. Also they don't interact with many SCPs, only with 173 and 096

  • I disliked that you can't progress without entering the Pocket Dimension of SCP-106 and finding the note you can use the radio on VERY FINE but it becomes an exercise on tedium

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