Review TheCorbeauxKing 3/5 · Aug 20, 2025
Its called Legacy of the Void because its devoid of good writing
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Standalone Expansion/DLC of StarCraft II: Wings of Liberty
4.20 from 496 ratings
1033 members have it in their collection · 45 playing now · 226 backlogged · 226 wish listed
How long? Main story 14h · with extras 22h (from 8 logged playthroughs)
Review TheCorbeauxKing 3/5 · Aug 20, 2025
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Review GaryFromLiberty 5/5 · Jan 6, 2025
Love this part 3 of the campaign and all of the new additions it added. Doesn't quite live up the greatness of Wings of Liberty's campaign (mostly due to a somewhat weak epilogue) but still I can play this over and over again.
4.5 / 5 Stars
Review anarchistica 4/5 · Oct 24, 2022
Playtime: 16 hours (Protoss + Epilogue campaign completed)
Intro
Starcraft 2 is a real time strategy game divided in a Terran, Zerg and Protoss campaign. Legacy of the Void is the latter and final part.
The Good
Playtime: 16 hours (Protoss + Epilogue campaign completed)
Intro
Starcraft 2 is a real time strategy game divided in a Terran, Zerg and Protoss campaign. Legacy of the Void is the latter and final part.
The Good
The Bad
Conclusion
LotV fixes the "permanent upgrade" problem of Wings of Liberty and isn't as overly easy as Heart of the Swarm. It may actually be the best campaign of the three, though i remember really liking the Terran one too. In any case, this is about as good an RTS as you can get. I wish there were more missions, that's how good it is.
Review LiamHz 3/5 · Apr 22, 2018
StarCraft 2 (SC2) is the first RTS I've ever played. Of my 100 hours in SC2 about 15 hours were spent playing the Wings of Liberty Campaign, 5 in Co-Op, and the remaining 80 were in competitive multiplayer.
Competetive Multiplayer
To me, this was the core of SC2. I tried all of the races: the Terrans (Scrappy Humans, Marines and …
StarCraft 2 (SC2) is the first RTS I've ever played. Of my 100 hours in SC2 about 15 hours were spent playing the Wings of Liberty Campaign, 5 in Co-Op, and the remaining 80 were in competitive multiplayer.
Competetive Multiplayer
To me, this was the core of SC2. I tried all of the races: the Terrans (Scrappy Humans, Marines and Tanks), the Zerg (Swarm of Alien Bugs), and the Protoss (High Tech Aliens). I ended up sticking with the Zerg, I liked how they ended up playing like in the game, smash your opponent with a swarm of bugs.
Before playing SC2 I was really into a board game called Go (basically Chinese Chess). Before I burnt out on Go, I spent many hours reading books, going over replays, and playing games to improve. It was tons of fun while it lasted. SC2 filled that competitive void for me. I started in Bronze, and slowly climbed up 4 ranks to Diamond 3(top 20% of the player base). Since SC2 multiplayer is 1v1, there is nobody to blame except for yourself when you lose. This turns many off the game, but too me it was a refreshing change from Overwatch (team shooter). I learned tons of build orders and got my APM up.
The reason why I stopped playing SC2 was that it turned out to be less tactical than I thought it was. Once I got to Diamond the game turned into trying to figure out what my opponent's build order was, and then using the pre-defined build that countered it. At that level I found I could no longer be creative and freestyle in matches if I wanted to win. It became less like a game and more like following a set of instructions.
That being said, for a solid 60 hours I had fun with Starcraft 2's multiplayer.
Campaign
I made it about 50% through the Wings of Liberty campaign (I replayed a bunch of levels on the hardest difficulty). The story was alright, nothing amazing. I really liked the music though. The levels were fun, made the RTS gameplay a bit more interesting. However, the campaign never really 'grabbed hold of me'.
Co-Op
Not much to say, didn't play co-op a whole bunch. It was fun at first, the different heroes were interesting, but it got stale pretty quickly. Mainly because the levels, even on the highest difficulty, were pretty easy.