Review Aleosha 4/5 · Nov 3, 2024
Maverick Hunter X is a fantastic remake of Mega Man X, faithfully capturing the spirit and aesthetics of the original while introducing a fresh look and feel.
Remake:
The graphics have been reimagined in 3D, and while the transition is mostly seamless, X’s turning animation looks a bit odd compared to the classic sprite-flipping in 2D. The developers nailed …
Maverick Hunter X is a fantastic remake of Mega Man X, faithfully capturing the spirit and aesthetics of the original while introducing a fresh look and feel.
Remake:
The graphics have been reimagined in 3D, and while the transition is mostly seamless, X’s turning animation looks a bit odd compared to the classic sprite-flipping in 2D. The developers nailed the tone, keeping the intense yet adventurous vibe intact. It’s unfortunate, however, that this remake was only released on the PSP, limiting its accessibility.
In this version, several bosses have been rebalanced, making battles feel new and sometimes tougher. A notable change is with Vile: while you couldn’t beat him in the original SNES game, here you’re actually expected to engage in a fight before he captures you. Similarly, Storm Eagle, who was a bit of a pushover in the original, now has a fiercer arsenal—he can knock you off the airship more easily, leading to instant death, and has new attacks like homing birds and a direct ram that can catch you off guard.
The upgrades have also been rearranged. For instance, you no longer get the Dash in Chill Penguin’s stage automatically; now, you find it in Flame Mammoth’s stage, replacing the spot where the Arm upgrade used to be. Chill Penguin’s stage now hides the Head upgrade in a small new area, while the Armor piece has been relocated. This reshuffling keeps things fresh and challenges even veteran players to adapt to the new order of power-ups.
Certain bosses feel different as well. After dealing with a more challenging Storm Eagle, I was surprised to find that Spark Mandrill is actually easier—he no longer gains invincibility after being frozen, allowing you to freeze and attack him repeatedly.
Other bosses, like Launch Octopus and Boomer Kuwanger, remain similar but have new attack patterns and adjustments that make them feel fresh without losing their signature style. The difficulty overall is balanced nicely; Armored Armadillo’s new rolling attack, for example, makes his fight tougher, while Launch Octopus’s fish attacks are now easier to dodge, creating a nice difficulty curve throughout.
Sigma’s Fortress also has some subtle but immersive design changes. For the first time, the platform structures feel like collapsed stairwells from Zero’s assault, adding depth to the setting. An interesting narrative touch is added in the rematches against the Maverick bosses: X notes that Sigma has “brought them back to life,” giving a bit of story context that wasn’t present in the original.
The final battles are better tuned as well. Sigma himself is slower, making the fight less punishing and more enjoyable, while his wolf form has more manageable hitboxes, adding some forgiveness to the final showdown. Despite the initially tougher start due to the missing Dash and some challenging new attacks, Maverick Hunter X ultimately feels more balanced and polished than the original.
What really elevates this remake is the voice acting—it’s impressive and really adds depth to each character, making the story and the world more engaging than ever. This is a remake done right, and while it may not replace the classic Mega Man X for everyone, it’s an excellent reinterpretation that brings the best of both worlds.

